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2009-06-01* Making silent logoff of old hung sessions for new connections default forArthur Valadares4-15/+7
StandAlone users. Not touching grid.
2009-06-01* Add simple original sog xml serialization testJustin Clarke Casey3-21/+22
2009-06-01* minor: change the name of one serialization method to match its counterpartJustin Clarke Casey4-7/+131
2009-06-01* Fix race condition in save oarJustin Clarke Casey5-32/+52
2009-06-01Fixed AvatarCreationModule (I think)MW1-1/+1
2009-06-01trying to get panda to be able to read the AvatarCreationModule MW1-544/+544
2009-06-01part 1 of trying to get panda to be able to read the AvatarCreationModule MW1-545/+545
2009-06-01Some changes to the AvatarCreationModule to reduce the number of database ↵MW1-69/+86
reads/writes. Still requires more work in this area.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames891-891/+891
LICENSE.txt.
2009-05-31reduce verbosity of sculpt map cache messages to reporting cache failures onlyDahlia Trimble1-2/+2
2009-05-31Thank you kindly, StrawberryFride for a patch that:Charles Krinke1-7/+50
Added in some key code to read properties from MSSQL for user profiles which fixes issues of users having trouble editing estate settings on a grid where estate managers are not god, and fixes the option of enabling grid god functionality on MSSQL grids. I have applied this to trunk only. I need someone else to examine and apply to 0.6.5-Post-Fixes, or give me some direction, please.
2009-05-31Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames22-104/+563
2009-05-31Update svn properties.Jeff Ames7-2376/+2376
2009-05-31* Adds MRM scripting commands, World.Objects.Create(Vector3 position) and ↵Adam Frisby2-0/+22
World.Objects.Create(Vector3 position, Quaternion rotation). These rez a 'default box' object at the specified coordinates, and return the associated IObject.
2009-05-31Fix IRCd init check for config sectionMike Mazur1-3/+3
The IRCStackModule used Nini.Config.ConfigCollection.Contains() to determine whether the "IRCd" section was present in the config. This ConfigCollection, however, stores an ArrayList of IConfig objects, not strings, so calling Contains("IRCd") always returns false since "IRCd" is a string, not an IConfig object.
2009-05-30Slashing trailing slashes.diva1-1/+1
https://lists.berlios.de/pipermail/opensim-dev/2009-May/006673.html
2009-05-30Forgot to add this to my last commit 2 days ago. Async in the HGBroker too.diva1-1/+1
2009-05-30Added option (on my default) to the clone avatar function so that the ↵MW3-123/+164
clothes and attachments that the target avatar is wearing, to begin with, are removed. So the end result isn't a merger of those clothes/attachments and the ones the template avatar is wearing. Added IPAddress ListenIPAddress property to BaseHttpServer so that the listening/binding IP can be set.
2009-05-30Made it so ( by default) the Clone avatar function, propagates the ↵MW1-21/+28
permissions on the cloned items. This needs further testing to make sure all permissions are set correctly.
2009-05-30a few small changes to AvatarCreationModuleMW1-14/+17
2009-05-30Added a AvatarCreationModule to the user server. This handles the "cloning" ↵MW3-0/+512
of a existing avatar's inventory to another avatar's inventory (the base method will also create the inventory for a new avatar if the avatar doesn't alreayd have any inventory). The code also sets the target avatar as wearing whatever the template avatar was wearing (including attachments). The idea is to allow the use of this to give new avatars a more interesting avatar (and inventory set) than the current default. I have include a console command that will clone the inventory from one existing user (template avatar) to another existing avatar (target avatar). The format of the command is : "clone avatar <templateAvatarFirstName> <templateAvatarLastName> <targetAvatarFirstName> <targetAvatarLastName>" (to use this console command on new accounts, the "create user" command will need to be used first) While the code was designed for hooking up to a remote call from a web interface, I have left the hookup code out of this commit, as I believe most use cases will want to handle it differently. Also added a "trusted handler" to the inventory server to allow the user server to create new folders in a user's inventory. All this is in the old UGAIM servers so will need porting to the new servers.
2009-05-30* Tweaks to /WHO listings.Adam Frisby1-9/+23
2009-05-30* You are likely to be eaten by a grue.Adam Frisby2-61/+162
* Enable with [IRCd] Enabled=true (will listen on port 6666).
2009-05-30* More TweaksAdam Frisby3-9/+44
2009-05-30* More IRCClientView fiddling. Now implements IClientAPI & IClientCore.Adam Frisby3-182/+245
2009-05-30* May partially implement a C# IRCd & IRCClientStack.Adam Frisby3-0/+1487
2009-05-29* Adds World.Audio.* to MRMAdam Frisby3-1/+48
* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
2009-05-29* Protip: When you click 'make public' in resharper, note to save before ↵Adam Frisby1-1/+1
committing.
2009-05-29* Implements Sound on Objects for IObject in MRMAdam Frisby3-1/+29
* Method: IObject.Sound.Play(UUID sound, double volume) * More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
2009-05-29* Allows standalone region users to skip the "You must wait 5 minutes to log ↵Arthur Valadares3-5/+28
again" message and allow the region to kick the old user and log the new one without reporting any failure. Default is still to show message and fail login
2009-05-29* Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on aArthur Valadares1-117/+117
non-existing ScenePresence avatar. Also removed trailing white spaces.
2009-05-29* refactor: little tweaks to trigger another buildJustin Clarke Casey1-4/+15
2009-05-29* refactor: Remove redundent prim id attribute on Scene.AddSceneObject()Justin Clarke Casey3-11/+5
2009-05-29* Add save xml2 serialization testJustin Clarke Casey3-5/+73
2009-05-29* minor: move common serialization test code into fixture setupJustin Clarke Casey1-6/+17
2009-05-29* Add xml2 load testJustin Clarke Casey3-5/+148
2009-05-29some clean up of sculpt map caching codeDahlia Trimble2-6/+5
remove a redundant debug message
2009-05-29reinstate a hopefully more robust experimental decoded sculpt map caching schemeDahlia Trimble3-12/+18
2009-05-29plumbing for future sculpt map cachingDahlia Trimble1-0/+12
2009-05-29disable sculpt map caching until a better method of avoiding asset requests ↵Dahlia Trimble3-10/+15
can be found
2009-05-29null test for texture assets when using cached sculpt mapDahlia Trimble1-2/+3
addresses mantis #3735
2009-05-29Experimental decoded sculpt map cachingDahlia Trimble3-20/+55
2009-05-29Making the delegate handlers async in async Get, to make things consistent. ↵diva2-3/+3
Them being synchronous in certain cases (asset in cache, for example) may account for slowness reported by folks in osgrid when they have the cache module on. Turns out that some of the provided handlers do non-trivial processing (the ones coming from J2KImage, for example), which means that the several asset requests that hit the cache end up being synchronous. The jury is still out on this.
2009-05-28Instrumenting GlynnTuckerCache to find out the hit rate.diva1-0/+29
2009-05-28* Tweak to aboveAdam Frisby1-1/+1
2009-05-28* Makes grid announcements more prominent.Adam Frisby1-1/+4
2009-05-28* Oops. Forgot Initialise needs tweaking between IRegionModule and ↵Adam Frisby1-0/+2
ISharedRegionModule.
2009-05-28* Converts recently added OGSRadmin to IRegionModule because I cant be arsed ↵Adam Frisby1-1/+17
figuring out Mono.Addins.
2009-05-28* Adds OGS RAdmin class. Adds primitive remote admin functions for ↵Adam Frisby1-0/+102
gridservers to perform on region servers. Used for grid-wide announcements, etc.
2009-05-28* May make the terrain flatten brush behave like Second Life(tm)'s client ↵Adam Frisby1-1/+5
expects. May break everything. You decide!