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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-08-25
minor: Fix bad log message for failure to create an inventory folder
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-25
Log initial script startup info notice when xengine actually starts to do thi...
Justin Clark-Casey (justincc)
2
-3
/
+5
2012-08-24
Extend "Restarting scripts in attachments" debug log message to show actual n...
Justin Clark-Casey (justincc)
1
-1
/
+3
2012-08-24
If a connecting scene presence is replacing an existing scene presence then b...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-24
Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-24
stripping superfluous whitespace
SignpostMarv
1
-3
/
+0
2012-08-24
immediately returning the string.Join operation instead of checking if the li...
SignpostMarv
1
-11
/
+5
2012-08-24
refactoring using List.ConvertAll<string>
SignpostMarv
1
-6
/
+5
2012-08-24
Revert "implementing function to allow scripts to self-replicate as if the ow...
Justin Clark-Casey (justincc)
3
-62
/
+0
2012-08-24
implementing function to allow scripts to self-replicate as if the owner dupl...
SignpostMarv
3
-0
/
+62
2012-08-24
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
3
-3
/
+39
2012-08-24
Removed land checking as suggested by SignpostMarv.
TBG Renfold
1
-12
/
+2
2012-08-24
Adds osGetHealth.
TBG Renfold
3
-1
/
+28
2012-08-23
If a script state save fails for some reason on shutdown/region removal, get ...
Justin Clark-Casey (justincc)
1
-2
/
+25
2012-08-22
this should be an if-else block in case the non-phys min/max are smaller than...
SignpostMarv
1
-5
/
+7
2012-08-22
Lock disposal of separate gdi+ objects under different threads since this pre...
Justin Clark-Casey (justincc)
1
-26
/
+42
2012-08-21
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava...
Justin Clark-Casey (justincc)
1
-3
/
+5
2012-08-20
refactoring out SetFaceColor
SignpostMarv
2
-54
/
+17
2012-08-20
making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
2
-22
/
+27
2012-08-20
single operation for PRIM_COLOR
SignpostMarv
2
-2
/
+50
2012-08-20
fix typo
SignpostMarv
1
-1
/
+1
2012-08-20
no-op change for cia.vc test
Justin Clark-Casey (justincc)
1
-0
/
+1
2012-08-20
When loading an OAR, validate any group UUIDs and properly reconstruct parcel...
Justin Clark-Casey (justincc)
1
-1
/
+62
2012-08-20
Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
Justin Clark-Casey (justincc)
1
-30
/
+53
2012-08-20
Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
13
-22
/
+68
2012-08-20
Fix scripted detach of temp attachments
Melanie
1
-6
/
+2
2012-08-19
Fix llDialog responses so that they can be heard throughout the region. This ...
Melanie
1
-1
/
+1
2012-08-18
Add a reference to OpenMetaverseType.dll to compiled script assemblies.
Melanie
1
-0
/
+2
2012-08-18
integrating redundant code into operator
SignpostMarv
2
-14
/
+7
2012-08-18
Rot2Quaternion is now redundant
SignpostMarv
2
-12
/
+11
2012-08-18
constructor means not having to manually refer to individual properties
SignpostMarv
3
-6
/
+6
2012-08-18
implicit operators mean one does not need to instantiate new objects manually
SignpostMarv
2
-7
/
+5
2012-08-18
adding missing refactor for LSL_Vector
SignpostMarv
1
-1
/
+1
2012-08-18
Implementing operators & constructors for Quaternion
SignpostMarv
1
-0
/
+18
2012-08-18
Fix the whitespace formatting error introduced by the last patch
Melanie
1
-2
/
+2
2012-08-18
refactoring for Vector3 operator & constructor tweaks
SignpostMarv
9
-125
/
+119
2012-08-18
When reporting a thread timeout, create a copy of the info rather than passin...
Justin Clark-Casey (justincc)
1
-1
/
+14
2012-08-17
adding null return to fix building
SignpostMarv
1
-1
/
+1
2012-08-17
fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
2
-3
/
+6
2012-08-17
implemented
SignpostMarv
3
-0
/
+64
2012-08-17
attempt to handle InvalidCastException in a manner similar to Second Life
SignpostMarv
2
-2
/
+17
2012-08-17
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
2
-17
/
+33
2012-08-17
minor: Make xengine debug message on script load a scripting loading message ...
Justin Clark-Casey (justincc)
1
-7
/
+9
2012-08-17
BulletSim: restore most of the Detail logging statements. Will have
Robert Adams
4
-40
/
+51
2012-08-17
Modify order of code so SOP doesn't set the physics actor flying
Robert Adams
1
-7
/
+12
2012-08-17
BulletSim: add parameters and functionality to specify the mesh
Robert Adams
3
-48
/
+34
2012-08-17
BulletSim: comments and parameter changes in dynamics engine.
Robert Adams
2
-26
/
+30
2012-08-17
BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...
Robert Adams
1
-158
/
+20
2012-08-17
adding a clip method to handle Vector3 objects to enable a minor amount of re...
SignpostMarv
2
-6
/
+11
2012-08-16
Do a proper null check to avoid the overloaded operator == trap
Melanie
1
-1
/
+1
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