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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
The Welcome message /message of the day shown in the client during login, can...
MW
2007-08-13
4
-12
/
+24
*
Some work to prepare for inventory server.
MW
2007-08-13
1
-21
/
+31
*
Deleted some unused code.
MW
2007-08-13
2
-44
/
+0
*
Partial Linking of prim groups should work (its partial as currently only the...
MW
2007-08-13
4
-60
/
+201
*
ScriptEngine successfully compiles script, we are now even further than LSO was.
Tedd Hansen
2007-08-12
3
-10
/
+35
*
ScriptManager now uses LSL-compiler.
Tedd Hansen
2007-08-12
2
-19
/
+21
*
LSL_BaseClass now receives scene during init
Tedd Hansen
2007-08-12
2
-24
/
+6
*
LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won...
Tedd Hansen
2007-08-12
3
-13
/
+365
*
Code comments and cleanup, correct datatypes for key, vector, rotation, (hope...
Tedd Hansen
2007-08-12
7
-114
/
+99
*
Script now compiles unsuccessfully
Tedd Hansen
2007-08-12
3
-30
/
+146
*
LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH...
Tedd Hansen
2007-08-12
2
-0
/
+47
*
Hopefully fixes userprofiles.yap problem on startup. (thanks Adam!)
Brian McBee
2007-08-12
1
-4
/
+3
*
Initial LSL to C# converter, not working yet!
Tedd Hansen
2007-08-12
1
-0
/
+156
*
Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so tha...
MW
2007-08-11
4
-17
/
+17
*
A attempt to fix the user manager db4o crash bug (where you have to delete us...
MW
2007-08-11
1
-1
/
+4
*
Applied danx0r 's ODE patch [mantis issue 263]
MW
2007-08-11
1
-20
/
+21
*
Made account Authentication optional in "sandbox/standalone" mode. Just chang...
MW
2007-08-11
4
-9
/
+70
*
Few small fixes
MW
2007-08-10
9
-25
/
+25
*
I'm sorry but it has now became a case of either it goes or I go, so I'm remo...
MW
2007-08-10
1
-1
/
+1
*
Some cleaning up and removed a few old files no longer in use.
MW
2007-08-10
12
-186
/
+114
*
Renamed Compiler.LSL to Compiler.LSO
Tedd Hansen
2007-08-10
14
-32
/
+40
*
Removed a piece of debug code
MW
2007-08-10
1
-9
/
+0
*
Fixed a couple of mistakes.
MW
2007-08-10
1
-1
/
+1
*
Made a few changes so that once we enable the sqlite data store (simple line ...
MW
2007-08-10
7
-28
/
+123
*
Couldn't leave this one alone. Data is now flowing both ways in
Sean Dague
2007-08-09
1
-72
/
+79
*
comment out load from sqlite as this blows up on object creation right now.
Sean Dague
2007-08-09
1
-11
/
+14
*
completely untest load prims from db code. Testing shortly
Sean Dague
2007-08-09
1
-0
/
+16
*
utility functions to convert from rows to new objects. untested
Sean Dague
2007-08-09
1
-0
/
+87
*
Removed 2 warnings. Added pointer comments to where to add hooks and modify f...
Tedd Hansen
2007-08-09
4
-5
/
+9
*
added GroupPosition
Sean Dague
2007-08-09
1
-1
/
+13
*
build update clauses correctly
Sean Dague
2007-08-09
1
-1
/
+6
*
some more typos about wrong table for shapes
Sean Dague
2007-08-09
1
-3
/
+3
*
use correct table name for shapes
Sean Dague
2007-08-09
1
-1
/
+1
*
SceneObjects should now (hopefully) call datastore.StoreObject().
MW
2007-08-09
2
-2
/
+12
*
pull out some uneeded attributes, and setup keys on primshapes dataset
Sean Dague
2007-08-09
1
-3
/
+3
*
prim.Shape -> primshapes table
Sean Dague
2007-08-09
1
-3
/
+35
*
ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...
Tedd Hansen
2007-08-09
5
-19
/
+25
*
Deleted old LSLEngine files (those under Scene.Scripting)
MW
2007-08-09
14
-2911
/
+2
*
prim object -> prims table code
Sean Dague
2007-08-09
1
-7
/
+52
*
Removed spaces from directory names
Tedd Hansen
2007-08-09
2
-0
/
+0
*
make MonoSqliteDataStore compile with new objects
Sean Dague
2007-08-09
1
-23
/
+23
*
Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...
Tedd Hansen
2007-08-09
18
-250
/
+0
*
Start of replacing the old SceneObject/Primitive classes with the new versions.
MW
2007-08-09
19
-233
/
+301
*
Making sure my local working copy is in sync with svn before I start the job ...
MW
2007-08-09
9
-27
/
+31
*
Transition between not flying / flying should be smoother
Brian McBee
2007-08-09
1
-1
/
+6
*
Start defining prim shape definition. Officially bed time now
Sean Dague
2007-08-09
1
-7
/
+45
*
decrease insanity level significantly by factoring all the columns into
Sean Dague
2007-08-09
1
-102
/
+46
*
intermediate checkin of code that compiles before I do something
Sean Dague
2007-08-09
1
-4
/
+87
*
Commit in the changes for all the parameter bindings for prims
Sean Dague
2007-08-09
1
-2
/
+38
*
* Checked in new tweaked Prebuild.exe
lbsa71
2007-08-08
2
-40
/
+5
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