Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed VS2005 solution/project files | MW | 2007-04-02 | 1 | -126/+126 |
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* | Added new REST protocol (partially complete) | gareth | 2007-04-02 | 2 | -174/+174 |
| | | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login | ||||
* | More refactoring | MW | 2007-04-01 | 1 | -0/+1 |
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* | * Moved LoginServer and LocalUserProfileManager to OpenSim.Servers | lbsa71 | 2007-03-29 | 2 | -0/+7 |
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* | * Naaw, -realphysx is too much to ask | lbsa71 | 2007-03-29 | 1 | -5/+5 |
| | | | | | * Genning proj Guids from name hash, for great justice | ||||
* | After hours of searching for a bug, it works - User accounts in sandbox ↵ | MW | 2007-03-28 | 1 | -0/+6 |
| | | | | | | | mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface | ||||
* | RIP OpenSimRoot. (removed) | MW | 2007-03-28 | 1 | -2/+2 |
| | | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch. | ||||
* | * And lo, the OpenSim (which is actually the RegionServer) is decoupled from ↵ | lbsa71 | 2007-03-28 | 1 | -5/+1 |
| | | | | the exe. | ||||
* | * worked a little bit more on straigthening the startup procedure out | lbsa71 | 2007-03-28 | 1 | -37/+18 |
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* | * revert the revert - begin the beguine | lbsa71 | 2007-03-27 | 3 | -14/+14 |
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* | * Reverting todays work. It was worth a try. | lbsa71 | 2007-03-27 | 3 | -14/+14 |
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* | * Config should be loaded before login server startup... | lbsa71 | 2007-03-27 | 1 | -3/+3 |
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* | * vaseline + duct-tape. | lbsa71 | 2007-03-27 | 2 | -6/+6 |
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* | * Fixed yet another project ref fuck-up in Prebuild. | lbsa71 | 2007-03-27 | 1 | -4/+4 |
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* | * Continued refactoring away OpenSimRoot - now it's down to the final 2. | lbsa71 | 2007-03-27 | 1 | -2/+2 |
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* | * Introduced BaseHttpServer (doing nothing at the moment) | lbsa71 | 2007-03-27 | 1 | -5/+5 |
| | | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go. | ||||
* | * Prebuild breaks nant build if project is empty. Quick fix : add dummy file | lbsa71 | 2007-03-27 | 1 | -5/+5 |
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* | * Enabled the OpenSim.Servers project | lbsa71 | 2007-03-27 | 1 | -5/+5 |
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* | * Now there's one Console class, and instead the apps responds to cmd's and ↵ | lbsa71 | 2007-03-27 | 3 | -55/+55 |
| | | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice) | ||||
* | ODE plugin now can fly but sinks through ground when walking (?!!!??!??!) | gareth | 2007-03-27 | 1 | -47/+47 |
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* | preparing to add full clothes/body part support. | MW | 2007-03-26 | 1 | -5/+5 |
| | | | | | | | | Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar. | ||||
* | * Added Prebuild exe (just delete the old one) | lbsa71 | 2007-03-26 | 1 | -47/+47 |
| | | | | | * Reverted faulty build files | ||||
* | Fresh prebuild + nant sets | gareth | 2007-03-26 | 1 | -47/+47 |
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* | * fixed buildfiles | lbsa71 | 2007-03-26 | 2 | -52/+52 |
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* | Added -ode parameter | gareth | 2007-03-26 | 2 | -48/+53 |
| | | | | | | | Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet) | ||||
* | * Hopefully it builds again... | lbsa71 | 2007-03-25 | 1 | -5/+5 |
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* | (no commit message) | MW | 2007-03-25 | 1 | -47/+47 |
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* | Brought in the OGS user server into the main trunk (in a rather messy way) | gareth | 2007-03-24 | 1 | -47/+47 |
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* | * Added separate exe project | lbsa71 | 2007-03-24 | 3 | -0/+242 |
* Prebuild exe is now built in /bin dir |