| Commit message (Collapse) | Author | Age | Files | Lines |
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* Added support for new scripting engines
** Javascript
** J# (Java on .NET)
** C#
* Added license headers to things.
* Updated prebuild for the above
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* Use "script load somefile.cs" for C# scripting. Will commit additional languages shortly. Scripts should implement the IScript interfaces to work correctly.
* Someone port this over to NameSpaceChanges (built in Sugilite since sugilite is working)
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a few more classes for CAPS LLSD types.
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* OnFrame
* OnNewPresence
* OnNewPrimitive
* OnRemovePresence
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* Installed into Scene.cs
* TODO: Remove IScriptHandler and ScriptEng calls from Update() - they should use eventManager and bind as needed.
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events for common things, which can later be passed to the scripting engine.
Events being things like OnFrame / OnNewViewer, etc.
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* Terrain filters may be written in either C# or JavaScript and loaded at runtime
Use:
terrain csfilter somefile.cs -- Loads a C# filter
terrain jsfilter somefile.js -- Loads a JavaScript filter
Once a terrain filter has been loaded, you can use the command as normal, eg
terrain demofilter
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Added some more events to IClientAPI (OnGrapObject , OnGrapUpdate, OnDeGrapObject).
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* Renamed IPListenAddr to CommsIPListenAddr
* Renamed IPListenPort to CommsIPListenPort
New Features:
* Begun OGS/.1 implementation -- created new temporary "GridInfo" class to hold grid settings, needs reworking to wherever settings are stored these days.
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Started to add support for asset uploads over CAPS (the asset is uploaded but seems to come out corrupt).
Started to cleanup/rewrite the AssetCache.
Fixed bug in MapBlock requests, where data for some regions wasn't being sent.
Renamed PrimData's Texture to TextureEntry.
most likely a few other small changes.
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MapLayer requests are handled by CAPS.
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To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
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regions. (Code Needs cleaning up).
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by the client display.
* Terrain tools now account for the duration the cursor was held for.
* Terrain tools now support new brushes (completing the common set)
** Smooth brush
** Flatten brush
** Revert brush
** Noise brush
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* Implemented "IMG" load method for "terrain load" - supports PNG, BMP, TIFF, TGA and probably a handful of other formats.
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Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
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* Console, I bid thee farewall. Use "Log" now where console used to exist.
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* Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute
* Added avatar handling to SimpleApp, still don't have any avatar out on the playing field
* Removed some warnings
* Went from IWorld to Scene
*
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* made them work (yay!)
* some cleanup
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that in the OpenSim solution.
Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O).
Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
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*LoginService is now only used in LocalCommunications and not as a interface in RegionCommunications
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*Not yet usable, but I'm working on it
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Added(from trunk) the loading of terrain files defined in the region.xml files.
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be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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* fixed build errors
* still not working though...
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* Made them build
* They don't work though, gotta have a look see at that later.
* ignored a shitload of bins
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within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
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* removed some greedy try-catch
* ignored some bins
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have any backend ogs communication support yet so everything is Sandbox mode only )
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