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2008-04-09check in an OSUUID wrapper as potential replacementSean Dague1-0/+85
for LLUUID in most of our code. Like LLUUID, this is basically just a box type on the .NET Guid.
2008-04-09checking in a chunk of work because I think I'm tacklingSean Dague1-1/+1
the UUID issue
2008-04-09oops, broke compile. This fixes itSean Dague1-1/+1
2008-04-09match file to classnameSean Dague1-0/+0
2008-04-09changing around types a bit to make stuff more readable for Sean Dague5-46/+48
me.
2008-04-09NHibernate Inventory getting close, except for some of the Sean Dague4-8/+12
complex folder queries.
2008-04-09add a sample script for migrating from old inventorySean Dague1-0/+39
2008-04-08fix up Inventory hbm definitions to work. Adding indexes in Sean Dague2-7/+6
NHibernate is quite nice (though there will still need to be a db creator bit carved out later).
2008-04-08add comment for version field based on what Teravus said :)Sean Dague1-1/+3
2008-04-08move the mappings to .hbm.xml so NHibernate actuallySean Dague2-0/+0
sees them
2008-04-08added the folder mappingsSean Dague1-0/+14
2008-04-08further refactor and rename of InventoryFolderBase propertiesSean Dague12-45/+45
to reflect what they really are.
2008-04-08added migration script for SqliteAssetsSean Dague1-0/+5
2008-04-08added Readme for migrationsSean Dague1-0/+3
2008-04-08* Minor: Show summary count of connected agents in 'show users' region ↵Justin Clarke Casey1-1/+7
console output
2008-04-08* Adjust some inventory lookup failure messages to reduce confusion as to ↵Justin Clarke Casey1-5/+7
what just went wrong
2008-04-08* Following A_Biondi's suggestion, going to try returning a version number ↵Justin Clarke Casey1-1/+1
of 1 instead of 0 for the folder requested in a InventoryDescendentsPacket * Can't hurt - it doesn't appear to cause any problems in a quick test.
2008-04-08* Update code to use patched libsecondlife.dll which removes the problem ↵Justin Clarke Casey3-12/+3
where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
2008-04-08LLUUID mapper actually appears to work now withSean Dague4-13/+13
NHibernate for Assets.
2008-04-08* Added stretchable ellipsoid support with configurable LOD. It's actually ↵Teravus Ovares2-60/+168
a split facet icosahedral geodesic sphere that's scaled. * In other words, you can stretch spheres into oblong shapes now and watch them roll around like a football would. * Still can't cut, twist or profile cut spheres yet.
2008-04-08added mapping for InventoryItemBaseSean Dague1-0/+20
2008-04-08attempt to introduce custom LLUUIDString type forSean Dague2-1/+79
NHibernate
2008-04-08* Adds poor support for ellipsis in the Meshmerizer. This will get better.. ↵Teravus Ovares2-2/+113
notice the huge nasty facets! Regular spheres still work as they did.
2008-04-07refactor of InventoryCollection for good measureSean Dague1-7/+34
2008-04-07more refactoring, this time on InventoryFolderBaseSean Dague20-294/+348
* wrap attributes in properties * clean up names a little bit * clean up name styles
2008-04-07Refactor InventoryItemBase to do the following:Sean Dague16-324/+443
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
2008-04-07needed to add 4 characters to support the dashesSean Dague1-1/+1
2008-04-07* Updated ODE.NET bindings to the ODE library.Teravus Ovares1-11/+15
* Fixed some Tapers with Cylinders in the Meshmerizer
2008-04-07* Objects which have their name or description changed while within ↵Justin Clarke Casey1-40/+59
inventory will now retain those details when rezzed to a scene
2008-04-07remove the debug files, these must have been added by accidentSean Dague2-43/+0
2008-04-07* Preserve original creator's name when an object is givenJustin Clarke Casey1-2/+2
2008-04-07break out the 5 classes that were Sean Dague5-197/+333
InventoryItemBase into seperate .cs files 1 per class
2008-04-07added swag #1 on Inventory NHibernate implementation. ThereSean Dague1-0/+383
is no hbm.xml mapping yet, so this isn't going to do anything, plus I'm sure I didn't get the list interfaces right. However it now compiles, so worth getting into the tree.
2008-04-07fix bad indentationSean Dague1-1/+1
2008-04-07* Nasty hack to reduce the incidence of spurious exceptions where a user ↵Justin Clarke Casey3-5/+22
deletes a newly rezzed object before the persistence thread gets to it from its queue. * This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
2008-04-07* Minor: log message correctionJustin Clarke Casey1-1/+1
2008-04-07* Okay you can put down your pitchforks - this patch should fix rezzing of ↵Justin Clarke Casey3-54/+53
items (with inventory) on Windows * Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation * Also, an xml exception no longer crahes the client session * Leaving in debugging lines in case there are further problems * Not yet tested on Linux, though I'm just about to.
2008-04-07add some error messages for abuse of our IInventoryData interfaceSean Dague1-6/+18
(i.e. using add to update, or update to add).
2008-04-07Update svn properties.Jeff Ames6-1065/+1065
2008-04-07Thank you kindly Diva & KMeisthax for adding the beginningsCharles Krinke6-0/+1065
of search capability to OpenSim in the form of a configurable module.
2008-04-07* I XmlIgnored the TaskInventory Property as a temporary measure. Taking ↵Teravus Ovares2-1/+2
things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
2008-04-07Remove some dead code.Jeff Ames1-13/+0
2008-04-07* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey6-12/+349
item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
2008-04-06Update svn properties.Jeff Ames8-593/+593
2008-04-06* Whoops, forgot to include all the new terrain file loaders and things.Adam Frisby8-0/+593
* Added MapImageModule for handling world-map * Added new DefaultTerrainGenerator.cs * Added BMP loader * Added GIF loader * Added PNG loader * Added TIFF loader
2008-04-06* Various terrain engine fixesAdam Frisby9-89/+231
* Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
2008-04-06* Fixed up some documentationTeravus Ovares2-13/+13
* Should help the sinking feeling when new avatar arrive in the scene.
2008-04-06* Implemented AgentPause and AgentResume. AgentPause extends the timeout ↵Teravus Ovares1-7/+22
for a client at the server by 3x. AgentResume restores the timeout to the normal amount. * The linden client still doesn't like it when you have an image select box open for more then 100 or so seconds.
2008-04-05* Lowered the default throttle settings. They were way too high at 1.5MB/s! Teravus Ovares1-8/+8
* This will definitely help the missing prim problem (probably eliminate it entirely)! * This will help the broken up land block problem (probably eliminate it entirely)! * Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
2008-04-05* The simulator now checks the parcel at the position that you get put by ↵Teravus Ovares1-0/+10
the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point. * Currently the grid server sticks you at 128x128x128.. so that means it'll use whatever parcel is at that location to get this information. This allows greater customization of where people log-into and teleport-to if done right.