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2008-02-11* Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares5-23/+21
* Turned on see_into_this_sim_from_neighbor by default. * Fix Race Condition with parts being added to a group while the simulator is starting up.
2008-02-11* um, Prim crossings? Experimental.Teravus Ovares7-80/+157
* Backup your database just in case.
2008-02-10state_entry is now executed on state change.Tedd Hansen2-1/+18
2008-02-10We now support LSL stateTedd Hansen5-7/+9
2008-02-10The very beginnings of attachments (no detachments! :)Dalien Talbot7-15/+194
2008-02-10Bugfix to state command:Tedd Hansen1-2/+6
"state default;" rewrite to "state ("default");"
2008-02-10Bugfix on that last Quaternion/Vector patchTedd Hansen1-2/+2
2008-02-10Untested bugfix in state supportTedd Hansen1-4/+7
Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ Lets see what happens now... :)
2008-02-10Added support for function calls as values in LSL-specific <0,0,0> and ↵Tedd Hansen1-2/+2
<0,0,0,0> Quaternion and Vector
2008-02-10Implements llListStatistics() and a bunch-o-LSL_Types.list statistical ↵alondria3-4/+282
methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_*
2008-02-10* This updates adds locking capability. Thanks, lbsa71 for pointing out my ↵Teravus Ovares4-66/+49
bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything.
2008-02-10Removed some ScriptEngine config debugging.Tedd Hansen3-0/+36
Added experimental console command to: * unload module (note: module probably doesn't support it) * load module Not visible in help (needs testing first).
2008-02-10* Added support for delinking individual prim from a linkset.Teravus Ovares2-3/+34
2008-02-10Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the ↵alondria1-4/+2
RegionFlags are currently implemented within EstateSettings, thus this is always 0.
2008-02-10Implements llGetObjectMass()alondria1-1/+5
2008-02-10Thank you very much, Hashbox for :Charles Krinke3-4/+17
Add scene-debug command to Enable/Disable scripting, collision, and physics from console.
2008-02-10* Refactored permissions handling to extract info out of permisisons block ↵lbsa713-183/+172
in ClientView * Changed some uint constants to Enum values
2008-02-10* Adding more broken objectflags to the list here. Touch was also broken. ↵Teravus Ovares1-0/+13
It might be smarter to just rebuild the whole objectflags before sending it to the client >.<
2008-02-10* A lot of ugly permissions updates.Teravus Ovares3-51/+182
** Created SendFullUpdateToAllClientsExcept(LLUUID) so that permission updates /appear/ to apply immediately ** Separated out the ObjectFlags and the Permission Flags. They're related but not the same ** Added a hack routine to add *back* the objectflags to the client flags because the client hates the way we're doing object permissions ** Updated the clientflags routine to properly tell the client when they can't edit admin objects (objects owned by the sim administrator) even when they're an estate manager(why? >.< argh!) ** Fixed a null sim administrator/estate manager/user from causing permissions to return false even when it should return true. ** Re-added ObjectModify hack to allow collaboration with the allow anyone to move checkbox until we get group permissions done.
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames35-233/+222
2008-02-09* fixed typo. thanks, nebadon!lbsa711-1/+1
2008-02-09* Refactored some asset code and in the process uncovered a bug; now, I ↵lbsa711-10/+14
think first transfer of asset should start faster.
2008-02-09*Neb try this update. It might fix it.. it might also cause no parcel to ↵Teravus Ovares1-5/+11
be sent.
2008-02-09* added count of texture data bytes and asset byteslbsa712-6/+24
2008-02-09* Added count of temporary assetslbsa711-0/+23
2008-02-09* added two new commands (for debug/disaster recovery)lbsa712-25/+65
'show assets' shows the current state of the asset cache (number of cached assets, requests, et c) 'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items. 'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
2008-02-09Added undocumented "modules list" command, lists shared region modules.Tedd Hansen1-1/+15
2008-02-09Applied patch from mirceakitsune to fix #502 (lower land does the same as ↵Jeff Ames1-1/+1
raise land)
2008-02-09* Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares5-5/+51
* Made Estate tools work for estate managers without needing to request admin status First * Added code to make the Simulator version to be reported in the About box of the client
2008-02-09Moved LICENSE.txt into root.Jeff Ames1-25/+0
2008-02-09* Adds Top Shear support to the Meshmerizer for the Cube prim and the ↵Teravus Ovares4-2/+87
Cylinder prim.
2008-02-09* Tweaked timing of rapid mesh requests. Helps a race condition.Teravus Ovares1-2/+13
2008-02-09* Change logger to handle [<entry>] where <entry> contains non alphabetic ↵Justin Clarke Casey4-10/+10
characters * Change logger to not print extra line if [<entry>] <text> like string is not logged * Remove more of my previous chatty debugging statements
2008-02-09* In the most basic situations, ClientView and ScenePresence no longer leak ↵Justin Clarke Casey4-12/+18
memory * However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp
2008-02-09Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey4-4/+21
Just want to try this out on windows quickly.
2008-02-08* Fixed a situation in ODE where it didn't call the mesher on a cube when ↵Teravus Ovares1-0/+3
you tapered if you didn't have a cut or a hollow.
2008-02-08* Stop asset transactions hanging around after they've completedJustin Clarke Casey2-11/+79
* Still not enough to solve the memory leak, though hopefully this is another step on the path * All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future
2008-02-08* Added Taper support to the Meshmerizer for Cube and Cylinder.Teravus Ovares3-14/+83
* Removed the hull verbosity
2008-02-08Still chasing logout memory leak. Putting in small changes and temporary ↵Justin Clarke Casey6-12/+39
light verbosity to this end
2008-02-08* Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ↵Teravus Ovares1-42/+44
Enjoy the new physics-friendly prim type.
2008-02-08refactor - remove unused m_children from EntityBaseJustin Clarke Casey2-24/+4
2008-02-08Minor refactoringJustin Clarke Casey1-19/+15
2008-02-08Minor ScenePresence related refactoringJustin Clarke Casey2-18/+30
2008-02-08* Dun-dun-dun. JavaScript scripting now actually works. :)Adam Frisby1-3/+2
2008-02-08update eol-styleJustin Clarke Casey5-280/+280
2008-02-08* Made some terrain functions faster computationally.Adam Frisby2-16/+8
2008-02-08* Applying mantis 339 patches round 2 -- Thanks daediusAdam Frisby6-2/+316
2008-02-08* Adding console spam to help track 'The Steve Bug'.Adam Frisby2-5/+18
2008-02-08change counter from 3 => 2 based on feedback from mirceakitsune on mantisSean Dague1-1/+1
http://opensimulator.org/mantis/bug_view_page.php?bug_id=490
2008-02-08From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague1-1/+12
Attached is a patch for Mantis 25 - this fixes the problem of not having a touch_start happen for all prims in a linked group. So, with this, large builds can now have a single script in the base prim and it will run when any prim in the linked build is touched. The problem was that the objectgrab event was not being propagated to all the prims in the group.