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2008-01-20Graceful failure of teleport to unavailable regions might actually work now.Brian McBee4-10/+34
I blame all bugs on the age of my brain cells.
2008-01-20Check if remote simulator is up before attempting teleport. Teleport to a ↵Brian McBee5-27/+72
remote region should now fail gracefully if remote simulator is down.
2008-01-20Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. ↵Tedd Hansen1-0/+2
(Someone please fix! :)) Lets see if it works every time or just some ;)
2008-01-20* Found and fixed a situation where a neighbor region would come up send a ↵Teravus Ovares1-2/+6
notice and would be tagged as 'too far away' when it was right next door.
2008-01-19* Announcing the alternative prim early adoption program.. Adding regular ↵Teravus Ovares2-5/+90
spheres to the physical prim mix. * Be advised.. these are not ellipsoids.. these are spheres.
2008-01-19Most is back in its original state :) Hope I didn't break anything... *looks ↵Tedd Hansen2-14/+8
innocent*
2008-01-19That didn't work -- added more debuggingTedd Hansen1-19/+8
2008-01-19That didn't work, trying with TableAdapter.FillSchema(DataSet, ↵Tedd Hansen1-4/+26
SchemaType.Source)
2008-01-19Removed mega-debugging.Tedd Hansen1-26/+7
Possibly solved startup crash. Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit
2008-01-19removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen4-27/+19
2008-01-19More debuggingTedd Hansen2-10/+8
2008-01-19Added exception handler to LandManager IncomingLandObjectFromStorageTedd Hansen1-2/+13
2008-01-19Getting closer to that crash .. :)Tedd Hansen1-1/+6
2008-01-19More debuggingTedd Hansen3-0/+16
2008-01-19checking return code may make failed teleports fail more gracefully.Brian McBee2-17/+24
2008-01-19More debugging in hunt for that random startup crashTedd Hansen1-0/+4
2008-01-19one more try before I leaveTedd Hansen1-6/+6
2008-01-19"compile before commit, AND check compile result" - forgot a ;Tedd Hansen1-1/+1
2008-01-19Still hunting, added debug outputTedd Hansen2-4/+11
2008-01-19Still looking for that startup crash bug. Added some exception handling in ↵Tedd Hansen1-52/+59
prim object load.
2008-01-19* Potential fix to the 'can't run a script anymore bug'Teravus Ovares1-6/+7
2008-01-18Added block for scenario: global exception handler called in loop when ↵Tedd Hansen2-5/+10
exception happens inside global exception handler Added InnerException to output
2008-01-18* Return of the avatar wobble.Teravus Ovares1-35/+43
2008-01-18Why don't you try compiling before you commit?Tedd Hansen1-2/+2
No, I don't need to. I'm good, my code never fails!
2008-01-18Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen1-8/+8
2008-01-18Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ↵Tedd Hansen1-8/+12
can get rid of that annoying startup crash...
2008-01-18* Physics update to perhaps help people who have capsules that have capsizedTeravus Ovares1-1/+1
2008-01-18On reflection, HasGroupChanged is more appropriateJustin Clarke Casey3-15/+15
2008-01-18Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey3-13/+17
2008-01-18* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, ↵lbsa712-18/+21
hence always retuning false on GenericObjectPermission.
2008-01-18* Friction reduction update. Teravus Ovares1-3/+3
* It's a known fact that the greater the friction the more computationally intensive a physics simulation with it is....
2008-01-18* ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares3-27/+44
* Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps * Fixed a few things * Tweaked some more * Played with gravity (-9.8m/s)
2008-01-17parametrize like clauses for avatar pickerSean Dague1-18/+23
2008-01-17Added data structure to be passed through event execution queue so that ↵Tedd Hansen9-47/+85
events can use llDetect*-commands to find information about event.
2008-01-17* Added llApplyImpulse in the global frame. The object must be physical ↵Teravus Ovares4-1/+72
before this'll do anything. Be careful with this function as it's easy to loose prim.
2008-01-17* added ForEachPart helperlbsa711-2/+16
* added SetOwnerId that... sets.. OwnerId... on all parts.
2008-01-17* Added and implemented the LSL changed event.Teravus Ovares5-6/+81
* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example * You can use this to trigger actions in your script if someone sits on your object_rez * You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
2008-01-16* Fixed standing up so that you're at the new position of the prim if you ↵Teravus Ovares1-3/+6
move the prim and then stand up! * Enter llSetPos elevators and conveyors n' stuff.!
2008-01-16* More prim inventory synchronizationJustin Clarke Casey2-30/+36
* Remove some mysql verbosity
2008-01-16Added (experimental) terrain elevate command to allow whole terrain to be ↵Tedd Hansen2-0/+33
elevated with positive or negative values
2008-01-16* Fix mantis 345 - it is now possible to duplicate prims directly in the ↵Justin Clarke Casey5-112/+179
region again without breakage * This includes their inventories * Also, this revision properly synchronizes prim inventory crud.
2008-01-16* Fixed a packet counting issue that I introducedTeravus Ovares3-30/+36
* Fixed a bunch of goofy math for calculating the sim stats counters * Made most of the sim stats counters additive so it's easy to change the sim stats interval * Changed the sim stats send interval to 3 seconds
2008-01-16* Store task inventory when an object is taken into agent inventoryJustin Clarke Casey10-163/+291
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact. * As for earlier, at this stage only scripts can be placed in inventory * This isn't an efficient implementation, a better one will probably need to come along soonish
2008-01-16First part of changing prim's permission flags to use the correct enum ↵MW3-59/+53
(libsl PermissionMask)
2008-01-16* Slowed down the sim stats update to once every 5 seconds because the ↵Teravus Ovares2-24/+29
network accounting required it... with it being the lowest updated stat. * Time dilation is off now.. because it's the additive of the 0.91 * 10 (adds a second) / 5( the number of seconds since the last update) which results in 0.41td as common * Slowing down the network accounting update will probably fix the red issue.
2008-01-16* added missing using clauselbsa711-0/+1
2008-01-16* fixed a race condition where several UDP-generated threads would collide ↵lbsa711-19/+18
on accessing AckList * introduced __TryGetValue__ (learn to love it!) instead of ugly ifs and catch
2008-01-16* Reverted bugfx that really should go into separate commitlbsa711-18/+19
2008-01-16* More work on getting the database framework to actually worklbsa717-34/+33
2008-01-16* Fix for: http://opensimulator.org/mantis/view.php?id=358Teravus Ovares1-2/+13