Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * More message server methods | Teravus Ovares | 2008-01-07 | 3 | -2/+105 |
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* | Very minor refactoring. Remove unused prim inventory bool returns for now | Justin Clarke Casey | 2008-01-07 | 2 | -7/+2 |
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* | Refactor Scene.Inventory.RezScript to use newer script starting code | Justin Clarke Casey | 2008-01-07 | 3 | -47/+65 |
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* | Commenting out InnerScene.SceneObjects for now since it was unpopulated and ↵ | Justin Clarke Casey | 2008-01-07 | 3 | -27/+30 |
| | | | | | | | | not used by active code (as far as I can see), so a source of confusion. All current code uses the Entities dictionary | ||||
* | Persistent prim inventory phase 5. Restart scripts contained in persisted ↵ | Justin Clarke Casey | 2008-01-07 | 9 | -29/+111 |
| | | | | | | | | prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do. | ||||
* | * Adding More to the MessageServer classes. | Teravus Ovares | 2008-01-07 | 6 | -0/+332 |
| | | | | | * Don't forget to prebuild | ||||
* | Factor out inventory code in SceneObjectGroup into seperate class. | Justin Clarke Casey | 2008-01-06 | 2 | -96/+137 |
| | | | | | | As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat] | ||||
* | Factor out inventory related code in SceneObjectPart into separate class | Justin Clarke Casey | 2008-01-06 | 2 | -205/+245 |
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* | * A few more Message Server comms related updates | Teravus Ovares | 2008-01-06 | 6 | -10/+95 |
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* | Added code to gridserver to prevent new region from connecting at X,Y ↵ | Brian McBee | 2008-01-06 | 1 | -112/+128 |
| | | | | location already used by an existing region. | ||||
* | * Added some userserver glue for communications with the message server | Teravus Ovares | 2008-01-06 | 6 | -75/+330 |
| | | | | | * Added some code for the message server, fixed a few references and starting to flesh it out. | ||||
* | Set svn:eol-style. | Jeff Ames | 2008-01-06 | 2 | -277/+277 |
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* | Factor out TaskInventoryItem | Justin Clarke Casey | 2008-01-06 | 4 | -83/+116 |
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* | Prim inventory phase 4. Properly recover the prim folder ID from storage. ↵ | Justin Clarke Casey | 2008-01-06 | 3 | -31/+97 |
| | | | | | | | | | Scripts now show up in prim inventories after region restart. Probably doesn't yet work for any items other than scripts. Still some work to do. No user functionality exposed. Not yet user tieable into normal code. | ||||
* | Persistent prim inventory phase 3. Now retrieving prim item data from ↵ | Justin Clarke Casey | 2008-01-05 | 2 | -28/+77 |
| | | | | | | | | | persistent store, but this doesn't yet show up for the client. Still no user functionality and not enabled in normal code. | ||||
* | * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ↵ | Teravus Ovares | 2008-01-05 | 2 | -4/+7 |
| | | | | | | | are most definitely handled. * My guess is someone was using them to diagnose a problem and they've been in the console output ever since. | ||||
* | * Re-enabling parcel prim count updates, as it doesn't cause errors on the ↵ | Teravus Ovares | 2008-01-05 | 1 | -2/+2 |
| | | | | console and border crossing problems anymore | ||||
* | Dah, don't try and commit the primitems table if we're not running with prim ↵ | Justin Clarke Casey | 2008-01-05 | 1 | -1/+37 |
| | | | | inventories | ||||
* | Fix for typo in updateInventoryItem in MSSQLInventoryData.cs (thanks Grumly!) | Brian McBee | 2008-01-05 | 1 | -1/+1 |
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* | Only one queue is used for load/unload of scripts. | Tedd Hansen | 2008-01-05 | 2 | -20/+22 |
| | | | | | So loading/unloading of scripts are now done in same sequence as they are called. | ||||
* | Prim inventory storage phase 2. Add a prim inventory script item to sqlite ↵ | Justin Clarke Casey | 2008-01-05 | 1 | -6/+129 |
| | | | | | | | | experimentally. This is not yet enabled in the codebase. No user functionality yet - next phase is to write the code to restore the script in prim inventory on region load | ||||
* | Inventory subfolders working again in grid mode. | Brian McBee | 2008-01-05 | 1 | -56/+58 |
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* | Removed ModuleName because its like that and thats the way it is (according ↵ | Tedd Hansen | 2008-01-05 | 4 | -11/+0 |
| | | | | to Mono) | ||||
* | Implicit interface definitions (maybe Mono won't crash?) | Tedd Hansen | 2008-01-05 | 2 | -2/+2 |
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* | Added ModuleName to /OpenSim/StartUp modules + debug messages during startup | Tedd Hansen | 2008-01-05 | 4 | -9/+13 |
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* | Added some comments + Ahlotta Debugging in startup sequence | Tedd Hansen | 2008-01-05 | 1 | -37/+69 |
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* | Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono. | Tedd Hansen | 2008-01-05 | 10 | -418/+251 |
| | | | | | Some debug info for startup added to find bugs. ++ | ||||
* | Added errorhandler+tip that grid server might not be running on grid ↵ | Tedd Hansen | 2008-01-05 | 1 | -4/+12 |
| | | | | registration failure on opensim startup. | ||||
* | * Applying jhurliman's LLSD login enablement patch. | Teravus Ovares | 2008-01-05 | 7 | -6/+437 |
| | | | | | | | | * I'm keeping it deactivated until some issues are resolved. * I'm patching it in deactivated so the patch doesn't get outdated * I've deactivated it by commenting out the handler for the application/xml+llsd content type. * While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated) | ||||
* | * Added shell Messaging Server. Don't run the MessagingServer yet or you ↵ | Teravus Ovares | 2008-01-05 | 1 | -0/+226 |
| | | | | might end up with problems later. | ||||
* | * Fixed a waste of resources in ODE. Possibly a cause of thread leak. | Teravus Ovares | 2008-01-05 | 1 | -2/+2 |
| | | | | | * Border crossings within the same opensim instance seem better. | ||||
* | And another log-instead-of-crash... when creating user fails. | Tedd Hansen | 2008-01-05 | 1 | -3/+19 |
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* | Log instead of crash on some specific unknown startup bug I'm getting | Tedd Hansen | 2008-01-05 | 1 | -8/+49 |
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* | * possibly the least significant commit so far into 2008 | lbsa71 | 2008-01-04 | 1 | -1/+1 |
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* | *Added ability to skip any use of the console when configuring and assume ↵ | mingchen | 2008-01-04 | 12 | -20/+22 |
| | | | | default value. This is useful when the server is running by itself and a new region request is added without sufficient information | ||||
* | * Fixed situation where sometimes your avatar tries to land and gets 'put' ↵ | Teravus Ovares | 2008-01-04 | 1 | -1/+8 |
| | | | | 80 meters into the air immediately. | ||||
* | * Added the ability for estate managers to use the magic secondlife blue ↵ | Teravus Ovares | 2008-01-04 | 7 | -33/+138 |
| | | | | | | | card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method. | ||||
* | * Fixing a the time clock issue on Sim Restart messages. See Mantis 287 | Teravus Ovares | 2008-01-04 | 1 | -2/+3 |
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* | * Made covenant changes made in the estate tools persist across sim restarts. | Teravus Ovares | 2008-01-03 | 2 | -1/+7 |
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* | Tweaked "show users" formatting, added user's IP address to display. | Brian McBee | 2008-01-03 | 2 | -7/+14 |
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* | * changed form Debug to Verbose on Texture sending | lbsa71 | 2008-01-03 | 1 | -1/+1 |
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* | * Added removal of TextureSenders and UserTextureDownloadService on agent ↵ | lbsa71 | 2008-01-03 | 3 | -5/+34 |
| | | | | leaving region. | ||||
* | Set svn:eol-style. | Jeff Ames | 2008-01-03 | 2 | -232/+232 |
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* | * Some work on TextureDownloadModule | lbsa71 | 2008-01-03 | 3 | -214/+236 |
| | | | | | * fixed Cancel bug | ||||
* | * Added lock to Contains to avoid enumeration exceptions | lbsa71 | 2008-01-03 | 1 | -1/+4 |
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* | Packet recycling has been temporarily disabled to avoid the performance ↵ | Johan Berntsson | 2008-01-03 | 1 | -0/+5 |
| | | | | problems reported in Mantis 281 | ||||
* | Reduce maximum number of items in an inventory packet to approximate Linden ↵ | Justin Clarke Casey | 2008-01-03 | 1 | -3/+3 |
| | | | | servers count, to see if this solves Ursula's inventory problem | ||||
* | Fix mantis 280 - sim crashes when a prim is deleted. | Justin Clarke Casey | 2008-01-03 | 1 | -0/+1 |
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* | I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵ | Johan Berntsson | 2008-01-03 | 8 | -80/+77 |
| | | | | code. Let me know by IRC if there are other problems | ||||
* | Minor refactoring to expose PrimInventory from SceneObjectPart | Justin Clarke Casey | 2008-01-02 | 1 | -7/+15 |
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