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2011-01-21make "show info" and "show version" show the same version textJustin Clark-Casey (justincc)1-4/+7
2011-01-21add current console log level to "show info"Justin Clark-Casey (justincc)1-2/+9
2011-01-21remove some mono compiler warnings and unnecessary dictionary instantiationsJustin Clark-Casey (justincc)7-20/+10
2011-01-21minor: remove unnecessary newline from "show throttles" informationJustin Clark-Casey (justincc)1-1/+1
2011-01-21Remove old 2 year unused linden stack region module shellJustin Clark-Casey (justincc)2-149/+0
2011-01-21properly format "show throttles" tableJustin Clark-Casey (justincc)1-26/+55
2011-01-21crudely refactor table generation code for "show queues" and "show throttles"Justin Clark-Casey (justincc)1-41/+30
2011-01-21implement "show throttles" command for showing current agent throttles and ↵Justin Clark-Casey (justincc)3-13/+146
the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
2011-01-20minor: help text adjustment for "show queues"Justin Clark-Casey (justincc)1-2/+2
2011-01-20remove reference to CoreModules from ClientStack.LindenUDPJustin Clark-Casey (justincc)1-2/+2
client stack uses modules in the same way that scene does - through their interfaces
2011-01-20Move "show queues" command out of OpenSim.cs and into a separate module.Justin Clark-Casey (justincc)2-99/+200
2011-01-20remove unimplemented "show assets" commandJustin Clark-Casey (justincc)1-8/+0
2011-01-20minor: make "show info" help slightly clearerJustin Clark-Casey (justincc)1-1/+1
2011-01-19For now, comment out logging messages about IM sending, since these cause ↵Justin Clark-Casey (justincc)1-3/+3
high spam for large group messaging
2011-01-19with mic's permission, reduce appearance, baked texture logging verbosity ↵Justin Clark-Casey (justincc)2-7/+7
for now
2011-01-19With mic's permission, adjust long call time info messages to 500ms from 200msJustin Clark-Casey (justincc)3-4/+5
2011-01-19Downgrade and comment out some other caps messages for nowJustin Clark-Casey (justincc)1-5/+4
2011-01-19Correct "show queues" to show queued packet numbers for each client instead ↵Justin Clark-Casey (justincc)2-21/+21
of bytes. Byte amounts aren't actually available - this was a misunderstanding of TokenBucket.Content. But raw packet numbers are.
2011-01-18Fix build breakMelanie1-1/+1
2011-01-18Also fix MySQLXInventoryDataMelanie1-1/+1
2011-01-17Put the 'new' back to avoid a warning. Yes, we want to hide it.Diva Canto1-1/+1
2011-01-17Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, ↵Diva Canto1-8/+0
because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
2011-01-18Prevent activation and deactivation of gestures from clobbering the slamMelanie1-1/+1
bits
2011-01-18Change gesture activation to not quash any other flagsMelanie1-3/+3
2011-01-17force objectId to UUID.Zero for non-overridden animations in AvatarAnimation ↵dahlia1-1/+4
packet
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)5-7/+8
2011-01-18Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)7-12/+12
Didn't touch the appearance related stuff.
2011-01-18minor: remove mono compiler warningsJustin Clark-Casey (justincc)4-11/+11
2011-01-18Reduce amount of debug lopgging put out by some simiangrid connectors. ↵Justin Clark-Casey (justincc)4-21/+20
Please re-enable if needed.
2011-01-17refactor: remove redundant null checksJustin Clark-Casey (justincc)1-30/+15
2011-01-17Fix UnackedBytes client stack statistic as seen in "show queues"Justin Clark-Casey (justincc)2-3/+3
Bytes were being wrongly added again on a resend
2011-01-17objectId in AvatarAnimation packet should be UUID.Zero for non-overridden ↵dahlia1-2/+0
animations
2011-01-17Revert "DEBUG DEBUG DEBUG"Diva Canto2-5/+1
This reverts commit 59c2cd04ba056b85eb4873e472b95826a1cc13b5.
2011-01-17DEBUG DEBUG DEBUGDiva Canto2-1/+5
2011-01-17Protect World Map module, RequestMapItemsAsync, from badly formed URLs.Diva Canto1-1/+11
2011-01-17Account for some component along the way lower-casing the HTTP header keys. ↵Diva Canto2-21/+23
(XFF header issue)
2011-01-17Brute force debug for XFF issueDiva Canto1-0/+7
2011-01-17More debug messages to help track the XFF header problem.Diva Canto2-0/+5
2011-01-14Fix slam bits being lost when editing perms in prim inventoryMelanie1-1/+0
2011-01-13Make FireAndForgetWrapper a singleton classBlueWall1-3/+24
Made FireAndForgetWrapper a singleton class to allow us to drop dependancy on the BclExtras35 library. BclExtras is broken in Mono 2.8.2 and we used the library in only one function.
2011-01-12Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2-1/+6
the viewer too much.
2011-01-12Fix direct item give permissionsMelanie5-23/+73
2011-01-12Use ToString() rather than a cast (more robust)Melanie1-1/+1
2011-01-12Partial permissions fix for boxed items.Melanie2-0/+17
2011-01-12Fix god mode perms adjustmentMelanie1-0/+2
2011-01-09Improved debug messages to track what is going on with the XFF headerDiva Canto3-5/+11
2011-01-08Added more debug messages under the -verbose option.Diva Canto1-2/+6
2011-01-08Added a -v|verbose option to save iar.Diva Canto2-1/+9
2011-01-08Fixes the issue of hung archives. Problem was with SceneObjectSerializer.Diva Canto2-1/+13
Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
2011-01-08Moved the map tile processing used by the Simian GridMic Bowman2-86/+261
Frontend into a separate region module. Configuration settings added to the defaults ini file. Others may find this useful for pushing map tiles to a separate server.