Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rotated the terrain textures that are created for world map by 90 degree as ↵ | MW | 2007-08-08 | 1 | -1/+1 |
| | | | | somehow they had got out of sync with the terrain. | ||||
* | Added ScriptEngine to solution (prebuild.xml) | Tedd Hansen | 2007-08-08 | 3 | -3352/+0 |
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* | Added ScriptEngine.DotNetEngine | Tedd Hansen | 2007-08-08 | 29 | -0/+8188 |
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* | * Got SimpleApp working again | lbsa71 | 2007-08-08 | 2 | -42/+53 |
| | | | | | * Minor shape koncept experiments | ||||
* | CAPS should now be working in standalone mode. Texture uploads will work ↵ | Brian McBee | 2007-08-08 | 2 | -10/+26 |
| | | | | even after you cross a region boundary. | ||||
* | Whoops! left this out. second part of r1541 | Brian McBee | 2007-08-08 | 1 | -3/+4 |
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* | OGS1GridServices.cs | Brian McBee | 2007-08-08 | 1 | -0/+8 |
| | | | | | Sims should crash less in gridmode just because their neighboring regions aren't available. | ||||
* | Grid/GridServer/GridManager.cs | Brian McBee | 2007-08-08 | 1 | -9/+16 |
| | | | | | Fixed GridManager.cs so that it properly updates the database if you change some parameters in your region (X and Y, region name, etc). It still keys on the region uuid. | ||||
* | starting to push some of the actual sql commands to get this to disk. | Sean Dague | 2007-08-07 | 1 | -5/+52 |
| | | | | | | Not working yet. | ||||
* | Some more work on new Sceneobject. | MW | 2007-08-07 | 3 | -22/+91 |
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* | * koncept bugfix | lbsa71 | 2007-08-07 | 2 | -0/+24 |
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* | a couple of changes in the new Sceneobject classes, just committing so ↵ | MW | 2007-08-07 | 4 | -12/+27 |
| | | | | things are kept in sync. | ||||
* | * Removed duplicated Script residue | lbsa71 | 2007-08-07 | 3 | -98/+0 |
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* | actually transfer some data to the row definition. Going to hook | Sean Dague | 2007-08-07 | 1 | -3/+21 |
| | | | | | | | this up to the sim in my env now to make sure we're getting data flow in a reasonable way at this point. | ||||
* | actually get sqlite stuff to compile. This isn't connected to the | Sean Dague | 2007-08-07 | 1 | -21/+5 |
| | | | | | | | main prebuild yet. Going to attempt to get some tracing on current SceneObjects first | ||||
* | some more sqlite stuff. Checking in to get it to another computer | Sean Dague | 2007-08-07 | 1 | -1/+30 |
| | | | | | | to do a bit more live hacking on data flow | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -2/+2 |
| | | | | | | One last try at getting the X and Y all set straight. | ||||
* | adding shell of SqliteDataStore | Sean Dague | 2007-08-06 | 1 | -0/+116 |
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* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -1/+1 |
| | | | | | | One last array with X and Y flipped. Terrain load-tile should be working now. | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -43/+26 |
| | | | | | This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly? | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -1/+18 |
| | | | | | | Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again. | ||||
* | Re-added Grid mode. (which had got removed/disabled in revision 1515) | MW | 2007-08-06 | 3 | -12/+21 |
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* | * yet another mini-shape-commit | lbsa71 | 2007-08-06 | 1 | -0/+21 |
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* | * commands are done foreach instead of by [i] | lbsa71 | 2007-08-06 | 3 | -13/+22 |
| | | | | | * fixed 'show users' format bug. | ||||
* | * renamed some scene to world | lbsa71 | 2007-08-06 | 5 | -112/+16 |
| | | | | | * passing on NotImplemented from Update() | ||||
* | * encapsulated firstname/lastname on ScenePresence | lbsa71 | 2007-08-06 | 7 | -55/+65 |
| | | | | | | | * fixed 'users' console command * minor refactorings | ||||
* | * minor refactorings | lbsa71 | 2007-08-06 | 7 | -14/+14 |
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* | ... and here's the second part... | lbsa71 | 2007-08-06 | 44 | -0/+0 |
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* | Part 1 of a two-part commit to change caps of 'scripting' dir... | lbsa71 | 2007-08-06 | 44 | -0/+0 |
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* | * Now we have boxes. Yay! | lbsa71 | 2007-08-06 | 8 | -97/+88 |
| | | | | | | * Removed unused SendPrimitiveToClient that didn't have rot. | ||||
* | * SimpleApp works again: | lbsa71 | 2007-08-06 | 6 | -53/+50 |
| | | | | | | | | | | | * NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes | ||||
* | clean up of startup config settings (command line args etc), | MW | 2007-08-04 | 5 | -101/+71 |
| | | | | | | | Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true . Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux. | ||||
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-04 | 1 | -1/+1 |
| | | | | | Fix for terraforming: now works across the region, not just when x=y! Wahoo! | ||||
* | * More work on PermissionManager - going AFK for a bit. | Adam Frisby | 2007-08-04 | 1 | -38/+79 |
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* | * More work on PermissionManager | Adam Frisby | 2007-08-04 | 2 | -5/+44 |
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* | * Little more cleaning of EstateManager - still needs packets to be moved, ↵ | Adam Frisby | 2007-08-04 | 1 | -43/+103 |
| | | | | but general functionality has been abstracted. | ||||
* | * Extracted and refactored several large methods. Needs moving of packet ↵ | Adam Frisby | 2007-08-04 | 1 | -148/+172 |
| | | | | handling into ClientView. | ||||
* | OpenSim/Region/Environment/Scenes/ScenePresence.cs | Brian McBee | 2007-08-03 | 1 | -4/+4 |
| | | | | | More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch. | ||||
* | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, ↵ | Brian McBee | 2007-08-03 | 2 | -14/+14 |
| | | | | | | | OpenSim/Region/Environment/Scenes/ScenePresence.cs Fix for array out-of-bounds error in basicphysics. | ||||
* | * a very small first step with shape wrappers | lbsa71 | 2007-08-03 | 1 | -37/+26 |
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* | changed the properties so that most of them only take up one line per get/set. | MW | 2007-08-03 | 2 | -127/+38 |
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* | * Changed some names | lbsa71 | 2007-08-03 | 2 | -42/+42 |
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* | ATTENTION!!! Change to default to "sandbox" (did we come up with a better ↵ | Brian McBee | 2007-08-03 | 1 | -5/+5 |
| | | | | name yet?) mode. Added -gridmode switch to run that way. | ||||
* | Changes to prepare for future possible configuration of separate logdir, ↵ | Brian McBee | 2007-08-03 | 10 | -18/+94 |
| | | | | configdir, datadir. | ||||
* | Yet another commit related to the SceneObject rewrites. | MW | 2007-08-03 | 2 | -5/+12 |
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* | Yet another commit related to the SceneObject rewrites. | MW | 2007-08-03 | 1 | -4/+13 |
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* | and more work on those classes. Think they are just about ready to begin ↵ | MW | 2007-08-03 | 3 | -5/+107 |
| | | | | hooking them up. | ||||
* | Ditto...More work on the AllNewSceneObject* classes. | MW | 2007-08-03 | 2 | -6/+75 |
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* | More work on the AllNewSceneObject* classes. | MW | 2007-08-03 | 4 | -4/+125 |
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* | *Estate settings are now saved in their own configuration file called ↵ | mingchen | 2007-08-03 | 3 | -46/+685 |
| | | | | estate_settings.xml using the configuration system. |