Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Update svn properties. | Jeff Ames | 2008-11-25 | 19 | -5506/+5506 |
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* | * minor: eliminate mono compiler warnings | Justin Clarke Casey | 2008-11-25 | 7 | -14/+16 |
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* | made the messaging server OpenMessage_Main constructor public (from private) ↵ | MW | 2008-11-25 | 1 | -1/+1 |
| | | | | so it can be subclassed. | ||||
* | * Apply http://opensimulator.org/mantis/view.php?id=2640 | Justin Clarke Casey | 2008-11-25 | 19 | -1/+5333 |
| | | | | | | | | * This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva! | ||||
* | * Adding some virtual hooks and making some privaets protected for great ↵ | lbsa71 | 2008-11-25 | 4 | -9/+21 |
| | | | | justice. | ||||
* | * Adding the incoming url as Param[2] in the XmlRpcRequest | lbsa71 | 2008-11-25 | 1 | -1/+3 |
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* | * First step in refactoring the login code - extracting the authentication | lbsa71 | 2008-11-25 | 1 | -43/+49 |
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* | WIP: Adding a few things to PresenceModule. Not quite finished yet. | Homer Horwitz | 2008-11-24 | 4 | -3/+101 |
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* | - Evaluate config only once | Homer Horwitz | 2008-11-24 | 1 | -21/+35 |
| | | | | | - Fixed some locking issues | ||||
* | * Added some debug information when console commands fail. | Adam Frisby | 2008-11-24 | 1 | -0/+1 |
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* | * Removed more locks on Entities | Adam Frisby | 2008-11-24 | 3 | -32/+8 |
| | | | | | | | * Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit. | ||||
* | * Refactored a number of locks into EntityManager to limit the scope of the ↵ | Adam Frisby | 2008-11-24 | 1 | -37/+17 |
| | | | | locks. | ||||
* | * Swaps Scene.Entities Dictionary for EntityManager. | Adam Frisby | 2008-11-24 | 8 | -19/+48 |
| | | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically. | ||||
* | * Makes EntityManager IEnumerable - meaning we should be good to go to ↵ | Adam Frisby | 2008-11-24 | 1 | -2/+16 |
| | | | | enable this. | ||||
* | * Adding EntityManager.cs | Adam Frisby | 2008-11-24 | 1 | -0/+148 |
| | | | | | | | | * Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over. | ||||
* | Some refactoring from about a week ago that I forgot to commit, of ↵ | MW | 2008-11-24 | 5 | -127/+300 |
| | | | | AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler | ||||
* | Thanks SachaMagne for a patch which adds the following console commands: | Dahlia Trimble | 2008-11-24 | 2 | -1/+32 |
| | | | | | | | login-enable : Allow login at sim level (opensim.exe) login-disable: Stop any login BUT keep the logged avt login-status : Return the actual status | ||||
* | Remove code from an experimantal patch that wasn't supposed to be committed | Melanie Thielker | 2008-11-23 | 1 | -39/+13 |
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* | Don't serve texture preview from other people's objects if you | Melanie Thielker | 2008-11-23 | 3 | -13/+88 |
| | | | | | | havenever seen that texture before. | ||||
* | Try to keep autoreturn from IM spamming users if the prims take a bit | Melanie Thielker | 2008-11-23 | 1 | -0/+1 |
| | | | | | | longer to be deleted | ||||
* | 05:24:49 - [PRESENCE]: Logging off 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb ↵ | Melanie Thielker | 2008-11-23 | 5 | -1/+105 |
| | | | | | | | | because the region they were in has gone Or, in other words, a region crash/restart no longer messes up presence. | ||||
* | Plumb in the presence notifications and region shutdown/restart messages | Melanie Thielker | 2008-11-23 | 13 | -17/+307 |
| | | | | | | | | | from the presence module to the message server, through the user server and on into the database. This should fix the "Already logged in" issue that grids see after a sim crashes, or a user crashes out of a sim. Not yet a 100% solution for friends, but getting there. | ||||
* | Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that: | Charles Krinke | 2008-11-23 | 11 | -91/+285 |
| | | | | | | | | This patch adds the option of adding the email when you create a new user. This works in Gridmode as none Gridmode. This option is also added to RemoteAdminPlugin. With a new handler you can create a user with a email. | ||||
* | Add error handling to catch the WebExceptions thrown if you have | Melanie Thielker | 2008-11-23 | 1 | -23/+48 |
| | | | | | | no messaging server | ||||
* | Adding root agent position messages to the message server | Melanie Thielker | 2008-11-22 | 1 | -0/+42 |
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* | Add root agent tracking to presence module | Melanie Thielker | 2008-11-22 | 3 | -9/+21 |
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* | Next step in the presence module - some core plumbing included at | Melanie Thielker | 2008-11-22 | 3 | -0/+33 |
| | | | | | | no extra cost | ||||
* | Increase IRC login timeout to 25 - it was 10 which was causing reconnect ↵ | Dahlia Trimble | 2008-11-22 | 1 | -1/+1 |
| | | | | loops on slow responding servers. | ||||
* | Adding region up/down notifications to the PresenceModule. Messaging | Melanie Thielker | 2008-11-22 | 1 | -0/+42 |
| | | | | | | Server portion remains to be implemented | ||||
* | Change the presence event signatures | Melanie Thielker | 2008-11-22 | 1 | -2/+8 |
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* | Check in the presence module skeleton | Melanie Thielker | 2008-11-22 | 1 | -0/+100 |
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* | Move user server -> message server notifications into a separate thread | Melanie Thielker | 2008-11-22 | 1 | -1/+86 |
| | | | | | | to make the user server more responsive | ||||
* | Enclose the inter-region IM sending in a try-catch for now to find possibly ↵ | Homer Horwitz | 2008-11-22 | 1 | -178/+188 |
| | | | | missed exceptions. | ||||
* | - Add a warning if the agent data of the destination of an IM isn't found | Homer Horwitz | 2008-11-22 | 1 | -0/+6 |
| | | | | | | - Add a warning if the region info of the region the user is in isn't found - Remove one possibility for a silently dropped IM. | ||||
* | Removing some direct console output for outputting ImprovedInstantMessage ↵ | Homer Horwitz | 2008-11-22 | 1 | -1/+0 |
| | | | | packets. | ||||
* | Fix build break | Melanie Thielker | 2008-11-22 | 1 | -1/+1 |
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* | Remove a redundant check and add checking for attachments in parcels that | Melanie Thielker | 2008-11-22 | 1 | -2/+2 |
| | | | | | | have no entry set, part 1 | ||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-11-22 | 2 | -2/+2 |
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* | First stage group permissions plumbing | Melanie Thielker | 2008-11-22 | 5 | -0/+47 |
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* | Mantis #2442 | Melanie Thielker | 2008-11-22 | 4 | -7/+18 |
| | | | | | | Attempt to reinstate the Object Entry flag in parcel settings | ||||
* | Introducing IPresenceModule | Melanie Thielker | 2008-11-21 | 1 | -0/+44 |
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* | - No need to build a list of regions and then only the first one. | Homer Horwitz | 2008-11-21 | 1 | -2/+4 |
| | | | | | | | | - I first did lock on m_scenes for that access, but as m_scenes (currently) is only changed in Initialise (and locked there), and PostInitialise is called after the calls to Initialise, there shouldn't be a need to lock here. - Trying out git-svn dcommit. Hope this works. | ||||
* | Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all | Melanie Thielker | 2008-11-21 | 21 | -436/+436 |
| | | | | | | the internals of the permissions module adapter sane | ||||
* | * Comment out unused access time method in MSSQL | Justin Clarke Casey | 2008-11-21 | 2 | -19/+18 |
| | | | | | | * This should probably be being called in FetchAsset() instead as for all the other databases, but I lack the means to test MSSQL | ||||
* | * refactor: Rip out SOP inventory from the partial into a separate class | Justin Clarke Casey | 2008-11-21 | 23 | -199/+252 |
| | | | | | | | | * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date | ||||
* | * Extend sog delete to inventory test to crank the normally async sog ↵ | Justin Clarke Casey | 2008-11-21 | 2 | -2/+17 |
| | | | | | | | | deleter by hand * After the crank, assert that the object has now been removed from the scene | ||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-11-21 | 11 | -44/+43 |
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* | * Largely revert the last revision and improve on the previous way of doing ↵ | Justin Clarke Casey | 2008-11-21 | 2 | -4/+12 |
| | | | | | | | | | | things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative | ||||
* | * On delete to inventory, actually remove the group from the scene before ↵ | Justin Clarke Casey | 2008-11-21 | 3 | -15/+21 |
| | | | | | | | | | the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens | ||||
* | * minor: Remove comparison of UUID struct against null picked up as a warning | Justin Clarke Casey | 2008-11-21 | 1 | -1/+1 |
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