Commit message (Collapse) | Author | Files | Lines | ||
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2008-06-11 | * Drop periodic stats logging back down to 60 minutes to reduce console spam. | Justin Clarke Casey | 1 | -1/+1 | |
* Please feel free to comment if the periodic logging is causing you problems in some way - I'm loathe to add yet another switch to OpenSim.ini but will if it proves necessary | |||||
2008-06-11 | Mantis 1370. Thanks lulurun for the patch | Johan Berntsson | 1 | -2/+3 | |
2008-06-11 | * Fix the string substitutions in the last commit | Justin Clarke Casey | 1 | -1/+1 | |
2008-06-11 | * From inspecting OSGrid WP logs, it appears one particular client is ↵ | Justin Clarke Casey | 1 | -3/+14 | |
failing because they are giving an illegal initial position to ScenePresence.MakeRootAgent() * If we detected an illegal position (x, y outside region bounds or z < 0), then print out the illegal position and substitute an emergency <128, 128, 128> instead | |||||
2008-06-11 | * Add 'show info' command to all servers, which prints the directory in ↵ | Justin Clarke Casey | 1 | -2/+16 | |
which the server was started * This is potentially useful if you're using screen on a region console without knowing where it was originally started from | |||||
2008-06-10 | * minor: Reduce statistic log snapshots to every 20 minutes to get more ↵ | Justin Clarke Casey | 1 | -1/+1 | |
information | |||||
2008-06-10 | * minor: Report cache figures in rounded up KB instead of with decimal ↵ | Justin Clarke Casey | 1 | -4/+4 | |
places in show stats * trade easier readability for pointless accuracy | |||||
2008-06-10 | * minor: Properly clear the pushed asset cache statistics where the ↵ | Justin Clarke Casey | 3 | -1/+21 | |
clear-assets command is used on the region console * stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim | |||||
2008-06-10 | * If a server has statistics, print these out to the log every hour to get ↵ | Justin Clarke Casey | 2 | -1/+22 | |
some idea of how these evolve * When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures | |||||
2008-06-10 | I'm going to need the Version property to manage | Sean Dague | 1 | -0/+6 | |
migrating from the old to the new system. Silly legacy code. | |||||
2008-06-10 | update of migration code to be more sane on version | Sean Dague | 1 | -40/+37 | |
tracking, and support sub types that we'll need for nhibernate. | |||||
2008-06-10 | Update svn properties. | Jeff Ames | 1 | -51/+51 | |
2008-06-10 | Mantis#1529. Thank you kindly, Grumly57 for a patch to | Charles Krinke | 1 | -1/+2 | |
xengine to: Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name. | |||||
2008-06-10 | * Add memory currently allocated to OpenSim to 'show stats' statistics | Justin Clarke Casey | 4 | -6/+59 | |
* This is the GC.GetTotalMemory() method, which I'm guessing does not include memory used by the VM (hence the memory usage reported in top on linux would be much higher) | |||||
2008-06-10 | Mantis#1501. Thank you kindly, Nebadon, for a patch that | Charles Krinke | 1 | -1/+7 | |
addresses the 'terrain fill 0' error. | |||||
2008-06-10 | Update svn properties. Formatting cleanup. | Jeff Ames | 9 | -80/+63 | |
2008-06-10 | * This completes ObjectDuplicateOnRay. | Teravus Ovares | 3 | -50/+76 | |
* In English, that means that Copy Selection works now, including Copy Centers and Copy Rotates. | |||||
2008-06-09 | actually create and populate the migrations table correctly. | Sean Dague | 1 | -8/+25 | |
2008-06-09 | migrations seem to not break anything at this point. | Sean Dague | 1 | -12/+24 | |
Tomorrow I'll start trying to integrate them into sqlite to see if this works right for table migration. | |||||
2008-06-09 | move Migration support into OpenSim.Data, because it | Sean Dague | 1 | -1/+1 | |
really turned out to be small enough to not need it's own assembly | |||||
2008-06-09 | fill out some more migration facilities | Sean Dague | 1 | -19/+50 | |
2008-06-09 | more work in progress migration code, still a while before | Sean Dague | 1 | -4/+94 | |
this becomes useful | |||||
2008-06-09 | start in on the shell for a generic database versioning module. My | Sean Dague | 1 | -0/+77 | |
intent is to create an easier way to manage database table versions like the model used for ruby on rails migrations. | |||||
2008-06-09 | *Fixed bug that caused failure when System.Console.Readline returns null (no ↵ | mingchen | 2 | -6/+20 | |
stdin) *Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name. | |||||
2008-06-09 | *Patched CreateItemsTable.sql (MSSQL). Patch by Kyle and Chris from G2. | mingchen | 1 | -1/+1 | |
2008-06-09 | Update svn properties. Formatting cleanup. | Jeff Ames | 6 | -166/+168 | |
2008-06-09 | Mantis#1469. Thank you kindly, Mikem for a patch that addresses: | Charles Krinke | 2 | -0/+125 | |
Currently LSL code such as below does not compile on OpenSim, but compiles fine in Second Life: list mylist = []; mylist += [1, 2, 3]; mylist += "four"; list newlist = mylist + 5.0; The problem is that the LSL_Types.list class does not have an operator for adding a string to a list. I am including a patch which implements adding a string, integer or float to a list. I am also including tests. The file LSL_TypesTestList.cs belongs in OpenSim/Tests/OpenSim/Region/ScriptEngine/Common/. | |||||
2008-06-08 | * Fixed it so you can do a lot more llDetected* methods in many additional ↵ | Teravus Ovares | 4 | -111/+317 | |
situations and have it work. * script Collision reporting works now in DotNetEngine | |||||
2008-06-08 | * Added compiler pre-processor, #if SPAM to SensorRepeat... so if you ↵ | Teravus Ovares | 1 | -3/+12 | |
really want to see, "[AsyncLSL]: GetSensorList missing localID" and SetSensorEvent, then you can #define SPAM | |||||
2008-06-08 | * Fixes llDetectedKey. | Teravus Ovares | 1 | -53/+2 | |
2008-06-08 | Added a "if(entity != null)" before the call to | Charles Krinke | 1 | -1/+3 | |
UpdateEntityMovement() to try to preclude the occaisional System.NullReferenceException in scene. | |||||
2008-06-08 | Mantis#1498. Thank you Melanie for an XEngine patch that addresses: | Charles Krinke | 1 | -8/+15 | |
The attatched patch makes the changed() event fire properly and lets scripts run properly. NOTE: All existing state files must be deleted: rm ScriptEngines/*/*.state | |||||
2008-06-08 | Mantis#1499. Thank you kindly, DMiles for a patch that: | Charles Krinke | 1 | -77/+132 | |
was incorrectly sending the command along with the args to the CommandDelegate help was getting lost on top of normal help & help was getting missed except in an exact match (and only returning the first) | |||||
2008-06-07 | Mantis#1496. Thank you kindly, Melanie for a patch that: | Charles Krinke | 5 | -106/+283 | |
Adds full implementation of all llDetected* functions for sensors, collisions and touches. Adds changed(CHANGED_REGION_RESTART) event to allow restarting of eye-candy functionality not currently persisted with the prim. | |||||
2008-06-07 | Mantis#1495. Thank you kindly, Kinoc for: | Charles Krinke | 1 | -1/+93 | |
0001495: [PATCH] Adds an API for for plugins to create new Console commands and Help | |||||
2008-06-07 | Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object ↵ | mingchen | 2 | -4/+9 | |
reference not set to an instance of object' exception | |||||
2008-06-07 | Patch for mantis#1493: Several patches to xengine. Thanks Melanie! | Adam Johnson | 4 | -53/+278 | |
2008-06-07 | Mantis#1476. Thank you kindly, Melanie for a patch that: | Charles Krinke | 1 | -1/+1 | |
0001476: [PATCH] Allow larger script state files to be loaded The previous limitation on load file size was too small for larger script projects | |||||
2008-06-07 | Mantis#1475. Thank you kindly, Kinoc for a patch that: | Charles Krinke | 2 | -222/+830 | |
This patch brings the Yield Prolog in sync with the YP r669. Biggest item is support for functions asserta and assertz , providing dynamic databases. | |||||
2008-06-07 | *Fixing another object counting bug | mingchen | 2 | -4/+4 | |
2008-06-06 | *Made Object Counting correct with linked objects and turned the previously ↵ | mingchen | 2 | -14/+18 | |
protected functions that only return object counts to public so it can be easily used by outside classes. | |||||
2008-06-06 | * llSetPrimitiveParams PRIM_FLEXIBLE is now supported. | Teravus Ovares | 1 | -0/+1 | |
2008-06-06 | * Added Light control from script in LLSetPrimitiveParams. | Teravus Ovares | 2 | -2/+73 | |
2008-06-06 | * Added a configuration option for allowing god script lsl methods.. such ↵ | Teravus Ovares | 1 | -19/+29 | |
as llSetObjectPermMask. By default it's off. | |||||
2008-06-06 | revert 5028, as this approach to 1 nick per avatar isn't going to work, | Sean Dague | 1 | -21/+8 | |
however, I think I understand now how to make it work. I just don't want to have this broken for people this weekend. | |||||
2008-06-06 | experimental IRC changes, because it's friday, and I'm curious if this | Sean Dague | 1 | -8/+21 | |
will work. | |||||
2008-06-06 | * Adds semi broken PRIM_FLEXIBLE support for prim. It's semi-broken ↵ | Teravus Ovares | 1 | -5/+46 | |
because it won't do the setting of the prim flexi from not-flexi, however, it'll tweak the parameters of an already existing flexi prim. | |||||
2008-06-06 | * How tall are you? Certainly not 127 meters! | Teravus Ovares | 1 | -2/+9 | |
2008-06-06 | * true and not true or - not true and not true and. | Teravus Ovares | 1 | -1/+1 | |
2008-06-06 | * This limits avatar to the heightfield height if they teleport or cross a ↵ | Teravus Ovares | 1 | -1/+6 | |
border to a position below it. After teleporting, you can go under the terrain if you like as usual. |