| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
OpenSim/Data/DataPluginFactory.cs
- removed dependencies on a few executable assemblies in
bin/OpenSim.Data.addin.xml
- trim trailing whitespace
|
|
|
|
|
| |
- trim trailing whitespace
|
|
|
|
|
|
| |
OpenSim/Data/IInventoryData.cs
- trim trailing whitespace
|
|
|
|
|
|
| |
OpenSim/Data/IAssetData.cs
- remove some trailing whitespace
|
|
|
|
| |
plugins.
|
|
|
|
|
|
|
|
|
| |
of passing in a waithandle to the archiver
* This matches the existing OnOarFileLoaded event
* This brings up the question of how these things can be made generic so that they don't have to be tied into EventManager, but that's a topic for another day
|
|
|
|
|
|
|
| |
* Copy OpenSim.ini to _OpenSim.ini on crash instead of opensim.ini
* This makes it work on Linux/Mac(?) as well as Windows
|
|
|
|
|
| |
Fixes Mantis #2195
|
|
|
|
|
|
|
|
| |
OpenSim.ini.example.
* Add default information for other chat settings
|
|
|
|
| |
transfer module in PostInitialise() if it hasn't actually been enabled
|
|
|
|
| |
requests don't want the lookup
|
|
|
|
|
|
|
|
| |
<SMARTROB@uk.ibm.com>]
clean up.
|
|
|
|
|
| |
* Ignored some gens
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
previous commit message]
This patch reimplements the Draw method in the VectorRenderModule which is
used to create dynamic textures.
The previous version was limited to creating square dynamic textures, it
also didnt allow for dynamically loading an image containing transparency
except at 256x256.
The extraParams string in such functions as osSetDynamicTextureData can
now be passed a comma seperated string of name value pairs which set the
width,height and alpha value of dynamic textures. e.g.
"height:512,width:2048,alpha:255"
Backward compatibility is still preserved so passing the old params of
either a string integer "256" "512" will still work in the same fashion as
will passing "setAlpha" on its own
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
* Adding an option to use the tree module to manage the trees in the simulator (grow/reproduce/die)
* Setting it to off by default in an effort to reduce the number of threads in use by default
* You can also turn it on in a 'one off' way with 'tree active true' on the console. To 'one off' turn it off, it's 'tree active false'. The permanent way to do that, however is in the opensim.ini.
|
|
|
|
| |
The return seems to have been commented in 8038, as an attempt at fixing multiple TP problems later identified to be deadlocks. CAPs should never be overwritten, or the viewer can get confused. Right now this method is erroneously being called twice because of legacy code. I'll fix that later, after further testing.
|
|
|
|
|
|
| |
Added osTeleportAgent with region coordinates to
support hyper grid scripted teleports.
|
|
|
|
| |
complaining about (and older clients are crashing on)
|
| |
|
|
|
|
| |
work in grid mode.
|
| |
|
|
|
|
| |
with many objects.
|
|
|
|
|
| |
we have an I18N committee for internationalization.
|
|
|
|
| |
be linked (and TPed to) simply by searching on the map for things like this ucigrid03.nacs.uci.edu:9003 or by clicking on things like this in the chat history secondlife://ucigrid03.nacs.uci.edu:9003/ or by clicking on links like that on the embedded browser.
|
|
|
|
|
|
|
| |
user to log-in while the physics scene and the scripts are starting up. This also seems to smooth out the jerks on teleport/connect/disconnect a little bit.
* If you log-in while the simulator is starting up, you won't be able to move and the sim stats will say 0 FPS, and 0 Physics Frames and you may see only terrain. Once the sim finishes starting up, it'll all resume as normal.
|
| |
|
|
|
|
| |
bet this inconsistency happens a lot out there.
|
| |
|
|
|
|
| |
is already in the local asset map before adding it.
|
|
|
|
| |
functions have not been changed.
|
|
|
|
| |
returns
|
| |
|
|
|
|
| |
OSFunctionThreatLevel and change existing OpenSim.ini.example settings
|
|
|
|
|
|
|
|
| |
object that was in the scene
* Can now pass in a wait handle to ArchiveRegion() if you want same thread signalling that the save has completed
|
| |
|
|
|
|
| |
now seem to pass without having to do this
|
|
|
|
|
|
| |
try-catch around GetRequestStream (this time for sure)
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
response.
adding: more verbose error logging
|
|
|
|
|
|
|
|
|
|
|
|
| |
is no prim where UUID = SceneGroupID), then force one prim to have UUID = SceneGroupID.
* A warning is posted about this on startup giving the location of the object
* This should allow one class of persistently undeletable prims to be removed
* This change should not cause any issues, but I still suggest that you backup your database beforehand
* If this doesn't work for previously linked objects, then you could also try the workaround in http://opensimulator.org/mantis/view.php?id=3059
* This change has been made to mysql and mssql, but sqlite appears to work in a different way
|
| |
|
| |
|
|
|
|
|
| |
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
|
|
|
|
|
|
| |
response.
|