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2007-11-27moved out nested class to it's own fileSean Dague2-15/+44
2007-11-27some variable renames to help me read the throttle codeSean Dague3-68/+68
2007-11-27Fixed bug, where the clients in a region weren't told to kill a user's ↵MW2-0/+12
avatar when that user teleported to a different region.
2007-11-27Remove unused function, one less warningSean Dague1-7/+0
2007-11-27Fixed an event in the events chain in inter-region communications.Teravus Ovares11-71/+293
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-26MainMap workaround. Map still does not fill in automatically, but one click ↵Brian McBee1-1/+9
on map should return a decent portion of it.
2007-11-26Attempt to handle MYSQL error fetching assetsBrian McBee1-10/+17
2007-11-26* Disabled primitive count updates on Parcels for the moment, until we can ↵Adam Frisby1-0/+4
move parcels into a module.
2007-11-26* Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares12-28/+230
working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
2007-11-25Added Region name to the terrain texture description that gets sent to the ↵Brian McBee1-0/+2
asset server
2007-11-25Added new configuration item to User Server: X and Y of region to send user ↵Brian McBee3-62/+138
to if their logon region is down. Known good region, sort of.
2007-11-25Rez new prims ON the ground, not halfway buried. Mantis 33.Brian McBee1-4/+10
2007-11-25* Added the ability to restart your individual sims from within them using ↵Teravus Ovares10-6/+334
the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
2007-11-25Ignore nullreferenceexception in removeclient. The avatar is already gone.Brian McBee1-0/+5
2007-11-25fixed order of map block requests to grid server. flipped map texture, as it ↵Brian McBee2-2/+17
was upside down.
2007-11-24* Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby8-13/+13
2007-11-24* Added some bounds checks to the sendLandUpdate packet to deal with agents ↵Adam Frisby1-4/+4
coming in from foreign regions. * Updated bounds-check of getLandObject to check for >= 256 rather than > 256.
2007-11-24* Changed reference to NullReferenceException to ↵Teravus Ovares1-1/+1
System.NullReferenceException for Linux
2007-11-24Test storing terrain texture to grid assetserver on startup. Needed for main ↵Brian McBee1-1/+14
map functionality.
2007-11-24* Added a way for the Region master user to kick individual users from their ↵Teravus Ovares7-21/+101
sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-24Make remoting errors because of missing adjacent regions a little more user ↵Brian McBee1-20/+36
and console friendly
2007-11-24* Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵Teravus Ovares6-18/+64
the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
2007-11-24*Shared Modules have feelings too! -- Shared Region Modules that are found ↵mingchen2-2/+10
in DLLs are now correctly loaded automagically.
2007-11-24* Added a nice 'The Region is going down.' message to the user when the sim ↵Teravus Ovares5-3/+60
owner issues 'shutdown' on the console.
2007-11-23*Fixed bug causing parcel prim counts to stop updating.mingchen1-0/+13
2007-11-23*Fixed bug that resulted in most land settings being sent to the client. ↵mingchen1-1/+1
Media settings/parcel name are now correctly sent.
2007-11-23* the export-map now takes 'CurrentOrFirst' Scene, not necessarily the ↵lbsa711-5/+4
CurrentScene (as that is not set initially, and hence the command was a bit unintuitive)
2007-11-23* Refactored NumPackets calculationlbsa711-20/+21
2007-11-23* added some functions for use in raytracing. They're kind of crappy now, ↵Teravus Ovares6-0/+224
so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
2007-11-23Fixed Terrain rescale commandBrian McBee1-1/+1
2007-11-22* Added more commentsTeravus Ovares2-7/+10
* Tweaked the esoteric throttler parameters again.
2007-11-22* Added another code path to skip the packet throttle queues when there's no ↵Teravus Ovares1-7/+73
need to queue the packet up.
2007-11-22* Quelled a Log format exception in the logging routines.Teravus Ovares3-7/+25
* Tweaked some esoteric throttle settings * Removed AgentThrottle from the unsupported packet list.
2007-11-22Created a client driven packet throttler. The sim now respects the client's ↵Teravus Ovares4-22/+437
network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising.
2007-11-22* removed erroneous commentslbsa711-3/+0
2007-11-22* Added code to capture the draw distance setting from the client.Teravus Ovares5-14/+114
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-21Fixed bug that can lead to infinitive loopsMW1-0/+6
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares14-11/+370
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-20fix for mantis #2 from Justin Casey (IBM)Sean Dague2-3/+12
2007-11-20patch for llDie from Kurt Taylor (IBM)Sean Dague1-1/+1
2007-11-20per chi11ken: adding check for out-of-bounds avatars in POSBrian McBee1-0/+18
2007-11-20New improved POS! With slippery avatars and extra calculations.Brian McBee1-0/+10
2007-11-20fixed potential reference invalidation and array out of bounds exception in ↵Jeff Ames1-2/+4
basicphysics
2007-11-20fixed array range out of bounds exception and reference invalidation under ↵Jeff Ames1-21/+26
load in POS
2007-11-20Reverting my POS changes. I need to think this through a bit more.Brian McBee1-14/+14
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in ↵Teravus Ovares11-352/+425
threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed.
2007-11-20POS physics. tweaking stair-climbing which broke with my last changeBrian McBee1-12/+14
2007-11-20POS physics: removed "stickiness" from avatars so they can slide along ↵Brian McBee1-10/+8
surfaces instead of sticking to them.
2007-11-20Turned on more verbosity to try to debug assetserver failuresBrian McBee1-2/+2
2007-11-19there is no real reason to write this value back to estate settings,Sean Dague1-1/+5
and it is the most often tickled part of this race condition.