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* attempt twoMW2007-05-291-1/+2
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* Hopefully fixed Culture decimal problemMW2007-05-291-1/+2
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* * Rebuilt PrebuildAdam Frisby2007-05-2913-654/+654
| | | | | | | * Enabled fastmode by default on world map requests (ordinary mode is just too slow) * Reset some params involving agent appearance * Tweaked simProfileBlock requests to return values which have been sighted on the wire before.
* FIXED THE TRUNK!gareth2007-05-2713-654/+654
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* * Fixed dumb mistake with terrain default loading.Adam Frisby2007-05-271-0/+8
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* * Inserting "SYSTEMIP" into a simconfig.xml's IPAddress="" section will use ↵Adam Frisby2007-05-271-1/+19
| | | | the first resolved IP of the system. This is to assist with Adam's lazy-deploy system but may be useful to others.
* * Region Terrain textures are now loaded from the RegionInfo class rather ↵Adam Frisby2007-05-273-33/+39
| | | | | | | | than being hard coded in the handshake packets. * Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values. * Added notes on how terrain texturing works to their definition in regionInfoBase.
* * Added ability to set default terrain to a file in region config. If unable ↵Adam Frisby2007-05-273-3/+61
| | | | to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use.
* * Terrain now resends when it's been tainted. This means you should be able ↵Adam Frisby2007-05-271-1/+8
| | | | to load terrains and see the results without relogging. (Just wait for the next Backup call -- once every two minutes). Needs testing.
* * Added support for 13 Channel .RAW files. Untested but should work fine ↵Adam Frisby2007-05-261-1/+31
| | | | (fairly simple).
* * Semibug fix: Terrain should not save to database every time a packet is ↵Adam Frisby2007-05-261-5/+1
| | | | recieved. Terrain is always updated every Backup() call anyway.
* * Fixed world map image generator. Has to be run manually right now, but ↵Adam Frisby2007-05-261-2/+2
| | | | automatic generation is on the cards.
* First part of border crossing fix.MW2007-05-257-84/+131
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* All back and no one suspected a thing.MW2007-05-242-8/+9
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* * re-prebuiltlbsa712007-05-2413-157/+0
| | | | | * deleted all those *.user - ignore them next time!
* Starts to readd the changes from revisions 768,769 and 770 before Adam ↵MW2007-05-241-32/+39
| | | | notices they got lost in the restructuring.
* Stage 2: GridServices build files should be fixed now, Someone will need to ↵MW2007-05-241-1/+1
| | | | | | | test it under nant, and the releng scripts might need updating as we now have two solutions. Also the build order for the two solutions should be to compile the OpenSim Solution first and then the GridServices one, as the common projects are referenced by DLL in the Gridservices.
* Stage 1 of repairing the build files, those ofr the OpenSim regionserver ↵MW2007-05-2426-169/+174
| | | | should now be okay. Now onto the Grid servers...
* Renamed the new Directories. (removed the "-Source" from the end of them)MW2007-05-24130-0/+16480
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* Some more code refactoring, plus a restructuring of the directories so that ↵MW2007-05-244-827/+0
| | | | the Grid servers can be a separate solution to the region server.
* Border crossing back to mostly working, still seems a problem in that you ↵MW2007-05-191-1/+1
| | | | need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim)
* Added a CheckSumServer (handles template checksum , so there is no longer ↵MW2007-05-191-0/+3
| | | | | | | | the need to connect to LL userserver). Currently onlt active in sandbox mode (someone simple needs to add "CheckSumServer checkserver = new CheckSumServer(12036, m_console);" to the grid userserver). Then when starting up the SL client add " -user localhost" (or whatever the IP address that the sim or grid userserver is at) to the command line
* Number of small changesMW2007-05-191-2/+0
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* * TortoiseSVN has an annoying red icon over stuff, this means I probably ↵Adam Frisby2007-05-191-52/+52
| | | | | | | changed something. * Updated solution files & build files via prebuild.
* Added session IDs to the grid management agentgareth2007-05-181-52/+52
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* Hopefully everything is working againMW2007-05-171-8/+1
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* * minor rearrangement for claritylbsa712007-05-171-2/+3
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* * did the try get thing and introduced some variables for readabilitylbsa712007-05-171-4/+9
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* More OO and abstract goodness for Gareth to drool over. Cleaned up the World ↵MW2007-05-173-200/+203
| | | | class a bit and added a WorldBase class (that World now inherits from)
* rebuilt build filesgareth2007-05-162-199/+199
| | | | | | Imported crappy monodevelop GTK# manager app (tis embarrassing)
* Updating nant/solution files.Adam Frisby2007-05-161-36/+36
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* Renamed OpenSimApplicationBase again this time to RegionServerBase MW2007-05-161-6/+6
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* Moved the OpenSimMain class into the OpenSim.exe project MW2007-05-164-20/+576
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* Added OpenSimApplication as a base class to OpenSimMainMW2007-05-161-48/+48
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* FIXED THE BUILD!gareth2007-05-161-48/+48
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* * removed unused new-login.datlbsa712007-05-161-3/+3
| | | | | | | | | | | * cleared up verbose/noverbose/disableOutput douple negation confusion in ConsoleBase * 2d chat radius is now 3d chat sphere * removed unused fast 2d radius calc * added chat type 0xFF : broadcast (no sphere checking) * OpenSimMain now exposes its LocalWorld
* updated Build/project files to include the new projects and new files.MW2007-05-151-48/+48
| | | | | Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
* Added skeleton master service managergareth2007-05-131-48/+48
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* Added very basic support for maps (likely to only work in sandbox mode due ↵MW2007-05-131-2/+2
| | | | to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
* no longer need to use -loginserver with -sandbox (using -sandbox will always ↵MW2007-05-121-0/+1
| | | | start the loginserver)
* * deleted bin directorieslbsa712007-05-081-48/+48
| | | | | | * ignored bin directories * regenerated nant files
* Copied gridserver ready to convert to asset servergareth2007-04-291-48/+48
| | | | | | I'M THAT NUTS!!!!!!!!
* Dumb mistake - forgot to assign the datastore variableAdam Frisby2007-04-271-1/+1
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* * Added new commandline option -config <configfile.xml>Adam Frisby2007-04-271-1/+14
| | | | | Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated.
* added just what opensim needs...yet another command line option: -noverbose ↵MW2007-04-261-1/+6
| | | | . cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console)
* Can now use the xml config file for setting up things like sandbox mode, ↵MW2007-04-251-1/+6
| | | | | | | | login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc) A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml). The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
* === Dedicated to Jesse. ===lbsa712007-04-221-48/+48
| | | | | | * Deleted empty directory
* Added OpenGridProtocol class - start of the new TCP-based intersim protocol, ↵gareth2007-04-211-48/+48
| | | | | | | | | very basic skeleton First commit since we lost JesseMalt - Dedicated to their memory
* Yet another command line option (really need to get all these moved into a ↵MW2007-04-171-0/+6
| | | | config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
* Renamed the Servers directory to OpenSim.ServersMW2007-04-111-1/+1
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