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* Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...Tedd Hansen2008-01-181-8/+12
* * Physics update to perhaps help people who have capsules that have capsizedTeravus Ovares2008-01-181-1/+1
* On reflection, HasGroupChanged is more appropriateJustin Clarke Casey2008-01-183-15/+15
* Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey2008-01-183-13/+17
* * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he...lbsa712008-01-182-18/+21
* * Friction reduction update. Teravus Ovares2008-01-181-3/+3
* * ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares2008-01-183-27/+44
* parametrize like clauses for avatar pickerSean Dague2008-01-171-18/+23
* Added data structure to be passed through event execution queue so that event...Tedd Hansen2008-01-179-47/+85
* * Added llApplyImpulse in the global frame. The object must be physical befo...Teravus Ovares2008-01-174-1/+72
* * added ForEachPart helperlbsa712008-01-171-2/+16
* * Added and implemented the LSL changed event.Teravus Ovares2008-01-175-6/+81
* * Fixed standing up so that you're at the new position of the prim if you mov...Teravus Ovares2008-01-161-3/+6
* * More prim inventory synchronizationJustin Clarke Casey2008-01-162-30/+36
* Added (experimental) terrain elevate command to allow whole terrain to be ele...Tedd Hansen2008-01-162-0/+33
* * Fix mantis 345 - it is now possible to duplicate prims directly in the regi...Justin Clarke Casey2008-01-165-112/+179
* * Fixed a packet counting issue that I introducedTeravus Ovares2008-01-163-30/+36
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-1610-163/+291
* First part of changing prim's permission flags to use the correct enum (libsl...MW2008-01-163-59/+53
* * Slowed down the sim stats update to once every 5 seconds because the networ...Teravus Ovares2008-01-162-24/+29
* * added missing using clauselbsa712008-01-161-0/+1
* * fixed a race condition where several UDP-generated threads would collide on...lbsa712008-01-161-19/+18
* * Reverted bugfx that really should go into separate commitlbsa712008-01-161-18/+19
* * More work on getting the database framework to actually worklbsa712008-01-167-34/+33
* * Fix for: http://opensimulator.org/mantis/view.php?id=358Teravus Ovares2008-01-161-2/+13
* * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac...Teravus Ovares2008-01-164-10/+93
* * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt...Teravus Ovares2008-01-164-0/+42
* * Refactored the SimStatsReporter to reuse the same packet and packet blocks ...Teravus Ovares2008-01-163-25/+110
* * Restore non dash asset UUID persistence which was made dashed in r3069Justin Clarke Casey2008-01-151-6/+6
* Set svn:eol-style.Jeff Ames2008-01-151-17/+17
* * Renamed a bunch of Data baseclasses for clarity and readabilitylbsa712008-01-154-7/+7
* * Added some comments to the linkset positioning codeTeravus Ovares2008-01-151-4/+20
* * Some morw work on specializing the database framework for OpenSimlbsa712008-01-153-3/+21
* * Delinking doesn't leave invisible physical objects behind anymoreTeravus Ovares2008-01-151-0/+6
* * Pass 2 of collidable (non physical) linksetsTeravus Ovares2008-01-154-39/+33
* * Mother of all commits:Adam Frisby2008-01-15120-453/+945
* Set svn:eol-style.Jeff Ames2008-01-145-301/+301
* * Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper to...lbsa712008-01-145-0/+302
* my Exists check was slow and wrong. This fixes issues peopleSean Dague2008-01-141-5/+24
* good bye ADO.NET to assets, notice faster startup timeSean Dague2008-01-141-103/+66
* move db open to initialization, which is where it should have beenSean Dague2008-01-141-40/+22
* * First pass at collidable linksetsTeravus Ovares2008-01-144-41/+154
* Print out the exception as well as APPLICATION EXCEPTION DETECTED when the se...Justin Clarke Casey2008-01-141-8/+11
* Remove unused SOG constructorJustin Clarke Casey2008-01-141-8/+0
* ZERO_ROTATION set to 0,0,0,1 -- not 0,0,0,0 ;)Tedd Hansen2008-01-141-2/+2
* Applied patch from melanie (thank you) for mantis issue# 338MW2008-01-131-2/+2
* * HeightField handling update in ODE. Should improve the terrain pits. So f...Teravus Ovares2008-01-131-7/+118
* Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ...Tedd Hansen2008-01-131-10/+22
* * Removed a debug message that I left in there....Teravus Ovares2008-01-131-1/+1
* * Fixed an overflow in the land managerTeravus Ovares2008-01-134-102/+383