| Commit message (Expand) | Author | Files | Lines |
2011-07-23 | Revert "Don't load current/next/everyone/base permissions from the library it... | Justin Clark-Casey (justincc) | 5 | -33/+29 |
2011-07-23 | Don't load current/next/everyone/base permissions from the library item xml f... | Justin Clark-Casey (justincc) | 5 | -29/+33 |
2011-07-22 | Fix problem where sculpts were not getting physical proxies | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-07-22 | Thank you, Michelle Argus, for a patch that adds reading the agent limit | Melanie | 1 | -1/+4 |
2011-07-22 | Generate the initial maptile asynchronously | Oren Hurvitz | 2 | -15/+17 |
2011-07-21 | When an uncached asset is requested multiple times concurrently, only load it... | Oren Hurvitz | 1 | -9/+49 |
2011-07-21 | When handling SetAppearance packet, always save the appearance; not only if t... | Oren Hurvitz | 1 | -5/+5 |
2011-07-21 | Fixed updating avatar appearance | Oren Hurvitz | 2 | -11/+20 |
2011-07-20 | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts | Dan Lake | 1 | -14/+0 |
2011-07-19 | Apply the localID to the Physics actor to prevent null calls later | Careminster Team | 1 | -3/+3 |
2011-07-19 | Tidy up a superfluous AddPrimShape override in PhysicsScene | Careminster Team | 1 | -1/+0 |
2011-07-19 | On all undo/redo operations, consistently lock the undo object for everything... | Justin Clark-Casey (justincc) | 1 | -5/+1 |
2011-07-19 | If we store an undo, wipe anything already present on the redo stack | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2011-07-19 | stop redo throwing an exception if there is nothing to redo | Justin Clark-Casey (justincc) | 1 | -10/+13 |
2011-07-19 | refator: simplify UndoState.Compare() code | Justin Clark-Casey (justincc) | 1 | -20/+9 |
2011-07-19 | rip out pointless null checks in UndoState where part can never be null | Justin Clark-Casey (justincc) | 1 | -81/+72 |
2011-07-19 | Fix undo when changing just the root prim's position in a linkset. | Justin Clark-Casey (justincc) | 3 | -9/+11 |
2011-07-19 | refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis... | Justin Clark-Casey (justincc) | 3 | -6/+6 |
2011-07-19 | comment out all kinds of debugging guff | Justin Clark-Casey (justincc) | 4 | -44/+44 |
2011-07-19 | Fix undo for rotation of the root prim in a linkset on its own. | Justin Clark-Casey (justincc) | 2 | -8/+15 |
2011-07-19 | Fix undo of rotation of single prims in a linkset | Justin Clark-Casey (justincc) | 2 | -9/+11 |
2011-07-19 | Fix undo of prim group rotation. | Justin Clark-Casey (justincc) | 3 | -24/+34 |
2011-07-19 | Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i... | Justin Clark-Casey (justincc) | 2 | -7/+11 |
2011-07-19 | Stop undo of just the root prim position in the linkset from shifting the who... | Justin Clark-Casey (justincc) | 4 | -14/+20 |
2011-07-19 | fix undo when resizing of non-root individual prims in a linkset | Justin Clark-Casey (justincc) | 3 | -4/+11 |
2011-07-19 | Fix undo for resizing linksets | Justin Clark-Casey (justincc) | 4 | -41/+85 |
2011-07-19 | remove undo state storage in a few places where it's pointless | Justin Clark-Casey (justincc) | 2 | -5/+1 |
2011-07-18 | Make various tweaks to undo code in an effort to get things working better. | Justin Clark-Casey (justincc) | 6 | -56/+217 |
2011-07-18 | use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack. | Justin Clark-Casey (justincc) | 2 | -153/+1 |
2011-07-18 | Use a standard generic system stack for the undo/redo stacks instead of our o... | Justin Clark-Casey (justincc) | 3 | -3/+55 |
2011-07-18 | refactor: group all the undo/redo code in SOP into one place for easier code ... | Justin Clark-Casey (justincc) | 1 | -59/+62 |
2011-07-16 | refactor: Pull up Assembly of the SQLite classes as a protected property, so ... | Marck | 6 | -11/+32 |
2011-07-16 | Replace ifs in SOG.GroupResize() with Math.Min() | Justin Clark-Casey (justincc) | 3 | -14/+25 |
2011-07-16 | remove now unncessary parts of SceneObjectGroup.Resize() | Justin Clark-Casey (justincc) | 1 | -21/+5 |
2011-07-16 | refactor: replace scale limiting code with more elegant Math.Min calls | Justin Clark-Casey (justincc) | 1 | -12/+6 |
2011-07-16 | refactor: Push all part resize code down into SceneObjectPart.Resize() | Justin Clark-Casey (justincc) | 4 | -56/+32 |
2011-07-16 | add test for resizing one part in a group | Justin Clark-Casey (justincc) | 3 | -2/+36 |
2011-07-16 | refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod | Justin Clark-Casey (justincc) | 2 | -33/+38 |
2011-07-16 | minor: add a log warning if a sculpt/mesh async asset request returns no data | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2011-07-16 | refactor: remove pointless sender != null tests, etc, in AssetReceived, since... | Justin Clark-Casey (justincc) | 1 | -6/+9 |
2011-07-16 | eliminate unused and redundant SceneObjectGroup.AssetReceived() | Justin Clark-Casey (justincc) | 1 | -17/+0 |
2011-07-16 | fix build break from last commit | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-07-16 | Eliminate the pointless textured id argument to SculptTextureCallback | Justin Clark-Casey (justincc) | 1 | -15/+6 |
2011-07-16 | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 3 | -4/+7 |
2011-07-16 | remove the need to supply SceneObjectGroup.GroupResize() with a localId. | Justin Clark-Casey (justincc) | 3 | -132/+133 |
2011-07-16 | Add very basic test for resizing a scene object with one prim | Justin Clark-Casey (justincc) | 2 | -1/+69 |
2011-07-16 | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -35/+36 |
2011-07-16 | If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri... | Justin Clark-Casey (justincc) | 1 | -2/+8 |
2011-07-16 | Fix physics proxy regeneration when a mesh with more than one submesh is resized | Justin Clark-Casey (justincc) | 4 | -2/+25 |
2011-07-16 | use constants in llGetObjectDetails() rather than magic numbers | Justin Clark-Casey (justincc) | 1 | -22/+21 |