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* * Ditto, UserServer/Main.csAdam Frisby2008-08-301-25/+23
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* * More cleanup, including UserManager.Adam Frisby2008-08-302-119/+138
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* * Initial inspection of UserLoginService.cs, cleaned up source code slightly ↵Adam Frisby2008-08-302-34/+37
| | | | to make it easier to work with.
* * Added "File Asset Client" to OpenSim Asset Server-types.Adam Frisby2008-08-302-0/+60
| | | | | | | * You can replace "grid" as the asset system with "file" to save and load all your assets from a directory on your hard disk. Files are serialised to XML and saved in the format "/<dir>/0x/0x/0x/0000-0000-000000-0000-0000.xml" * Directory <dir> is sharing the Asset Server URL path, use a normal path here instead (ie C:\xyz or /var/assets/). * This probably wont work well in grid mode unless every sim has access to the same directory. This is mostly intended for standalone usage where quick and convenient access to assets is required.
* Mantis#2084. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-301-4/+18
| | | | | | | | | | | | Addresses the problem of ghost avatars. The problem was child-agents sending data. Due to symmetry reasons, I considered that wrong. Whenever an avatar A1 in region R1 looks at avatar A2 in adjacent region R2, we have two possibilities to communicate: A2-root sends to A1-child (both in region R2), or A2-child sends to A1-root (both in region R1). Currently, the children send data in some cases, and I guess the viewer gets puzzled about that and switches the child to root as consequence (at least partly), so it becomes visible.
* Maintis #2078Melanie Thielker2008-08-291-3/+10
| | | | | | | | Thank you, ralphos, for a patch that corrects the handling of compiler warnings in the XEngine, which were erronoeously reported as errors!
* Mantis#2067. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-291-8/+9
| | | | | | | | | Found that during my ghost-hunt: Add some logging and you see that the counting down happens twice (once at the place that is removed by the patch, and once caused by the actual removal of the root-/child-agent during LLClientView.Close). With the patch applied, I end up with correct numbers, i.e. with 0 roots and 0 children after everyone has logged out.
* Fix an issue where the client supplies an empty name and it was appliedMelanie Thielker2008-08-291-0/+4
| | | | | | to the inventory item, causing the item to wind up without a name.
* fixed some ugliness in the conversion from the new mesher format to the old ↵Dahlia Trimble2008-08-292-20/+42
| | | | that should speed up region startup a little and maybe even use less memory if the GC decides to play friendly with the other kids.
* Mantis #1903Melanie Thielker2008-08-282-81/+60
| | | | | | Thank you, cmickeyb, for a patch that fixes inventory folder retrieval.
* Update svn properties, formatting cleanup.Jeff Ames2008-08-2837-709/+505
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* Thannk you, Ralphos, for a patch the corrects an improper cast inMelanie Thielker2008-08-281-2/+2
| | | | | | llSetPrimitiveParams
* Fix for Bug #2065: New check out crashes on sqlite migrationSean Dague2008-08-281-0/+1
| | | | | | | I apparently missed one drop tables statement that was actually needed when I did the cleaning to make this work for old sqlite versions.
* Thank you, salahzar, for a patch that adds some more functionsMelanie Thielker2008-08-281-5/+51
| | | | | | from DotNetEngine into XEngine.
* create-region didn't know about regionload_regionsdir...Dr Scofield2008-08-281-1/+2
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* adds XmlRcpLoadOAR support to RemoteAdminPlugin.csDr Scofield2008-08-281-0/+96
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* * Added hack so that if the default OpenSimulator ParentEstateId(100) is ↵Teravus Ovares2008-08-281-1/+1
| | | | being sent through rez_avatar, it'll be swapped out with 1. This ensures that when the map recognizes the parent estate id parameter on the linden grid, it'll work as expected. This also has the effect of making it impossible to send a Parent Estate ID with 100 over OGP from OpenSimulator (Sorry Owner of estate 100).
* * OGP update, deserialize the parameter array properly in rez_avatarTeravus Ovares2008-08-281-6/+75
| | | | | * Tweak rez_avatar data so it's easier to update when OGPr3 comes out
* this fixes the crash reported by mantis #2046: user server crashing ifDr Scofield2008-08-281-6/+21
| | | | | | | | | | | | no OpenSim.ini file found by GridInfoService. GridInfoService now will just issue a warning that GridInfo will NOT be available to your users if no OpenSim.ini file is available. due to the static nature of UserConfig (configuration options hardcoded) i don't think it's currently an option to move GridInfo into user_server.xml but if anyone wants to look into this i'd be delighted...
* Added some exceptions for bad profile cut parametersDahlia Trimble2008-08-281-0/+6
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* Thank you, A_Biondi, for patch to porperly apply the new item nameMelanie Thielker2008-08-281-2/+2
| | | | | | when copying within agent inventory
* Refactor IScriptInstance / IScriptEngine to use a generic IScriptWorkItem,Melanie Thielker2008-08-285-7/+79
| | | | | | | | | which is a thin wrapper around a IWorkItemResult from the SmartThreadPool. However, it is very easy to reimplement on top of basic threading and therefore makes the IScriptInstance class independent of the specific threading implementation.
* re-enable new PrimMesher module for mesh creation for standard (non-flexy) ↵Dahlia Trimble2008-08-271-17/+17
| | | | prims.
* ODEPlugin now frees source mesh data after conversion to pinned lists to ↵Dahlia Trimble2008-08-271-0/+2
| | | | save memory
* adds releaseSourceMeshData() method to IMesh and Mesh for freeing mesh data ↵Dahlia Trimble2008-08-272-5/+18
| | | | after conversion to pinned lists.
* Thank you, salahazar, for a patch that corrects the behavior ofMelanie Thielker2008-08-278-48/+64
| | | | | | | llDetectedLink(). Also a small refactor to remove an interface member from IScriptEngine.
* Refactor XScriptInstance to IScriptInstance and move into Shared/. NowMelanie Thielker2008-08-275-1048/+1233
| | | | | | | | engines that want to use the XEngine's instance handling and state persistence can do so. IScriptInstance is optional, but it does require the SmartThreadPool if it is used.
* Refactor Executor into the script app domain and IScript. This changesMelanie Thielker2008-08-276-175/+111
| | | | | | | an implicit reference into a proxied one and further reduces memory consumption of XEngine
* * Updates OGP module to define a default starting pointTeravus Ovares2008-08-271-2/+25
| | | | | * An attempt to solve an intermittan SSL Certificate validation error causing communications havok.
* cleaning out cruft from pre-Migration daysSean Dague2008-08-271-103/+1
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* getting rid of pre-Migration cruftSean Dague2008-08-271-111/+0
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* we are now past change 6000, so getting rid of pre-Migration cruftSean Dague2008-08-271-222/+0
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* we are now past change 6000, so getting rid of the pre-MigrationSean Dague2008-08-271-81/+0
| | | | | | upgrade cruft
* Erm - make the distanc factor really work....Melanie Thielker2008-08-272-2/+2
| | | | | | (wipes egg off face)
* Mantis #2058Melanie Thielker2008-08-271-3/+11
| | | | | | | Remove the physics representation of link set child prims when the link set is deleted.
* From: Richard Alimi <ralimi@us.ibm.com>Sean Dague2008-08-271-1/+1
| | | | | | | | The following patch fixes the import of assets via the REST interface to use the proper Base64->Bytes conversion. The previous conversion did not work correctly for binary data, in particular for textures.
* remove legacy pre-Migration database upgrade routinesSean Dague2008-08-271-120/+0
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* remove the legacy pre-Migration database upgrade pathsSean Dague2008-08-271-42/+0
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* remove pre-Migration upgrade pathsSean Dague2008-08-271-92/+0
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* we're past checkin 6000, so now cleaning up all the cruft of the preSean Dague2008-08-271-302/+3
| | | | | | migration database upgrade paths. This is coming in in stages.
* Make the check on inventory cache clearing more robust. AddressesMelanie Thielker2008-08-271-0/+36
| | | | | | | Mantis #1975 in a broader way. This may or may not prop up secure inventory a bit better, but I still recommend to disable it
* get rid of the "drop if exists" lines in this old migration, as thoseSean Dague2008-08-271-6/+0
| | | | | | | | tables shouldn't exist yet, and the exists keyword is relatively new in sqlite. This has been breaking a lot of people on Suse Enterprise Linux, for instance.
* Implements the r6005 foes for XEngine as wellMelanie Thielker2008-08-271-1/+9
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* Add ScriptDistanceLimitFactor to OpenSim.ini to allow modifcation ofMelanie Thielker2008-08-271-1/+7
| | | | | | | | LSL's arbitrary 10 m limit on object movement. Also implements the 10 m maximum rezzing distance, subhect to the same factor.
* reverting to prior meshing methods until some physics timing issues can be ↵Dahlia Trimble2008-08-271-15/+17
| | | | resolved
* Added some exception trapping to PrimMesherDahlia Trimble2008-08-271-3/+17
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* Added some exception handling to help catch some possibly corrupt primsDahlia Trimble2008-08-271-2/+22
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* Meshmerizer now uses new PrimMesher class for meshing all standard ↵Dahlia Trimble2008-08-271-10/+133
| | | | (non-sculpty) prims. This should result in more accurate meshes, lower memory consumption, and eliminate several lockup modes.
* Completion of new PrimMesher classDahlia Trimble2008-08-271-69/+604
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* Modified Mesh object to allow alternative mesher interfacingDahlia Trimble2008-08-271-15/+59
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