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2011-04-05Make the "All Estates" option work from the client (this makes chosen ↵Justin Clark-Casey (justincc)11-12/+268
changes to all the estates that the user owns). This applies to adding/removing estate users, groups, managers and bans. This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420 Thanks very much, Snoopy!
2011-04-03Implement rezzing coalesced objectsMelanie1-11/+0
2011-04-03Implement rezzing coalesced objectsMelanie1-105/+172
2011-04-03Implement taking of coalesced objects.Melanie3-198/+274
WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not.
2011-04-03Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie1-0/+4
2011-04-02Comment out some startup logging lines to make up for the one I added ↵Justin Clark-Casey (justincc)7-36/+4
earlier on. Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
2011-04-02If land is not group owned (group ID is always UUID.Zero) then don't check ↵Justin Clark-Casey (justincc)1-2/+0
if a prim should be added to the group count
2011-04-02add test for removing group owned objectsJustin Clark-Casey (justincc)1-0/+32
2011-04-02add test for adding group object, factor out initial zero counts testJustin Clark-Casey (justincc)1-7/+45
2011-04-02add remove others object prim count testJustin Clark-Casey (justincc)1-0/+23
2011-04-02refactor: rename m_dummyUserId to m_otherUserIdJustin Clark-Casey (justincc)1-9/+9
2011-04-02If the land has no group ownership (it is UUID.Zero) then don't put prims in ↵Justin Clark-Casey (justincc)2-2/+23
the group count when they are also not group owned. Also adds simple test for others owned count when an object is added
2011-04-01A stab at making CHANGED_OWNER workMelanie2-22/+12
2011-03-31check threat configuration for LSL print()dahlia1-1/+6
2011-03-31implement LSL "print()" API functiondahlia3-1/+13
2011-04-01When asked to join region to existing estate, make first estate name the ↵Justin Clark-Casey (justincc)1-5/+2
default instead of None
2011-04-01Make default answer for 'do you wish to join region to an existing estate' ↵Justin Clark-Casey (justincc)1-1/+1
yes instead of no.
2011-04-01Log which address and port the UDP listener is configured for. This will ↵Justin Clark-Casey (justincc)1-0/+4
match that given for InternalAddress in the config (e.g. 0.0.0.0) Can't obtain actually bound address until the UDP socket is used for the first time.
2011-03-31If the prim count gets an object with invalid bounds, don't try to count it.Justin Clark-Casey (justincc)2-3/+8
This appears to be the more probable explanation for some failures seen. Either we're counting attachments which are temporarily out of bounds (shouldn't be due to the IsAttachment) check or we're counting scene objects which have out of bounds co-ordinates (seems more likely)
2011-03-31suspend check that IAR control file is loaded for nowJustin Clark-Casey (justincc)1-1/+6
I was mistaken - some previous opensim versions don't save this file first. Will have to bump iar version number and only check iars after the bump
2011-03-31Remove unused RegionInfo.getInternalEndPointPort() in favour of ↵Justin Clark-Casey (justincc)1-6/+1
RegionInfo.InternalEndPoint.Port
2011-03-31Put in temporary logging message to find out if scene objects are requesting ↵Justin Clark-Casey (justincc)1-4/+5
land objects for co-ordinates outside the region
2011-03-31remove some mono compiler warningsJustin Clark-Casey (justincc)6-10/+8
2011-03-31Remove unused Datastore parameter from RegionInfo (legacy from early 2008)Justin Clark-Casey (justincc)3-14/+0
2011-03-30When a new parcel is created, make sure the prim counts are updated.Justin Clark-Casey (justincc)1-2/+2
This is done by tainting the counts where appropriate
2011-03-30(re)implement selected prim count.Justin Clark-Casey (justincc)4-26/+74
This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
2011-03-29disable prim count debug logging temporarilyJustin Clark-Casey (justincc)2-34/+36
2011-03-28Improvement over 2 commits ago: make the hyperlink check understand port 80.Diva Canto1-4/+29
2011-03-28Added code to load a terrain tile of tiff/jpg format. Previously it only ↵Diva Canto1-2/+13
worked for one single region.
2011-03-28Fix mantis #5413. WARNING: new config variable in section [GridService] of ↵Diva Canto2-1/+15
the simulators called Gatekeeper -- intended to have the URL of the grid's Gatekeeper service (so that it can be checked against). See ini.examples.
2011-03-26Rename some member fields to standard m_ OpenSim code conventionJustin Clark-Casey (justincc)1-8/+8
2011-03-26add header fileJustin Clark-Casey (justincc)1-1/+28
2011-03-26Add OpenSim.Server.Base reference in prebuild.xml. Initialize svc_checks ↵Justin Clark-Casey (justincc)1-1/+4
dictionary in WebkeyOrPasswordAuthenticationService, which was what was causing the load failure.
2011-03-26Removing hard-coded plugin loading in favour of direct class instantiationSignpostMarv Martin1-6/+5
2011-03-26Altering log feedbackSignpostMarv Martin2-14/+17
2011-03-26Fixing bug that occurs when using web login- the result was not checkedSignpostMarv Martin1-1/+1
2011-03-26Making combined auth service re-use the existing auth services instead of ↵SignpostMarv Martin1-21/+19
duplicating code Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26InfoFormat > DebugFormatSignpostMarv Martin1-1/+1
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26LLLoginHandlers now supports both password & web loginSignpostMarv Martin1-4/+15
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26Adding a combined auth service, allowing users to login with either web ↵SignpostMarv Martin1-0/+65
login or password Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26WebkeyAuthenticationService is now no longer a stub!SignpostMarv Martin1-5/+35
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26When an object is duplicated, add it to the full/local id SOG indexes as ↵Justin Clark-Casey (justincc)1-1/+29
well as Entities
2011-03-26add save of LLClientView I forgot from last commitJustin Clark-Casey (justincc)1-4/+2
2011-03-26move total parcel prim calculations into IPrimCounts instead of doing this ↵Justin Clark-Casey (justincc)3-1/+70
in LLClientView need to move selected prim counts from LandData/LMM still
2011-03-26When an object is duplicated, add the dupe to the uuid/local id indexes as ↵Justin Clark-Casey (justincc)2-1/+52
well as the basic entities list. Added a prim counts test to reinforce this - shift-copy was no incrementing prim count. This will sometime become a basic scene test. New code needs to be refactored so we just call SceneGraph.AddSceneObject(). This will happen in the near future. With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module). More work to do.
2011-03-26Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each ↵Justin Clark-Casey (justincc)1-5/+25
prim (e.g. a SOG with 3 prims would have the action executed three times). To do this, a new SceneObjectGroupsByFullID index in SceneGraph which just index's prims by their root part UUID, in order to avoid the inefficiency of filtering existing lists. Existing callers to SceneGraph.ForEachSOG() did not fail due to the multiple per SOG action executions - they were probably just much less efficient. Code suggests that no callers expected ForEachSOG() to execute actions on sog multiple times
2011-03-26refactor: rename SOG collections in SceneGraph to make it clearer that they ↵Justin Clark-Casey (justincc)1-30/+30
are indexing each part's UUID, not just the root part.
2011-03-26Add test for PCM taint. This currently fails due to unexpected behaviour of ↵Justin Clark-Casey (justincc)4-16/+201
SceneGraph.ForEachSOG(). This will be corrected soon. Also adds lots of temproarily debug logging
2011-03-25minor: make it clearer in the log where we're loading region config files ↵Justin Clark-Casey (justincc)2-17/+15
and not the regions themselves
2011-03-25in region web loader, print out url that config is being loaded from (this ↵Justin Clark-Casey (justincc)1-2/+2
wasn't being done anywhere).