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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
Teravus Ovares
2007-11-12
10
-6
/
+80
*
* Added a lot of Glue to help with reporting proper collisions.
Teravus Ovares
2007-11-12
6
-28
/
+294
*
fix compile issue on mono
Sean Dague
2007-11-12
1
-1
/
+1
*
enable typing animation for chat, maybe
Jeff Ames
2007-11-12
4
-60
/
+93
*
added verbose output of unhandled packets from the viewer
Jeff Ames
2007-11-12
1
-6
/
+8
*
* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...
Teravus Ovares
2007-11-12
2
-4
/
+21
*
set svn:eol-style, reset default config
Jeff Ames
2007-11-12
1
-74
/
+74
*
* Applied Gerhard's Meshing patch (Thanks! Gerhard)
Teravus Ovares
2007-11-12
2
-0
/
+84
*
Patch from Mathias Soeken (thanks Mathias!) to take care of the color
Dalien Talbot
2007-11-11
5
-4
/
+40
*
Fixing null pointer exception from Mathias Soeken:
Dalien Talbot
2007-11-11
1
-2
/
+2
*
set svn:eol-style
Jeff Ames
2007-11-11
8
-1741
/
+1741
*
fixed chatting while sitting
Jeff Ames
2007-11-11
1
-5
/
+9
*
Fixed bug in assetcache where certain textures were not being packetized corr...
Brian McBee
2007-11-11
1
-1
/
+1
*
* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....
Teravus Ovares
2007-11-11
7
-16
/
+23
*
removed OdePlugin/Meshing directory
Jeff Ames
2007-11-10
6
-1522
/
+0
*
* Moves the Meshmerizer to a separate plugin
Teravus Ovares
2007-11-10
17
-64
/
+1963
*
* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef...
Teravus Ovares
2007-11-10
1
-1
/
+2
*
* Added an internal throttle on ODE physics updates
Teravus Ovares
2007-11-09
5
-5
/
+56
*
add a few more verbose bits
Sean Dague
2007-11-09
1
-0
/
+2
*
turn back on verbose message for resending packets
Sean Dague
2007-11-09
1
-2
/
+2
*
don't break if they haven't defined the Sun section of their config
Sean Dague
2007-11-09
1
-2
/
+10
*
make Sun progression configurable for the Sim from OpenSim.ini
Sean Dague
2007-11-09
1
-2
/
+3
*
* Moved BulletX off of the 'constant terse update' method. It now only sends...
Teravus Ovares
2007-11-09
3
-8
/
+44
*
* Protip: Commit AFTER compiling.
Adam Frisby
2007-11-09
1
-1
/
+1
*
* Added some code to prevent a spinlock.
Adam Frisby
2007-11-09
1
-3
/
+7
*
* Tweaked how the throttle works.
Adam Frisby
2007-11-09
1
-1
/
+9
*
* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.
Adam Frisby
2007-11-09
1
-2
/
+3
*
* Added some *VERY* experimental highly dodgy throttling of outbound packets ...
Adam Frisby
2007-11-09
1
-4
/
+31
*
* Fixed compile issue.
Adam Frisby
2007-11-09
1
-1
/
+2
*
* Added a mutex to the LoginService allowing only a single login simultaneous...
Adam Frisby
2007-11-09
1
-82
/
+93
*
* Fixed Resending Terse Updates Message on the console causing CPU usage to s...
Teravus Ovares
2007-11-09
1
-2
/
+2
*
* Stopped printing the prim's X cordinate difference from the last movement o...
Teravus Ovares
2007-11-08
1
-1
/
+1
*
* Fixed occasional character drift caused by sim not sending the avatar's fin...
Teravus Ovares
2007-11-08
4
-16
/
+111
*
fixed non-ASCII chat and IM
Jeff Ames
2007-11-08
3
-5
/
+6
*
converted hard-coded chat type values to ChatTypeEnum
Jeff Ames
2007-11-08
9
-30
/
+28
*
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
2007-11-08
10
-30
/
+130
*
get rid of the debug line, that's just going to drive everyone nuts
Sean Dague
2007-11-07
1
-1
/
+1
*
move Sun into a Region Module, pass 1. Currently this works fine with
Sean Dague
2007-11-07
3
-3
/
+182
*
add SendSunPos function to IClientAPI to let us pull all the sun
Sean Dague
2007-11-07
3
-2
/
+19
*
disable profuse logging messages for not saving physical
Sean Dague
2007-11-07
1
-1
/
+1
*
refactored some duplicate SceneObjectGroup searching code in Scene
Jeff Ames
2007-11-07
2
-236
/
+98
*
* fix for Bug 563
Teravus Ovares
2007-11-06
2
-2
/
+9
*
* Added better logging to AssetCache
lbsa71
2007-11-06
5
-96
/
+103
*
physical prims AND other changes in ODE (Teravus) -- note this is experimental!
dan miller
2007-11-05
1
-0
/
+1
*
physical prims
dan miller
2007-11-05
1
-75
/
+452
*
adding missing ODE files for mesh
dan miller
2007-11-05
4
-0
/
+841
*
Fixed the MyNpcCharacter errors
MW
2007-11-05
1
-4
/
+4
*
* Substituted som 'GenericCall' with Action<>
lbsa71
2007-11-05
4
-35
/
+33
*
Started to cleanup/close down childagent connections when a user teleports. ...
MW
2007-11-05
8
-63
/
+125
*
prim cuts in ODE
dan miller
2007-11-05
8
-508
/
+499
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