aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * Since remoting exceptions occur quite often in some cases (e.g. when a ↵Justin Clarke Casey2008-03-121-31/+65
| | | | | | | | neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console. * It doesn't appear that the remoting stack trace yields any useful information anyway
* * Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey2008-03-125-11/+20
| | | | | | * Reduce 'asset not found' console debug spam
* Applied patch from mantis #749, Grass now stays to set type when moved. ↵MW2008-03-124-10/+12
| | | | thanks Grumly57.
* Applied patch from mantis #610, fixed invalid filenames with ↵MW2008-03-122-27/+56
| | | | dump_assets_to_file set to true. thanks tyre.
* * Switched Noise 'Flood Area' brush to use Perlin rather than random noise.Adam Frisby2008-03-122-2/+64
| | | | | * Fixed a bug with the Smooth Area brush.
* * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.Adam Frisby2008-03-122-1/+4
|
* * Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't ↵Adam Frisby2008-03-121-2/+1
| | | | support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road.
* Update svn properties.Jeff Ames2008-03-121-51/+51
|
* * Updated Terrain ModuleAdam Frisby2008-03-121-3/+3
| | | | | | * Terrain Area-of-Effect brushes now should work properly. * Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
* * made some privates protected lbsa712008-03-121-2/+2
|
* * made GridManager class publiclbsa712008-03-121-1/+1
|
* * Refactored some terrain brushes to move out some common functions into ↵Adam Frisby2008-03-1210-122/+79
| | | | | | | TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
* * Renamed Main.cs to GridServerBase.cslbsa712008-03-122-3/+3
|
* * Refactored out exe bit out of Grid Server for great justicelbsa712008-03-122-54/+44
|
* * Refactored some internals in Grid Server Mainlbsa712008-03-121-24/+21
|
* * Refactored out creation of LoginResponselbsa712008-03-121-114/+121
| | | | | * Refactored out ErrorResponse
* * Extracted RegionProfileData from Requestlbsa712008-03-122-131/+141
| | | | | * Introduced ValidateNewRegion and ValidateOverwrite
* * minor refactoringlbsa712008-03-121-84/+82
|
* better fix for 551, not sure why I missed this earlierSean Dague2008-03-121-12/+10
|
* Refactor out some duplicate code.Jeff Ames2008-03-112-5/+5
|
* Ensure resolution of mantis 113Sean Dague2008-03-111-1/+3
|
* get rid of artificial InventoryLock object in favor ofSean Dague2008-03-111-18/+13
| | | | | | | locking on the DataSet. This doesn't change any functionality and leaves us with one less object.
* added early readmeSean Dague2008-03-111-0/+25
|
* Attempted fix for http://opensimulator.org/mantis/view.php?id=551Sean Dague2008-03-111-3/+0
|
* moving everything into OpenSim.TestSuite namespaceSean Dague2008-03-114-21/+68
|
* * Temporarily disabling sending of ImageNotInDatabasePacket when a texture ↵Justin Clarke Casey2008-03-111-1/+4
| | | | isn't found, since this appears to be crashing Linden client 1.19.0(5)
* * Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵Justin Clarke Casey2008-03-111-1/+5
| | | | | | | | | the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones
* clone off pCampBot to OpenSim.TestSuite, as I'm going to be Sean Dague2008-03-113-0/+556
| | | | | | | making enough breaking changes that I'd rather not mess up people currently using pCampBot effectively.
* * Very minor error message change in GridAssetClientJustin Clarke Casey2008-03-111-3/+1
|
* * Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb!Adam Frisby2008-03-111-2/+2
|
* * Applying patch from Mantis #607 - Grid Server crash. Thanks Diva.Adam Frisby2008-03-111-10/+22
|
* Eliminated several compiler warning messagesJohan Berntsson2008-03-111-13/+1
|
* The plugin loader can now handle plugin dependencies without hardcodingJohan Berntsson2008-03-111-18/+5
|
* this fixes up the exponentially growing startup times causedSean Dague2008-03-111-9/+8
| | | | | | | by not deleting the landaccesslist. If this triggers an sqlite error on .NET, we'll need to track that down seperatly.
* * Added Linear Acceleration reporting to the ODEPlugin.Teravus Ovares2008-03-102-3/+22
| | | | | * Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
* ODEPluginTeravus Ovares2008-03-1011-0/+111
| | | | | | | | | * Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
* * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares2008-03-1013-12/+259
| | | | | * Added WaterLevel support to the ODEPlugin. More on this later.
* * Fixed a few things and enabling Physical Prim border crossings again.Teravus Ovares2008-03-092-66/+75
| | | | | * Everyone try to push a physical prim across a region border now.
* * Fix for hydraulic erosion brush. Still not working as planned, but getting ↵Adam Frisby2008-03-091-9/+19
| | | | closer. Bugs may be due to the water distribution pattern.
* ODE PluginTeravus Ovares2008-03-092-56/+75
| | | | | | * More cleanup * Less noise
* Update svn properties.Jeff Ames2008-03-091-339/+339
|
* * Fix to the OlsenSphere brush to make it more powerful.Adam Frisby2008-03-093-1/+341
| | | | | * W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
* * Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in ↵Teravus Ovares2008-03-092-27/+39
| | | | | | | | | Collision Space Crash' * Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil.
* * Cleaned up some locking on the ODEPlugin to make it more developer friendlyTeravus Ovares2008-03-092-505/+496
| | | | | * Expect the occasional deadlock?
* Update svn properties.Jeff Ames2008-03-091-223/+223
|
* * New terrainmodule paint brush "Olsen Erosion"Adam Frisby2008-03-092-0/+224
| | | | | | * Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf) * Replaces the 'flatten' brush when 'newbrushes' is enabled.
* * Added a hack-ish routine to add the State column to the primshapes table ↵Teravus Ovares2008-03-091-1/+11
| | | | | | | | if it wasn't already there. * Started OpenSim on SQLite to a mass of red 'unable to load prim' messages. * If you are getting this message, after this update, when you start OpenSimulator, you'll get it one more time and then it'll work again.
* Linux Compile error if Color is compared against null. Documentation for ↵Teravus Ovares2008-03-091-3/+8
| | | | System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out
* Update svn properties.Jeff Ames2008-03-093-378/+378
|
* * Small optimisation on Weathering paint brush.Adam Frisby2008-03-082-4/+14
| | | | | * Added "script terrain newbrushes <true|false>" to enable experimental terraforming brushes. Presently the 'revert' brush is replaced with the Weathering brush, when enabled.