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* Added support for 64 bit windowsTleiades Hax2007-10-161-1/+5
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* Added "LoadImageUrl" module , that is a dynamic texture render, that works ↵MW2007-10-153-4/+132
| | | | with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.
* * Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵lbsa712007-10-159-30/+35
| | | | consolidated port number defaults. Thankx Chillken!
* * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa712007-10-1526-2/+732
| | | | messages. Thanks Chillken!
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-15136-100/+3852
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* * Applied Chillken patch #418 : newline-r2092.patch ; failed on assemblyinfo ↵lbsa712007-10-153-38/+38
| | | | tho. Thanxs Chillken!
* * Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!lbsa712007-10-152-2/+2
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* * normalized line endingslbsa712007-10-151-305/+305
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* OpenSimMain now respects the asset_plugin paramter, and storing of assets ↵Tleiades Hax2007-10-133-6/+26
| | | | will *not* throw an exception
* Added capbility to use MySQL as the database backend in stand alone mode for ↵Tleiades Hax2007-10-134-31/+7
| | | | | | | assets and inventory. Added asset_plugin key to "StandAlone" section of OpenSim.ini
* (no commit message)Tleiades Hax2007-10-134-7/+31
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-1312-306/+415
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* Change 3 UserServer login messages from writeline to MainLog to help ↵Charles Krinke2007-10-131-3/+5
| | | | diagnose failed grid logins.
* * Just extracted a standard ToXml() on SceneObjectGrouplbsa712007-10-122-5/+15
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* I broke the build and am reverting until I can get the MainLog call proper.Charles Krinke2007-10-122-290/+290
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* Just trying out some thing with events, there changes/additions are likely ↵MW2007-10-122-0/+27
| | | | to be temporary.
* Turn a few of the writelines into mainlog entries so failed logins can be ↵Charles Krinke2007-10-122-14/+14
| | | | more easily analyzed.
* Change warning from "not a valid assembly" to "not a module assembly"Charles Krinke2007-10-111-1/+1
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* Some changes to the sending of updates of SceneObjects to clients, that I ↵MW2007-10-115-267/+355
| | | | did a few weeks ago but never committed (and never completely finished what I had planned).
* * Added FormatProvider to Culturelbsa712007-10-111-10/+18
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* fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller2007-10-111-4/+49
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* * Okay, so maybe Error was a bit harsh for BadImageException; downgrading to ↵lbsa712007-10-101-1/+1
| | | | | | | Warning. * This commit brought to you by http://icanhascheezburger.com/
* * Now loading modules from ScriptEngines directory as well.lbsa712007-10-103-46/+11
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* * Gave ModuleLoader some good lovin'lbsa712007-10-1021-1481/+1525
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* Added unit tests, based on nunit for the IInventoryDataTleiades Hax2007-10-102-0/+1015
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* some refactoringMW2007-10-102-0/+40
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* The files that I missed from Tleiades patch.MW2007-10-084-0/+42
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* Applied patch 485, inventory patch from tleiades (thanks again).MW2007-10-088-231/+406
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* small bug fixMW2007-10-081-1/+1
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* applied Darok"s BulletXPlugin changes 003.patchdan miller2007-10-072-99/+378
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* Applied Patch 473, Inventory Patch from Tleiades (many thanks).MW2007-10-063-14/+90
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* Fixed bug in last commitTedd Hansen2007-10-051-1/+1
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* Some more work on new ScriptEngine.Tedd Hansen2007-10-0534-7/+8119
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* Code from Illumious Beltran (IBM) implementing more LSLSean Dague2007-10-058-9/+1001
| | | | | | | | | | | | | | | | | | | The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data
* getting all our line endings consistant againSean Dague2007-10-0540-2836/+2836
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* * So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa712007-10-0512-456/+456
| | | | of things. Reverting 2056.
* * minor refactoringlbsa712007-10-052-8/+3
| | | | | * using base type IUserService
* Some tiny refactoringMW2007-10-053-6/+7
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* * UserProfileData meets code conventionslbsa712007-10-0512-456/+456
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* == The "right name and place" commit ==lbsa712007-10-0534-121/+109
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * Moved IUserService to OpenSim.Framework.Interfaceslbsa712007-10-053-4/+4
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* * Renamed IUserServices to IUserServicelbsa712007-10-054-5/+5
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* * minor renaminglbsa712007-10-031-3/+3
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* more refactoringMW2007-10-035-173/+166
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* Some continuation of lbsa71's refactoring of the CommunicationsManager.MW2007-10-034-64/+68
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* Droppin da fyzyx bomb on yadan miller2007-10-031-41/+89
| | | | | | | | seriously, this is quite the update. Fixes a number of nagging physics problems, including avatar shell size/shape The internal logic is quite different, and CPU usage may be affected. Also some work remains wrt flying. Please test this rev out before you deploy widely
* * Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa712007-10-026-59/+23
| | | | | | | * Killed off 'parent' relation from LocalUserServices to CommunicationsLocal * Deleted obsolete project InventoryServiceBase * Deleted superfluous createCol function
* removed debug statementsdan miller2007-10-011-3/+1
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* fixing odeplugin debug bugdan miller2007-10-011-1/+0
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* this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller2007-10-011-1/+2
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