| Commit message (Collapse) | Author | Age | Files | Lines |
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root folder on 1.19.1.4 non-cache clear relog.
* The folder version numbers probably do need to be non-zero, but there is a further subtlety of the protocol to understand first
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when they were.
* A few things for testing.
* This makes a modification to the region registration with the grid server so that the region can send it a chosen password to identify itself. It will not cause any errors, if either one are not updated.
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client session.
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delivery from the inventory service
* This will reduce failures where the inventory server is simply slow
* Still need to properly inform the user if the inventory service has failed altogether
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* Fixed a range issue in the GenericSystemDrawing saving mechanism.
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This surely doesn't work yet, but it compiles, and I'm getting
close to a stopping point for the day.
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vectors for UserAgentData
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duplicate sets of inventory data to be sent over the grid
* Won't actually fix anything, since we were handling the problem anyway
* Also add more doc, fix up debugging messages, etc
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before the region had completely received the inventory for the user.
* A much larger race condition where the inventory request could be made before the region gets any data at all will also be fixed in the near future.
* This change also fixes a regression from two patches ago where items stopped appearing in standalone inventory
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at once, rather than each individual
* This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
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more readable, and make RootFolder get only
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* This patch adds support for saving a dynamically generated region to the filesystem (as a region xml file)
* Also adds some error checknig to make sure the dynamically generated region name, id or location are not already taken.
* Thanks Dr Scofield
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Attached is the second half of the fix for 821 - this is the null reference
check for llDetectedName and the other *Detected* function.
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:: Believe it or not, but INSERT/UPDATE is actually a better pattern than REPLACE, since, with INSERT/UPDATE you can catch erroneous UPDATES to non-INSERTed items as well as catch erroneous re-INSERTS. in 95% of the cases, you SHOULD have a clear INSERT context, and a clear and separate UPDATE context. If you think your case falls within the 5%, maybe you should re-evaluate your code. ::
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where Region.XML files are stored. If not set, it will default to the usual location.
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image. As MapImageModule is of unknown use, this may or may not be reflected on the world map. See the ShadeBuildings function in MapImageModule for reference.
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to the top of the file.
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you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message.
* This is until Grid Comms matures a bit more on this.
* This should also work in Standalone as it uses the IUserData interface.
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Preparation for handling inventory problems where the inventory server receives a request and never responds, or is late in responding
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an Avatar,
and llDetectedOwner is called on the script, the current implementation attempts to
find the detected avatar as a SceneObjectPart and return the owner of that part.
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Handles the CreateItem cap request for all wearables,
setting the proper value in inType and assType.
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map tile generation.
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grief than expected, as monodevelop doesn't like to refactor
properties of properties.
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actually a little more work than I expected given the copious
use of out params.
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produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO.
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restart console command.
* It looks ugly on the console.. but it's really safe.. and restores some memory.
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Thanks lulurun!
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* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule.
* Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information.
* This also fleshes out the Economy API a bit more.
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* A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
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well enough on my test environment. Will need to add some exception
catching down the road.
On to User Store.
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bloody LLUUID isn't serializable, which is really annoying.
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"This is llDetectedKey for touch_start - it is already implemented for sensor."
Thanks Michael
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