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2013-01-25* This adds llVolumeDetect functionality to the C# implementation of BulletSim.teravus1-86/+116
2013-01-26minor: Fix full scene part console report to show proper Light* names rather ↵Justin Clark-Casey (justincc)1-5/+5
than all wrongly FlexiDrag
2013-01-26minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵Justin Clark-Casey (justincc)1-0/+2
disable any enabled logging from previous tests
2013-01-25Disable json tests for now - I see this is failing on jenkins because mono ↵Justin Clark-Casey (justincc)2-32/+29
2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does. Standardize logging in JsonStoreScriptModule and some minor code formatting.
2013-01-25See if getting the registering JsonReadNotecard with MethodInfo works around ↵Justin Clark-Casey (justincc)1-2/+5
an apparent issue with registering methods with more than 5 parameters on mono 2.4.3
2013-01-25Increase logging by enabling during test setup rather than during individual ↵Justin Clark-Casey (justincc)1-4/+6
tests of for JsonStore
2013-01-25Enable logging in new json store tests to find out why they fail on jenkins ↵Justin Clark-Casey (justincc)1-4/+4
but not locally.
2013-01-25Add JsonTestPath() regression testJustin Clark-Casey (justincc)1-0/+17
2013-01-25Add regression test for JsonSetValue()Justin Clark-Casey (justincc)1-0/+23
2013-01-25minor: remove mono compiler warning in SceneCommandsModuleJustin Clark-Casey (justincc)1-1/+1
2013-01-25Add basic JsonGetValue() regression test.Justin Clark-Casey (justincc)1-0/+17
2013-01-25Add basic JsonCreateStore() regression testJustin Clark-Casey (justincc)3-1/+301
2013-01-24BulletSim: reduce the force of gravity on ground vehicles when theyRobert Adams1-0/+11
are on the ground. Makes them a little more stable.
2013-01-24BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams1-3/+1
Sometimes settling of a vehicle from gravity introduces small velocities that need to be kept.
2013-01-24BulletSim: disable CCD (continuious collision detection) andRobert Adams1-3/+3
contact processing threshold since the first didn't solve tunneling problems but used resources and the latter caused instabilities.
2013-01-24BulletSim: zero motion on an object that we pop up because it isRobert Adams1-1/+7
below terrain. If the position is being corrected because it is out of bounds, all other movement rules are out the window.
2013-01-24BulletSim: remove exception that can happen when setting physics parameters ↵Robert Adams1-2/+2
from the console.
2013-01-24Mantis 6508 llHTTPResponse body is incorrectly interpreted by IETalun1-1/+15
This patch html escapes responses going to IE so that they cannot be interpreted as HTML if the response type is "text/plain". This has no effect if the reponse type has been set to "text/html" by osSetContentType Signed-off-by: nebadon <michael@osgrid.org>
2013-01-24Make llGiveMoney async again. The return value is now the constant 1 to makeMelanie1-8/+10
scripts work properly. Scripts will no longer receive a failure indication through this return value;
2013-01-24Add JSONification of WebStats module. Adds a '?json' query parameterRobert Adams10-11/+281
to the fetch URL to return the data in JSON format. Also adds a simple 'sim.html' that uses JavaScript to display the JSON data. Not pretty but an example.
2013-01-24Reintroduce the return value of llGiveMoney. The grid will crash and burn ↵Melanie3-12/+12
without it.
2013-01-24Null check the response body to make sure we're not crashing the script engineMelanie1-0/+6
2013-01-24* Added in the manifold point dept on collision desc. In BulletSim engine ↵teravus1-5/+64
BulletXNA.
2013-01-24* Repairs the Object updates, Collision updates, and Child Prim methods ↵teravus1-164/+282
making the bulletXNA engine work again. * The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
2013-01-23* This makes the non-physics llCastRay 'better'. It's not 'correctly ↵teravus2-4/+18
working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
2013-01-24Remove unnecessary System.Linq reference from Compiler.csJustin Clark-Casey (justincc)1-1/+0
Hopefully will fix windows build via compile.bat
2013-01-24Disable the not very useful infinite recursion co-op termination tests for ↵Justin Clark-Casey (justincc)1-2/+6
now as they appear to cause failures with testing in jenkins. These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack
2013-01-24Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call ↵Justin Clark-Casey (justincc)1-0/+1
deprecated in later .net versions
2013-01-23BulletSim: pass up and report the real collision penetration.Robert Adams2-2/+4
2013-01-23Pass narrower WaitHandle rather than EventWaitHandle as co-op termination ↵Justin Clark-Casey (justincc)5-6/+6
wait handle to script APIs. APIs don't need to reference any methods on EventWaitHandle
2013-01-23Improve logging by making it clearer which script is failing if an assembly ↵Justin Clark-Casey (justincc)3-28/+31
fails to load. Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1 Logs which stop strategy is being used (abort or co-op) Adjusts some other logging to remove not very useful stuff
2013-01-23BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams2-36/+34
This doesn't seem to help the vehicle stability. Rename vehicle internal variables adding a "V" or "W" so it is clear when coordinates are vehicle or world relative.
2013-01-23BulletSim: small change to center-of-mass computation left out last commitRobert Adams1-3/+8
2013-01-23BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams4-29/+9
Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
2013-01-23BulletSim: working on COMRobert Adams4-7/+36
2013-01-23BulletSim: fix build break introduced by previous commitRobert Adams1-5/+0
2013-01-23BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams3-33/+2
and vehicles and clean up code by removing their kludgyness.
2013-01-23Implement get version RemoteAdmin callMelanie2-2/+18
2013-01-23Add the Avination physics raycast glue so Core Physics can implement raycastMelanie3-13/+129
2013-01-23Prevent double ground collisions and prefer the physics result if there is one.Melanie1-3/+15
ODE is known to not see the ground sometimes on raycast so the double test is needed.
2013-01-23Remove the return value from llGiveMoney and add llTransferLindenDollars. AlsoMelanie3-33/+114
make llGiveMoney async so the script thread is not held up waiting for comms to an external server.
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie4-12/+12
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
2013-01-23Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) andMelanie3-31/+29
make the function async so the script thread is not held up waiting for comms to an external server.
2013-01-23EXPERIMENTAL - Comment out the check for the agent already being in transitMelanie1-8/+9
to prevent avatars being locked into their sim on a failed teleport. May have side effects and must be revisited to fix right.
2013-01-23Guard against XMLRPC module ref being null, which will happen if it's disabledMelanie1-3/+7
2013-01-23Add additional return statusBlueWall2-4/+23
Adding additional return status for JsonRpcMethod. Now returns true/false
2013-01-23If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then ↵Justin Clark-Casey (justincc)5-27/+87
continue to generate C# that is functionality identical to historical generation This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts.
2013-01-21BulletSim: Tweeks to vehicle motion.Robert Adams3-15/+11
Pass through old angular velocity making for smoother transitions. Remove some old kludges for angular motion (damping and rotvel suppression).
2013-01-21* A better way to handle the last fix (This is in case the viewer provides a ↵teravus1-10/+16
list of preferred formats, though, technically, the sim would pick the first provided format the old way). This just makes it more obvious what's happening.
2013-01-21* The fallthrough of FetchTexture was no longer resulting in a 404 response ↵teravus1-1/+10
on missing textures. It was just waiting and no event was being provided. This re-enables the 404 response.