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* get rid of parametrized query, in case this is the .NET issue (I hope not)Sean Dague2007-11-141-5/+5
* further adventures in .NET workaroundsSean Dague2007-11-141-1/+4
* no, this probably won't work either, but I'm going to at least make sure it w...Sean Dague2007-11-141-2/+2
* more attempted voodoo around .NETSean Dague2007-11-141-3/+2
* attempt to resolve Sqlite not working on .NET for terrainSean Dague2007-11-141-21/+24
* * Copied objects are now owned by the object copier (Next Owner) (however nex...Teravus Ovares2007-11-146-14/+49
* * moved outer tool dir into inner tool dirlbsa712007-11-143-0/+309
* Another try: Fix moon bleeding over into linden grid. Need to clear your cach...Brian McBee2007-11-141-2/+2
* * Should help avatar climb steps betterTeravus Ovares2007-11-141-22/+54
* * Possibly resolved the excess sim lag. Teravus Ovares2007-11-141-1/+2
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, m...Teravus Ovares2007-11-1323-11/+413
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-138-14/+194
* Added "remove-region <region name>" console command that "should" remove the ...MW2007-11-132-5/+16
* working now. Needs cleanup, but I'll have to do that after the next meetingSean Dague2007-11-131-7/+16
* some changes to reduce memory significantly by not keeping allSean Dague2007-11-131-24/+36
* replaced exception when sitting and typing with rather amusing getting up and...Jeff Ames2007-11-131-0/+12
* Some work on cleanly removing Regions.MW2007-11-137-30/+87
* Some work on being able to set/send a users Buddylist info. (added handling c...MW2007-11-132-1/+67
* * Fixed the walk vs fall animation.Teravus Ovares2007-11-132-7/+71
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-132-24/+59
* added IDs for all built-in animationsJeff Ames2007-11-131-1/+1
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-1210-6/+80
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-126-28/+294
* fix compile issue on monoSean Dague2007-11-121-1/+1
* enable typing animation for chat, maybeJeff Ames2007-11-124-60/+93
* added verbose output of unhandled packets from the viewerJeff Ames2007-11-121-6/+8
* * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...Teravus Ovares2007-11-122-4/+21
* set svn:eol-style, reset default configJeff Ames2007-11-121-74/+74
* * Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2007-11-122-0/+84
* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-115-4/+40
* Fixing null pointer exception from Mathias Soeken:Dalien Talbot2007-11-111-2/+2
* set svn:eol-styleJeff Ames2007-11-118-1741/+1741
* fixed chatting while sittingJeff Ames2007-11-111-5/+9
* Fixed bug in assetcache where certain textures were not being packetized corr...Brian McBee2007-11-111-1/+1
* * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares2007-11-117-16/+23
* removed OdePlugin/Meshing directoryJeff Ames2007-11-106-1522/+0
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-1017-64/+1963
* * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef...Teravus Ovares2007-11-101-1/+2
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-095-5/+56
* add a few more verbose bitsSean Dague2007-11-091-0/+2
* turn back on verbose message for resending packetsSean Dague2007-11-091-2/+2
* don't break if they haven't defined the Sun section of their configSean Dague2007-11-091-2/+10
* make Sun progression configurable for the Sim from OpenSim.iniSean Dague2007-11-091-2/+3
* * Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares2007-11-093-8/+44
* * Protip: Commit AFTER compiling. Adam Frisby2007-11-091-1/+1
* * Added some code to prevent a spinlock.Adam Frisby2007-11-091-3/+7
* * Tweaked how the throttle works.Adam Frisby2007-11-091-1/+9
* * Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby2007-11-091-2/+3
* * Added some *VERY* experimental highly dodgy throttling of outbound packets ...Adam Frisby2007-11-091-4/+31
* * Fixed compile issue.Adam Frisby2007-11-091-1/+2