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2008-01-07* Adding More to the MessageServer classes.Teravus Ovares6-0/+332
2008-01-06Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2-96/+137
2008-01-06Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2-205/+245
2008-01-06* A few more Message Server comms related updatesTeravus Ovares6-10/+95
2008-01-06Added code to gridserver to prevent new region from connecting at X,Y locatio...Brian McBee1-112/+128
2008-01-06* Added some userserver glue for communications with the message server Teravus Ovares6-75/+330
2008-01-06Set svn:eol-style.Jeff Ames2-277/+277
2008-01-06Factor out TaskInventoryItemJustin Clarke Casey4-83/+116
2008-01-06Prim inventory phase 4. Properly recover the prim folder ID from storage. S...Justin Clarke Casey3-31/+97
2008-01-05Persistent prim inventory phase 3. Now retrieving prim item data from persis...Justin Clarke Casey2-28/+77
2008-01-05* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...Teravus Ovares2-4/+7
2008-01-05* Re-enabling parcel prim count updates, as it doesn't cause errors on the co...Teravus Ovares1-2/+2
2008-01-05Dah, don't try and commit the primitems table if we're not running with prim ...Justin Clarke Casey1-1/+37
2008-01-05Fix for typo in updateInventoryItem in MSSQLInventoryData.cs (thanks Grumly!)Brian McBee1-1/+1
2008-01-05Only one queue is used for load/unload of scripts.Tedd Hansen2-20/+22
2008-01-05Prim inventory storage phase 2. Add a prim inventory script item to sqlite e...Justin Clarke Casey1-6/+129
2008-01-05Inventory subfolders working again in grid mode.Brian McBee1-56/+58
2008-01-05Removed ModuleName because its like that and thats the way it is (according t...Tedd Hansen4-11/+0
2008-01-05Implicit interface definitions (maybe Mono won't crash?)Tedd Hansen2-2/+2
2008-01-05Added ModuleName to /OpenSim/StartUp modules + debug messages during startupTedd Hansen4-9/+13
2008-01-05Added some comments + Ahlotta Debugging in startup sequenceTedd Hansen1-37/+69
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen10-418/+251
2008-01-05Added errorhandler+tip that grid server might not be running on grid registra...Tedd Hansen1-4/+12
2008-01-05* Applying jhurliman's LLSD login enablement patch.Teravus Ovares7-6/+437
2008-01-05* Added shell Messaging Server. Don't run the MessagingServer yet or you mig...Teravus Ovares1-0/+226
2008-01-05* Fixed a waste of resources in ODE. Possibly a cause of thread leak.Teravus Ovares1-2/+2
2008-01-05And another log-instead-of-crash... when creating user fails.Tedd Hansen1-3/+19
2008-01-05Log instead of crash on some specific unknown startup bug I'm gettingTedd Hansen1-8/+49
2008-01-04* possibly the least significant commit so far into 2008lbsa711-1/+1
2008-01-04*Added ability to skip any use of the console when configuring and assume def...mingchen12-20/+22
2008-01-04* Fixed situation where sometimes your avatar tries to land and gets 'put' 80...Teravus Ovares1-1/+8
2008-01-04* Added the ability for estate managers to use the magic secondlife blue card...Teravus Ovares7-33/+138
2008-01-04* Fixing a the time clock issue on Sim Restart messages. See Mantis 287Teravus Ovares1-2/+3
2008-01-03* Made covenant changes made in the estate tools persist across sim restarts.Teravus Ovares2-1/+7
2008-01-03Tweaked "show users" formatting, added user's IP address to display.Brian McBee2-7/+14
2008-01-03* changed form Debug to Verbose on Texture sendinglbsa711-1/+1
2008-01-03* Added removal of TextureSenders and UserTextureDownloadService on agent lea...lbsa713-5/+34
2008-01-03Set svn:eol-style.Jeff Ames2-232/+232
2008-01-03* Some work on TextureDownloadModulelbsa713-214/+236
2008-01-03* Added lock to Contains to avoid enumeration exceptionslbsa711-1/+4
2008-01-03Packet recycling has been temporarily disabled to avoid the performance probl...Johan Berntsson1-0/+5
2008-01-03Reduce maximum number of items in an inventory packet to approximate Linden s...Justin Clarke Casey1-3/+3
2008-01-03Fix mantis 280 - sim crashes when a prim is deleted.Justin Clarke Casey1-0/+1
2008-01-03I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...Johan Berntsson8-80/+77
2008-01-02Minor refactoring to expose PrimInventory from SceneObjectPartJustin Clarke Casey1-7/+15
2008-01-02* Added the ability for Region Owners to add and remove estate managers using...Teravus Ovares3-29/+142
2008-01-02Fixed buffer overrun bug in ZeroDecodeCommandJohan Berntsson1-2/+23
2008-01-02Full .dll-name in config option for ScriptEngine. Loading only scriptengine s...Tedd Hansen4-5/+8
2008-01-02* Fixed an issue where the PacketPool would ZeroDecodeCommand into a too smal...lbsa711-1/+2
2008-01-02* Did a bit of estate work. Added some fields to EstateSettings.xml for est...Teravus Ovares4-5/+349