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2012-02-23Fix preserving the animation state of a crossing seated avatarMelanie1-2/+10
2012-02-23Properly sequence updates of avatars and attachments so that we don'tMelanie2-0/+11
update attachments on child avatars or intermingle agent and attachment updates, which would render the root prim of huds invisible
2012-02-23Show avatars as sitting on proot prims only to avoid motion jitterMelanie1-5/+31
for passengers
2012-02-23Add a position parameter to region crossing of objects. This avoids theMelanie8-18/+25
potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high.
2012-02-23 fix the last fix. Regions are square but... Also remove the 0.5 offset in ↵UbitUmarov1-1/+3
map position. It was apparently needed to fix we having nsamples = size and not size + 1.
2012-02-23 fix my bug on ChODE terrain heightmap buildUbitUmarov1-3/+3
2012-02-23Add permission checks to scripted object movements, which didn't respect bansMelanie3-1/+59
and parcel settings until now. Add llSetRegionPos() function according to LL spec
2012-02-22Count agents for LSL instead of relying on SceneGraph to have the correctMelanie1-1/+7
value. Fixes a reported glitch.
2012-02-22Adjust sit target and the llSetLinkPrimitiveParams sit position hackMelanie2-16/+68
to match SL.
2012-02-22Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in ↵Justin Clark-Casey (justincc)1-8/+2
constructor and never subsequent set to null.
2012-02-21Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)1-0/+9
This is a valid check because the caller could supply an invalid uuid.
2012-02-21Fix:LINK_ROOT flag for llGetLinkName() by SinglePrimPixelTomsen1-1/+1
2012-02-21Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)2-30/+4
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller. Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21Revert "Fix:Cannot drag inventory from child prim into inventory ↵Justin Clark-Casey (justincc)1-8/+4
http://opensimulator.org/mantis/view.php?id=5569" This reverts commit 15ce73caca9ea6448e34b95d344cbbf5c9507f6d. As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569, I was going to fix this in a more general way.
2012-02-21Fix:Cannot drag inventory from child prim into inventory ↵PixelTomsen1-4/+8
http://opensimulator.org/mantis/view.php?id=5569
2012-02-21Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie1-4/+4
irreversible y-flip and holes in the map.
2012-02-21Also preserve angular velocity on crossing.Melanie1-0/+3
2012-02-21Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)1-0/+3
This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
2012-02-21Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)9-14/+51
2012-02-21Fix bug where NPCs would establish child agents on other neighbour regions ↵Justin Clark-Casey (justincc)1-15/+14
that had come up after the NPC was created.
2012-02-21Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)5-1001/+0
In over 4 years this never progressed beyond an unimplemented stub. This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
2012-02-20Amend to last commit: synchronize access to queues.Diva Canto1-2/+5
2012-02-20More improvements on agent position updates: if the target sims fail, ↵Diva Canto2-11/+16
blacklist them for 2 min, so that we don't keep doing remote calls that fail.
2012-02-20Make vehicles retain velocity when crossing between regions.Melanie1-0/+4
2012-02-20Add an override to make SOG.Velocity work as expectedMelanie1-0/+6
2012-02-19One more tweak related to the previous 2 commits.Diva Canto1-1/+3
2012-02-19Amend to last commit. This should have been committed too.Diva Canto1-1/+1
2012-02-19A few more tweaks on position updates and create child agents. Mono hates ↵Diva Canto3-11/+23
concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
2012-02-19Uncomment serializationMelanie1-3/+3
2012-02-19simplified vehicle fromXml. Use still comented on SceneObjectSerialized.csUbitUmarov1-77/+117
2012-02-19Vehicle XML serialization more complete. Inactived by coments in ↵UbitUmarov3-4/+260
SceneObjectSerializar.cs until proper testing
2012-02-19Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall1-6/+6
2012-02-19 moved vehicle from SOG to SOPUbitUmarov3-104/+79
2012-02-19Fix:Fly setting for Parcel dosen't work ↵PixelTomsen1-1/+2
http://opensimulator.org/mantis/view.php?id=5887 Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19Fix:OmegaX, OmegaY and OmegaZ not saved for child prims ↵PixelTomsen1-3/+3
http://opensimulator.org/mantis/view.php?id=5893 Signed-off-by: nebadon <michael@osgrid.org>
2012-02-18This should smooth movement in heteregeneous networks by a lot: cache the ↵Diva Canto2-2/+40
region by position instead of looking it up all the time -- this was being done during the main update loop!
2012-02-19minor fix to chODE terrain heighmap scaleUbitUmarov1-4/+4
2012-02-18 missing paramenters init plus some cleaningUbitUmarov1-91/+16
2012-02-18 added a EnUsCulture whatever that is..UbitUmarov1-4/+3
2012-02-18a bit less human readable xmlUbitUmarov1-25/+25
2012-02-18 added some ToXml2 to SOGVehicle ( unused untested )UbitUmarov1-1/+84
2012-02-18changed how vehicle data is stored and passed to physics. use unsafe in ↵UbitUmarov6-222/+522
serializer, tried to control m_dupeInProgress
2012-02-18 vehicle parameters do cross (i hope) on regions in same instance ( others ↵UbitUmarov2-13/+57
need xml)
2012-02-18 let SOG know about vehicles. Still needs serialization and applyphyscis on ↵UbitUmarov3-30/+541
deserialize, etc
2012-02-18Route logins according to Estate, Telehub and TeleportFlagsBlueWall1-2/+4
2012-02-18Propagate our teleport flags on loginsBlueWall3-3/+12
2012-02-18Report an error if the required native Windows ODE library can't be found.Justin Clark-Casey (justincc)1-1/+4
2012-02-18Fix a bug where changing shape parameters of a child prim in a linkset would ↵Justin Clark-Casey (justincc)1-2/+2
not persist. Resolves http://opensimulator.org/mantis/view.php?id=5819
2012-02-17Parcel sales support to SQLiteBlueWall2-1/+10
2012-02-18On Windows automatically load the correct native ODE library depending on ↵Justin Clark-Casey (justincc)4-5/+64
whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works.