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2008-06-11* Drop periodic stats logging back down to 60 minutes to reduce console spam. Justin Clarke Casey1-1/+1
* Please feel free to comment if the periodic logging is causing you problems in some way - I'm loathe to add yet another switch to OpenSim.ini but will if it proves necessary
2008-06-11Mantis 1370. Thanks lulurun for the patchJohan Berntsson1-2/+3
2008-06-11* Fix the string substitutions in the last commitJustin Clarke Casey1-1/+1
2008-06-11* From inspecting OSGrid WP logs, it appears one particular client is ↵Justin Clarke Casey1-3/+14
failing because they are giving an illegal initial position to ScenePresence.MakeRootAgent() * If we detected an illegal position (x, y outside region bounds or z < 0), then print out the illegal position and substitute an emergency <128, 128, 128> instead
2008-06-11* Add 'show info' command to all servers, which prints the directory in ↵Justin Clarke Casey1-2/+16
which the server was started * This is potentially useful if you're using screen on a region console without knowing where it was originally started from
2008-06-10* minor: Reduce statistic log snapshots to every 20 minutes to get more ↵Justin Clarke Casey1-1/+1
information
2008-06-10* minor: Report cache figures in rounded up KB instead of with decimal ↵Justin Clarke Casey1-4/+4
places in show stats * trade easier readability for pointless accuracy
2008-06-10* minor: Properly clear the pushed asset cache statistics where the ↵Justin Clarke Casey3-1/+21
clear-assets command is used on the region console * stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim
2008-06-10* If a server has statistics, print these out to the log every hour to get ↵Justin Clarke Casey2-1/+22
some idea of how these evolve * When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures
2008-06-10I'm going to need the Version property to manage Sean Dague1-0/+6
migrating from the old to the new system. Silly legacy code.
2008-06-10update of migration code to be more sane on versionSean Dague1-40/+37
tracking, and support sub types that we'll need for nhibernate.
2008-06-10Update svn properties.Jeff Ames1-51/+51
2008-06-10Mantis#1529. Thank you kindly, Grumly57 for a patch toCharles Krinke1-1/+2
xengine to: Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
2008-06-10* Add memory currently allocated to OpenSim to 'show stats' statisticsJustin Clarke Casey4-6/+59
* This is the GC.GetTotalMemory() method, which I'm guessing does not include memory used by the VM (hence the memory usage reported in top on linux would be much higher)
2008-06-10Mantis#1501. Thank you kindly, Nebadon, for a patch thatCharles Krinke1-1/+7
addresses the 'terrain fill 0' error.
2008-06-10Update svn properties. Formatting cleanup.Jeff Ames9-80/+63
2008-06-10* This completes ObjectDuplicateOnRay.Teravus Ovares3-50/+76
* In English, that means that Copy Selection works now, including Copy Centers and Copy Rotates.
2008-06-09actually create and populate the migrations table correctly.Sean Dague1-8/+25
2008-06-09migrations seem to not break anything at this point. Sean Dague1-12/+24
Tomorrow I'll start trying to integrate them into sqlite to see if this works right for table migration.
2008-06-09move Migration support into OpenSim.Data, because itSean Dague1-1/+1
really turned out to be small enough to not need it's own assembly
2008-06-09fill out some more migration facilitiesSean Dague1-19/+50
2008-06-09more work in progress migration code, still a while beforeSean Dague1-4/+94
this becomes useful
2008-06-09start in on the shell for a generic database versioning module. My Sean Dague1-0/+77
intent is to create an easier way to manage database table versions like the model used for ruby on rails migrations.
2008-06-09*Fixed bug that caused failure when System.Console.Readline returns null (no ↵mingchen2-6/+20
stdin) *Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name.
2008-06-09*Patched CreateItemsTable.sql (MSSQL). Patch by Kyle and Chris from G2.mingchen1-1/+1
2008-06-09Update svn properties. Formatting cleanup.Jeff Ames6-166/+168
2008-06-09Mantis#1469. Thank you kindly, Mikem for a patch that addresses:Charles Krinke2-0/+125
Currently LSL code such as below does not compile on OpenSim, but compiles fine in Second Life: list mylist = []; mylist += [1, 2, 3]; mylist += "four"; list newlist = mylist + 5.0; The problem is that the LSL_Types.list class does not have an operator for adding a string to a list. I am including a patch which implements adding a string, integer or float to a list. I am also including tests. The file LSL_TypesTestList.cs belongs in OpenSim/Tests/OpenSim/Region/ScriptEngine/Common/.
2008-06-08* Fixed it so you can do a lot more llDetected* methods in many additional ↵Teravus Ovares4-111/+317
situations and have it work. * script Collision reporting works now in DotNetEngine
2008-06-08* Added compiler pre-processor, #if SPAM to SensorRepeat... so if you ↵Teravus Ovares1-3/+12
really want to see, "[AsyncLSL]: GetSensorList missing localID" and SetSensorEvent, then you can #define SPAM
2008-06-08* Fixes llDetectedKey. Teravus Ovares1-53/+2
2008-06-08Added a "if(entity != null)" before the call to Charles Krinke1-1/+3
UpdateEntityMovement() to try to preclude the occaisional System.NullReferenceException in scene.
2008-06-08Mantis#1498. Thank you Melanie for an XEngine patch that addresses:Charles Krinke1-8/+15
The attatched patch makes the changed() event fire properly and lets scripts run properly. NOTE: All existing state files must be deleted: rm ScriptEngines/*/*.state
2008-06-08Mantis#1499. Thank you kindly, DMiles for a patch that:Charles Krinke1-77/+132
was incorrectly sending the command along with the args to the CommandDelegate help was getting lost on top of normal help & help was getting missed except in an exact match (and only returning the first)
2008-06-07Mantis#1496. Thank you kindly, Melanie for a patch that:Charles Krinke5-106/+283
Adds full implementation of all llDetected* functions for sensors, collisions and touches. Adds changed(CHANGED_REGION_RESTART) event to allow restarting of eye-candy functionality not currently persisted with the prim.
2008-06-07Mantis#1495. Thank you kindly, Kinoc for:Charles Krinke1-1/+93
0001495: [PATCH] Adds an API for for plugins to create new Console commands and Help
2008-06-07Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object ↵mingchen2-4/+9
reference not set to an instance of object' exception
2008-06-07Patch for mantis#1493: Several patches to xengine. Thanks Melanie!Adam Johnson4-53/+278
2008-06-07Mantis#1476. Thank you kindly, Melanie for a patch that:Charles Krinke1-1/+1
0001476: [PATCH] Allow larger script state files to be loaded The previous limitation on load file size was too small for larger script projects
2008-06-07Mantis#1475. Thank you kindly, Kinoc for a patch that:Charles Krinke2-222/+830
This patch brings the Yield Prolog in sync with the YP r669. Biggest item is support for functions asserta and assertz , providing dynamic databases.
2008-06-07*Fixing another object counting bugmingchen2-4/+4
2008-06-06*Made Object Counting correct with linked objects and turned the previously ↵mingchen2-14/+18
protected functions that only return object counts to public so it can be easily used by outside classes.
2008-06-06* llSetPrimitiveParams PRIM_FLEXIBLE is now supported.Teravus Ovares1-0/+1
2008-06-06* Added Light control from script in LLSetPrimitiveParams.Teravus Ovares2-2/+73
2008-06-06* Added a configuration option for allowing god script lsl methods.. such ↵Teravus Ovares1-19/+29
as llSetObjectPermMask. By default it's off.
2008-06-06revert 5028, as this approach to 1 nick per avatar isn't going to work, Sean Dague1-21/+8
however, I think I understand now how to make it work. I just don't want to have this broken for people this weekend.
2008-06-06experimental IRC changes, because it's friday, and I'm curious if thisSean Dague1-8/+21
will work.
2008-06-06* Adds semi broken PRIM_FLEXIBLE support for prim. It's semi-broken ↵Teravus Ovares1-5/+46
because it won't do the setting of the prim flexi from not-flexi, however, it'll tweak the parameters of an already existing flexi prim.
2008-06-06* How tall are you? Certainly not 127 meters!Teravus Ovares1-2/+9
2008-06-06* true and not true or - not true and not true and.Teravus Ovares1-1/+1
2008-06-06* This limits avatar to the heightfield height if they teleport or cross a ↵Teravus Ovares1-1/+6
border to a position below it. After teleporting, you can go under the terrain if you like as usual.