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2011-09-13In an object return message, send a null-terminated empty string in binary bu...Justin Clark-Casey (justincc)2-3/+43
2011-09-12eliminate redundant SP.m_regionInfo since it always has the scene.Justin Clark-Casey (justincc)1-8/+6
2011-09-12remove the unused SP.initializeScenePresence()Justin Clark-Casey (justincc)1-23/+2
2011-09-12stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)3-10/+7
2011-09-12minor: if the script engine fails to find a prim for a script, also print out...Justin Clark-Casey (justincc)2-1/+5
2011-09-12comment out some recent terrain texture loggingJustin Clark-Casey (justincc)2-5/+5
2011-09-12Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)4-175/+228
2011-09-12lock AvatarAppearance.m_attachments when we use itJustin Clark-Casey (justincc)1-33/+58
2011-09-12When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz5-44/+216
2011-09-12minor: put <remarks> tags around some method docJustin Clark-Casey (justincc)1-5/+6
2011-09-10lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)2-21/+24
2011-09-10Add extra log information when attachments fail validationJustin Clark-Casey (justincc)2-6/+20
2011-09-10reinstate the validation logging on teleport. A 'fail' of validation still d...Justin Clark-Casey (justincc)1-0/+2
2011-09-10Stop the UserManagementModule logging every user it adds for nowJustin Clark-Casey (justincc)1-3/+3
2011-09-09Delay loading scripts until the scene has finished loadingOren Hurvitz4-2/+32
2011-09-09Added a check to the CreateRegion method of the RemoteAdmin module that the s...Kevin Houlihan1-0/+13
2011-09-09llSetPrimitiveParams Prim type params precision errorsMicheil Merlin2-44/+90
2011-09-09Comment out the part of the load oar code that zeroes out prim sit target ori...Justin Clark-Casey (justincc)2-2/+8
2011-09-09Use a copy of the inventory items list to register users in the thread starte...Justin Clark-Casey (justincc)2-2/+8
2011-09-09Fix unit tests from RegionSettings commitJustin Clark-Casey (justincc)2-0/+8
2011-09-09Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)4-5/+43
2011-09-08Fix test failure. Oversight in setting up the tests themselves.Justin Clark-Casey (justincc)1-1/+2
2011-09-08Centralize module setup for NPC tests.Justin Clark-Casey (justincc)1-41/+21
2011-09-08Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)2-5/+17
2011-09-08Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)3-9/+90
2011-09-08Increase information in logging for UserAgentServiceConnector.Justin Clark-Casey (justincc)1-12/+12
2011-09-07When invoking any of the OSSL teleport functions, do it on a separate thread ...Justin Clark-Casey (justincc)1-6/+13
2011-09-07When a region is added to the HG Inventory Broker, also pass this through to ...Justin Clark-Casey (justincc)3-21/+41
2011-09-07First set of merge fixesTom11-585/+337
2011-09-06Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConne...Justin Clark-Casey (justincc)3-19/+33
2011-09-06Lock m_pendingObjects when calling GetPendingObjectsCount().Justin Clark-Casey (justincc)1-1/+2
2011-09-06Comment out SceneViewer.Reset() and stop calling from Close() since this is u...Justin Clark-Casey (justincc)1-16/+17
2011-09-06Comment out unused ISceneViewer.Reset() to reduce code complexityJustin Clark-Casey (justincc)1-1/+1
2011-09-06In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...Justin Clark-Casey (justincc)2-19/+51
2011-09-06refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...Justin Clark-Casey (justincc)1-14/+19
2011-09-06rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInvJustin Clark-Casey (justincc)1-3/+3
2011-09-06In SetAttachment, if the existing attachment has no asset id then carry on ra...Justin Clark-Casey (justincc)4-6/+43
2011-09-06Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)2-25/+2
2011-09-06get rid of the unused AttachmentsModule.ShowAttachInUserInventory()Justin Clark-Casey (justincc)1-28/+0
2011-09-06Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)3-10/+13
2011-09-05Try disabling the inconsistent attachment state check to see if this actually...Justin Clark-Casey (justincc)3-23/+27
2011-09-05Allow the HGInventoryBroker to set the UserManager when it instantiates a Rem...Justin Clark-Casey (justincc)2-3/+15
2011-09-04Now merging the core changes.Tom1-421/+444
2011-09-04Change of tactic. Reverting this to the careminster version, then i'll select...Tom1-635/+1117
2011-09-04I fucked up the merge for SOG, so reverting back to OpenSim Core's version...Tom1-1005/+255
2011-09-03Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)7-70/+154
2011-09-02Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)2-37/+37
2011-09-02Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...Justin Clark-Casey (justincc)1-2/+0
2011-09-02Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)2-5/+14
2011-09-02stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)3-30/+7