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2007-07-17* renamed MySceneObject to CpuCounterObjectlbsa712-3/+3
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa719-425/+434
* Refactored a lot of m_* and public -> wrappers
2007-07-17* Added "backup" console command for sdagueAdam Frisby1-0/+7
2007-07-17* debugged quite a lot of db-related strangeness and various refactoring goofslbsa714-184/+150
2007-07-16* RegionApplicationBase restructuring now completelbsa7110-127/+99
* Still has some weird bug in SimpleApp though.
2007-07-16* Trimmed a few hundred warnings off SimpleApp.Adam Frisby2-0/+6
2007-07-16* And yet more restructuring of startup sequence...lbsa714-107/+102
2007-07-16* Reset IP in SimpleApp back to localhostAdam Frisby1-1/+1
2007-07-16* Fixed SimpleAppAdam Frisby1-2/+3
2007-07-16* SimpleApp's IP address is slightly less hard coded (now reading from a ↵Adam Frisby1-3/+5
hard coded var vs lots of use of "127.0.0.1")
2007-07-16* In ur trunk adding ur assets.Adam Frisby1-0/+11
2007-07-16*No Hippos :(mingchen1-1/+0
2007-07-16*Hippos?mingchen1-0/+1
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa717-132/+106
2007-07-16*Adding some more filesmingchen2-0/+1216
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen16-873/+274
*Added missing files (I hope)
2007-07-16*Renamed ParcelManager to LandManagermingchen9-1237/+634
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16* Since we're discussing it, applying the m_ convention on some members...lbsa712-24/+24
2007-07-16* Removed some superfluous assignslbsa713-17/+14
* Moved physics plugin scene creation into local scope
2007-07-16* working on RegionApplicationBaselbsa714-5/+5
* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16* Restructured the RegionApplicationBase.lbsa713-67/+23
2007-07-16* Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵Adam Frisby2-0/+58
still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
2007-07-16* Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby12-387/+1950
* Importing begginings of DB4oDataStore
2007-07-16changed to native line ending encodingSean Dague237-35933/+35934
2007-07-16*Trunk compiles nowmingchen6-7/+50
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16* Some minor renamingslbsa712-18/+18
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen10-14/+119
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-15Couple of small changes to NPC test character.MW1-9/+15
2007-07-15* More scripting enhancemnents and properties.Adam Frisby4-3/+62
2007-07-15It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW4-10/+16
2007-07-15* Added new scripting related events, in particular a new event which is ↵Adam Frisby6-3/+59
triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET
2007-07-15*Fixed master avatar requesting when in grid mode.mingchen2-7/+4
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW7-15/+350
simpleApp), to try out a basic test npc character(/class).
2007-07-15*Added support for the "show" button that highlights objects over the ↵mingchen7-17/+91
selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15* Primitives are now loaded from Datastore during scene initialisation.Adam Frisby1-0/+9
2007-07-15* Fixed an issue where world map blocks were not transmitted correctly.Adam Frisby1-3/+1
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW6-25/+30
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15Removed reference to Scene EventManager from primitive. In its place, ↵MW7-79/+52
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
2007-07-15* PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby2-12/+9
2007-07-15* Marked old terrain methods as obsolete.Adam Frisby2-2/+5
* Missed an item using the old local storage.
2007-07-15* Terrain now uses the new StorageManager.Adam Frisby3-6/+32
2007-07-15* Storage Manager now initialises with a DB name equal to that of the region ↵Adam Frisby2-2/+2
name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager.
2007-07-15* Added loading methods for NullStorage.Adam Frisby7-7/+82
2007-07-15* Adding example "NullStorage" DataStore engine.Adam Frisby4-1/+102
2007-07-15* Fixed bug where UserServer SendKey would not be saved in configuration.Adam Frisby2-4/+4
2007-07-15* fixed locations both set to y (thanks to babblefro)lbsa711-1/+1
2007-07-14* Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.Adam Frisby1-1/+10
2007-07-14* Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby1-0/+2
2007-07-14* Excelsior!Adam Frisby5-1/+22
2007-07-14* libterrain now builds againlbsa711-1/+1