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2009-11-08remove the debug stuffMelanie1-1/+0
2009-11-08test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWYMelanie1-0/+1
2009-11-08Patch from Snoopy2. Fixes Mantis #4342Melanie3-8/+44
fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
2009-11-06Reintroduce AssetBase's old behavior. A Parameterless constructor is requiredMelanie1-0/+10
for .NET serialization and removing it breaks the OpenSim asset server protocol.
2009-11-06Fixing the build breakJohn Hurliman1-2/+1
2009-11-05* Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per ↵John Hurliman1-7/+11
packet. This is a limitation of LLUDP, nothing we can really do about it * Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman31-122/+105
unknown asset type, and log an error if it ever does happen
2009-11-05Applying #4332, optional packet statistics loggingJohn Hurliman3-0/+215
2009-11-05add unit test for iar & escapingJustin Clark-Casey (justincc)3-4/+117
2009-11-05minor test var name tweakJustin Clark-Casey (justincc)1-7/+7
2009-11-05* Escape / character when saving items and folders in an iar so that the ↵Justin Clark-Casey (justincc)2-2/+18
loader doesn't barf
2009-11-05Change the permissions module to use the friend list cache already in theMelanie3-2/+29
friends module instead of requesting the entire friends list over the network each time a prim is touched.
2009-11-05Remove a spammy debug message from friends list check in the perms module.Melanie1-20/+2
Replace the integer compares with proper bitflags checking from libOMV. Friends rights are now functional.
2009-11-05Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie10-3/+71
Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
2009-11-04Separate folder and item limit for UDP inventory packets. Folder limit isMelanie1-4/+5
now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets.
2009-11-04Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman1-1/+1
2009-11-04Removing EntityBase.RotationJohn Hurliman4-16/+23
2009-11-04Refine oversized packet handling as per jhurliman. Reallocate the buffer toMelanie1-4/+7
actual packet size only for oversized packets.
2009-11-04Add some length to the backet buffer for packet sending so oversizeMelanie1-1/+1
inventory packets don't make us barf
2009-11-04minor: remove some mono compiler warningsJustin Clark-Casey (justincc)3-13/+13
2009-11-04Add an overload to OutPacket as per jhurliman. Switch hacky workaroundMelanie1-5/+15
for InventoryDescendents to the proper way
2009-11-04Bounce the pacjet items limit back up to 6Melanie1-1/+1
2009-11-04Prevent autosplitting of inventory descendents packets. Also reduces theMelanie1-1/+4
number of items per packet to 5 to prevent asserts
2009-11-04Correctly set the totall number of descendents in inventory retrievalMelanie1-3/+4
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie12-161/+112
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-03Remove parallel loading from XEngine, but retain the new design whereMelanie1-8/+19
all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.
2009-11-03minor: remove a few mono compiler warningsJustin Clark-Casey (justincc)2-4/+4
2009-11-03minor: remove some mono compiler warningsJustin Clark-Casey (justincc)3-17/+17
2009-11-03Fixed a couple of NREs in corner cases.Diva Canto1-0/+6
2009-11-02Delete depricated extrusion methods and redirect to universal extrude method.dahlia1-833/+10
Sync with PrimMesher.cs r47 on forge.
2009-11-02Another race condition fix in SceneObjectGroupJohn Hurliman1-7/+11
2009-11-02Removing Console.WriteLine()s that were brought in with the revertJohn Hurliman1-2/+0
2009-11-02Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman1-56/+53
2009-11-02Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman8-36/+26
2009-11-02Reverting the memory leak patch for MySQL. Problems have been reported with ↵John Hurliman15-878/+917
the grid server after running for several hours
2009-11-02Fix an invalid argument exception in the remote admin module when.Melanie1-1/+1
Patch from CasperW
2009-11-02* Committing missing file from last commit.Adam Frisby1-0/+13
2009-11-02* Implemented some tweaks to monitoring module.Adam Frisby4-1/+98
* Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
2009-11-01* Implements new 'Monitoring' system for reporting performance.Adam Frisby14-8/+471
* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming.
2009-10-31Patch + minor formatting fixes.Diva Canto2-4/+4
2009-10-31http://opensimulator.org/mantis/view.php?id=4337Douglas R. Miles2-2/+6
2009-10-30* Remove the locklessqueue tests since I guess I didn't understand what it ↵Teravus Ovares (Dan Olivares)1-147/+0
was when I wrote the test.
2009-10-30* Add LocklessQueueTests. One Test is commented out because it fails. ↵Teravus Ovares (Dan Olivares)2-31/+148
It should probably work.. but I'm awaiting clarification.
2009-10-30* Adding Tests for OpenSim.Framework.Cache. Some test cases disabled until ↵Teravus Ovares (Dan Olivares)1-0/+75
mantis resolutions.
2009-10-30Make the default and max RTO configurable int he linden client stackMelanie2-5/+19
2009-10-30* Another ACL TestTeravus Ovares (Dan Olivares)1-1/+58
2009-10-30* Moving A test from the OpenSim.Framework.ACL object to the ↵Teravus Ovares (Dan Olivares)1-0/+41
OpenSim.Framework.Tests assembly. Fixing the test.
2009-10-30Fixed a regression in SendAvatarGroupsReply()John Hurliman1-2/+2
2009-10-30Convert the AvatarGroupsReply message to the event queue.Melanie1-26/+39
2009-10-30Add a using for OSD to the client viewMelanie1-0/+1