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2011-11-05Don't rotate child prims, if only the root prim is rotated.nebadon1-2/+2
2011-11-05refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity ↵Justin Clark-Casey (justincc)1-12/+12
instead of individual components of a vector/quat
2011-11-05Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)4-14/+61
This is to partially address http://opensimulator.org/mantis/view.php?id=5769 We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger. By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>. However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent). Hopefully this can be addressed soon.
2011-11-05Replacing te linking code with the code from Avination. Link sets prims are nowMelanie2-36/+12
numbered properly even when sets are linked to sets.
2011-11-04Add comment for experimental effect of removing the Thread.Sleep(20) in ↵Justin Clark-Casey (justincc)2-1/+4
ODEPrim.changevelocity()
2011-11-04On standup, trigger the changed link script event after the avatar has been ↵Justin Clark-Casey (justincc)1-2/+3
fully changed. This was meant to help with the script in http://opensimulator.org/mantis/view.php?id=5772 but it doesn't work. Probably the event is fired before the physics actor has been set up again for the stood avatar. Fixing that would be much more complicated, but processing the event last of all seems like a good idea in any case.
2011-11-04Stop llPushObject() from causing problems by adding force via a taint rather ↵Justin Clark-Casey (justincc)1-2/+25
than directly. This isn't a perfect solution since there can be a race between the taint processing and taint setting, as force needs to be reset after processing. Needs careful locking in the future.
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake16-35/+35
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake23-154/+121
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
2011-11-03remove the pointless check of the face texture struct against null in ↵Justin Clark-Casey (justincc)1-3/+1
Bot.Objects_NewPrim()
2011-11-03actually remove the sleep from PhysicsBehaviour that I shifted to Bot a ↵Justin Clark-Casey (justincc)1-2/+0
couple of commits ago
2011-11-03Rename PhysicsBot => Bot since it doesn't just exercise physics anymoreJustin Clark-Casey (justincc)5-12/+12
2011-11-03Move one of the old physics sleeps out into the main bot loop, so leaving ↵Justin Clark-Casey (justincc)1-0/+2
out PhysicsBehaviour doesn't result in continuous other behaviours
2011-11-03Add click/grab behaviour to pCampbot, which gets bots to randomly click things.Justin Clark-Casey (justincc)5-8/+105
This can be specified on pCampbot.exe by using g in the list of behaviours for the new -behaviours,-b switch e.g. -b p,g to get both existing physics and grabbing behaviours. grabbing is primitive, it attempts grabs on random prims whether they're actually signalled as clickable or not. behaviour is currently primitive overall, behaviours are just executed in a list
2011-11-03Move PhysicsBehaviour into a spearate behaviours folderJustin Clark-Casey (justincc)3-3/+2
2011-11-03Separate out physics testing actions into a separate PhysicsBehaviour classJustin Clark-Casey (justincc)5-95/+221
2011-11-02Drop the CopyTo parameter from Int32.MaxValue to 4096. This is a buffer sizeMic Bowman1-1/+1
not a target size. Mono 2.10 appears to try to allocate the full buffer which immediately crashes. Tested on mono 2.6.7 and 2.10.5
2011-11-03Revert "fix CopyTo call that was breaking under mono 2.10"Melanie1-1/+1
This reverts commit d30971fdc243886b8fc614c7f869530db87e10f2.
2011-11-02fix CopyTo call that was breaking under mono 2.10Mic Bowman1-1/+1
2011-11-02Port the Avination offline messaging system to CoreMelanie4-23/+37
2011-11-02Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake11-92/+77
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on SOP consistently now. Also started working toward eliminating those calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule from outside SOP in favor of just setting properties on SOP and let SOP decide if an update should be scheduled. This consolidates the update policy within SOP and the client rather than everywhere that makes changes to SOP. Some places forget to call update while others call it multiple times, "just to be sure". UpdateFlag and Schedule*Update will both be made private shortly. UpdateFlag is intended to be transient and internal to SOP so it has been removed from XML serializer for SOPs.
2011-11-02Change default say distance to 20m from 30m, the same as on the big grid. ↵Justin Clark-Casey (justincc)2-2/+2
This is to improve the migration of scripts that expect a 20m say distance. If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini.
2011-11-02Get some hopefully more useful exception information when ↵Justin Clark-Casey (justincc)2-5/+8
OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules
2011-11-02Fix race condition that would sometimes send or save appearance for the ↵Justin Clark-Casey (justincc)2-9/+24
wrong avatar. In AvatarFactoryModule.HandleAppearanceUpdateTimer(), we loop through appearance save and send requests and dispatch via a FireAndForget thread. If there was more than one request in the save or send queue, then this led to a subtle race condition where the foreach loop would load in the next KeyValuePair before the thread was dispatched. This gave the thread the wrong avatar ID, leaving some avatar appearance cloudy since appearance data was never sent. This change loads the fields into local references so that this doesn't happen.
2011-11-02Catch any exceptions exiting the top of the robust console, as we already do ↵Justin Clark-Casey (justincc)1-1/+8
for the main simulator. This prevents issues such as transient mono console problems from crashing the server.
2011-11-02Restore the recursive calling of PRIM_LINK_TARGET because the version I madeMelanie1-327/+334
breaks LINK_SET et al.
2011-11-02Some positioning fixes from AVN trunkMelanie1-1/+42
2011-11-02Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenarioMelanie1-4/+3
2011-11-01Removed redundant SceneContents property from Scene. It's the same as ↵Dan Lake2-6/+1
SceneGraph property.
2011-11-01Part 2 of see_into_this_sim_from_neighbor configuration option removalDan Lake1-10/+7
2011-11-01Removed see_into_this_sim_from_neighbor configuration option.Dan Lake2-11/+1
2011-11-01Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)3-6/+23
2011-11-01Add "show status" command to pCambotJustin Clark-Casey (justincc)2-22/+45
2011-11-01Listen only for non SimShutdown Network.Disconnect firing so that we don't ↵Justin Clark-Casey (justincc)1-1/+7
quite the program before all bots have actually logged off.
2011-11-01get rid of unused m_verbose fieldJustin Clark-Casey (justincc)1-1/+0
2011-11-01stop recording the threads on which we happen to start bots. These are ↵Justin Clark-Casey (justincc)1-7/+5
pointless since they terminate quickly
2011-11-01Retain a reference to an action thread rather than starting an infinite loop ↵Justin Clark-Casey (justincc)1-8/+20
via a timer, so that we can actually abort the action thread on shutdown
2011-10-31Removed unused show commands from Scene.cs and SceneBase.cs. The show ↵Dan Lake3-48/+13
modules command in OpenSim.cs now shows both shared modules and region modules.
2011-10-31Make bots share a cache so that asset downloads attempts are only made once ↵Justin Clark-Casey (justincc)2-20/+24
instead of once for each bot
2011-10-31Remove OpenSim.TestSuiteJustin Clark-Casey (justincc)7-572/+9
Hasn't been touched since 2009 and wasn't more than another copy of pCampBot
2011-10-31Stop individual bots attempting to download the same asset more than onceJustin Clark-Casey (justincc)1-14/+36
2011-10-31Fix bot disconnectionJustin Clark-Casey (justincc)1-1/+1
2011-10-31Adding green dots to map response should be for root agents onlyDan Lake1-1/+1
2011-10-31adjust pCampbot so it starts up bots with the name format "<firstname> ↵Justin Clark-Casey (justincc)4-94/+89
<lastname>_<bot-number>" e.g. starting up two bots called "Ima Bot" will give them the names "Ima Bot_0" and "Ima Bot_1" This is necessary since bots with random names can no longer be created, as there's no easy way to turn off account authentication
2011-10-31Stop pCampbot from firing connected event twice, which results in double ↵Justin Clark-Casey (justincc)2-10/+11
counting.
2011-10-31Plug a security hole in the inventory serviceMelanie1-1/+2
2011-10-30Fix line endingsDan Lake1-23/+23
2011-10-30Experimental reorder of Heartbeat loop now simulates physics and sends ↵Dan Lake1-29/+27
updates to clients prior to sleep. Existing behavior was to sleep BEFORE sending updates. We found this patch reduced latency to clients by 1-2 heartbeat periods.
2011-10-29Remove the SyncRoot locking from Scene which was only being done around the ↵Justin Clark-Casey (justincc)3-32/+18
main physics loop and ScenePresence position and velocity setting This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this). BSCharacter was already tainting.
2011-10-29Add taint target velocity for ODECharacters as is already done for ↵Justin Clark-Casey (justincc)1-7/+12
ODECharacter position and position and velocity for ODEPrims. This is to help stop surprises if the velocity is set in the middle of physics calculations, though this probably isn't a huge problem. It's more for consistency and for the next step of removing some scene locks