Commit message (Collapse) | Author | Files | Lines | ||
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2012-02-11 | removed outdated coments. | UbitUmarov | 1 | -630/+0 | |
2012-02-11 | remove forgotten taints code | UbitUmarov | 1 | -32/+0 | |
2012-02-11 | scenepresence change! in standup() give avatar a physical actor after ↵ | UbitUmarov | 1 | -0/+10 | |
deciding the new position. This reduces a bit the odds of it being still coliding with object. | |||||
2012-02-11 | UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵ | UbitUmarov | 3 | -250/+378 | |
better time order with changes in prims. | |||||
2012-02-11 | vehicle changes done by simulation thread and not calling one | UbitUmarov | 2 | -132/+200 | |
2012-02-11 | changes to vehicle banking | UbitUmarov | 1 | -69/+23 | |
2012-02-11 | a bit better vertical attractor and banking | UbitUmarov | 1 | -12/+23 | |
2012-02-11 | Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵ | UbitUmarov | 5 | -33/+129 | |
textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem) | |||||
2012-02-11 | scale avatar push force with avatar density | UbitUmarov | 1 | -1/+2 | |
2012-02-10 | test on git | UbitUmarov | 4 | -0/+4 | |
2012-02-10 | Changes to vehicles code etc. Includes some debug aids to remove later. | UbitUmarov | 4 | -243/+145 | |
2012-02-10 | Fix: Unable to remove AV from friend list (sqldb-bug) ↵ | PixelTomsen | 2 | -8/+8 | |
http://opensimulator.org/mantis/view.php?id=3731 | |||||
2012-02-10 | When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵ | Justin Clark-Casey (justincc) | 6 | -11/+40 | |
permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651 | |||||
2012-02-09 | If NPCModule.CreateNPC() fails to create the required ScenePresence (which ↵ | Justin Clark-Casey (justincc) | 2 | -9/+8 | |
should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead. | |||||
2012-02-09 | Add NPC torture tests for 100, 1000 and 2000 create and delete NPC calls. | Justin Clark-Casey (justincc) | 1 | -0/+185 | |
2012-02-09 | minor: put in commented out logging statements for future reuse | Justin Clark-Casey (justincc) | 2 | -1/+10 | |
2012-02-08 | initial introdution of physics actor building control. | UbitUmarov | 5 | -11/+60 | |
2012-02-08 | Stop a scene object from attempting to link with itself (which results in an ↵ | Justin Clark-Casey (justincc) | 4 | -10/+54 | |
exception and constant complaints in v3 viewers). Aims to address http://opensimulator.org/mantis/view.php?id=5878 | |||||
2012-02-08 | first change in SOP. in AddPrimShape(..) give physics the world rotation and ↵ | UbitUmarov | 1 | -2/+4 | |
not local offset. Currently physics interface only knows about world frame | |||||
2012-02-08 | changes in physics manager, needed for UbitODE | UbitUmarov | 2 | -1/+28 | |
2012-02-08 | UbitODE plugin initial commit | UbitUmarov | 10 | -0/+11556 | |
2012-02-08 | Push more NPC stuff into threads | Melanie | 2 | -23/+40 | |
2012-02-07 | Make WebStats logging report consistently as WEB STATS MODULE instead of VC, ↵ | Justin Clark-Casey (justincc) | 1 | -6/+5 | |
VS and WEBSTATS | |||||
2012-02-07 | Add start GC memory and end GC memory to object stress test printouts. | Justin Clark-Casey (justincc) | 4 | -4/+22 | |
This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general). This means even the current stress tests take much more memory than they need, a problem that will have to be addressed. | |||||
2012-02-07 | Add url to logging if SynchronousRestFormsRequester.MakRequest() throws an ↵ | Justin Clark-Casey (justincc) | 9 | -103/+120 | |
exception in service connectors | |||||
2012-02-07 | Add TestAddTaskInventoryItem() | Justin Clark-Casey (justincc) | 2 | -4/+34 | |
2012-02-07 | Remove debug logging if physics actor is null in SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 1 | -5/+1 | |
This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor). | |||||
2012-02-07 | Add TestCompileAndStart100Scripts() torture test. | Justin Clark-Casey (justincc) | 2 | -1/+158 | |
2012-02-07 | Add a regression test to compile and start a script. Remove ↵ | Justin Clark-Casey (justincc) | 7 | -37/+137 | |
Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory. | |||||
2012-02-06 | Experimental. Expand Fire & Forget for NPC delete | Melanie | 1 | -7/+7 | |
2012-02-05 | Revert my two quick fixes for the lag issue and put in the real fix, which | Melanie | 1 | -1/+2 | |
is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that. | |||||
2012-02-05 | Revert "Remove checks on ban list expiry on every move. To be re-added on ↵ | Melanie | 1 | -4/+4 | |
parcel" This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56. | |||||
2012-02-05 | Revert "Check ban list for a particular parcel only when an avatar moves ↵ | Melanie | 2 | -17/+4 | |
into it." This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461. | |||||
2012-02-05 | Make configuration uniform | BlueWall | 1 | -3/+3 | |
Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini. | |||||
2012-02-05 | Check ban list for a particular parcel only when an avatar moves into it. | Melanie | 2 | -4/+17 | |
This restores functionality remove in the last commit without reintroducing the performance penalty. | |||||
2012-02-05 | Remove checks on ban list expiry on every move. To be re-added on parcel | Melanie | 1 | -4/+4 | |
boundary crossing only as soon as I'm properly awake. This should fix recent performance issues | |||||
2012-02-04 | Set PhysPrimMax default to 0 so ini files won't be overridden | BlueWall | 1 | -1/+1 | |
2012-02-04 | change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the | nebadon | 1 | -1/+1 | |
variable in OpenSim.ini and Regions.ini match | |||||
2012-02-04 | Make NonphysicalPrimMax setting work properly | BlueWall | 1 | -1/+1 | |
RegionInfo setting will override only if it is > 0 | |||||
2012-02-04 | Quiet the map module logging | BlueWall | 1 | -2/+2 | |
2012-02-04 | Add default value to TelehubObject | BlueWall | 1 | -0/+10 | |
2012-02-04 | Supply correct parameters to detailed authentication login fail message | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-02-04 | Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
eventually be used by llCastRay(), though OpenSim does not use these yet. | |||||
2012-02-04 | Correct RC_* LSL constants used by llCastRay(). | Justin Clark-Casey (justincc) | 1 | -12/+12 | |
Many thanks to WhiteStar for doing the research on this. | |||||
2012-02-04 | Add TestRegionSettingsDeserialize | Justin Clark-Casey (justincc) | 2 | -1/+135 | |
2012-02-04 | Only look for an uploaded transactional asset in Scene.UpdateTaskInventory ↵ | Justin Clark-Casey (justincc) | 3 | -22/+21 | |
if we have been passed a non-zero transaction ID. This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories. This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873 | |||||
2012-02-03 | Change SceneObjectSerializer to use common ↵ | Justin Clark-Casey (justincc) | 2 | -83/+57 | |
ExternalRepresentationUtils.ExecuteReadProcessors() methods. Adds ability to submit a customized exception message to match logging. | |||||
2012-02-03 | Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before ↵ | Dan Lake | 1 | -4/+7 | |
triggering events on a potentially null Scene | |||||
2012-02-03 | Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ↵ | Justin Clark-Casey (justincc) | 1 | -14/+16 | |
presence and population of m_avatars. This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated. Extending the lock is the easiest to understand solution rather than getting complicated with null checks. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872 | |||||
2012-02-03 | Fix: Covenant changed time not set ↵ | PixelTomsen | 13 | -17/+50 | |
http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com> |