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2008-03-12* Renamed Main.cs to GridServerBase.cslbsa712-3/+3
2008-03-12* Refactored out exe bit out of Grid Server for great justicelbsa712-54/+44
2008-03-12* Refactored some internals in Grid Server Mainlbsa711-24/+21
2008-03-12* Refactored out creation of LoginResponselbsa711-114/+121
* Refactored out ErrorResponse
2008-03-12* Extracted RegionProfileData from Requestlbsa712-131/+141
* Introduced ValidateNewRegion and ValidateOverwrite
2008-03-12* minor refactoringlbsa711-84/+82
2008-03-12better fix for 551, not sure why I missed this earlierSean Dague1-12/+10
2008-03-11Refactor out some duplicate code.Jeff Ames2-5/+5
2008-03-11Ensure resolution of mantis 113Sean Dague1-1/+3
2008-03-11get rid of artificial InventoryLock object in favor ofSean Dague1-18/+13
locking on the DataSet. This doesn't change any functionality and leaves us with one less object.
2008-03-11added early readmeSean Dague1-0/+25
2008-03-11Attempted fix for http://opensimulator.org/mantis/view.php?id=551Sean Dague1-3/+0
2008-03-11moving everything into OpenSim.TestSuite namespaceSean Dague4-21/+68
2008-03-11* Temporarily disabling sending of ImageNotInDatabasePacket when a texture ↵Justin Clarke Casey1-1/+4
isn't found, since this appears to be crashing Linden client 1.19.0(5)
2008-03-11* Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵Justin Clarke Casey1-1/+5
the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones
2008-03-11clone off pCampBot to OpenSim.TestSuite, as I'm going to be Sean Dague3-0/+556
making enough breaking changes that I'd rather not mess up people currently using pCampBot effectively.
2008-03-11* Very minor error message change in GridAssetClientJustin Clarke Casey1-3/+1
2008-03-11* Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb!Adam Frisby1-2/+2
2008-03-11* Applying patch from Mantis #607 - Grid Server crash. Thanks Diva.Adam Frisby1-10/+22
2008-03-11Eliminated several compiler warning messagesJohan Berntsson1-13/+1
2008-03-11The plugin loader can now handle plugin dependencies without hardcodingJohan Berntsson1-18/+5
2008-03-11this fixes up the exponentially growing startup times causedSean Dague1-9/+8
by not deleting the landaccesslist. If this triggers an sqlite error on .NET, we'll need to track that down seperatly.
2008-03-10* Added Linear Acceleration reporting to the ODEPlugin.Teravus Ovares2-3/+22
* Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
2008-03-10ODEPluginTeravus Ovares11-0/+111
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
2008-03-10* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares13-12/+259
* Added WaterLevel support to the ODEPlugin. More on this later.
2008-03-09* Fixed a few things and enabling Physical Prim border crossings again.Teravus Ovares2-66/+75
* Everyone try to push a physical prim across a region border now.
2008-03-09* Fix for hydraulic erosion brush. Still not working as planned, but getting ↵Adam Frisby1-9/+19
closer. Bugs may be due to the water distribution pattern.
2008-03-09ODE PluginTeravus Ovares2-56/+75
* More cleanup * Less noise
2008-03-09Update svn properties.Jeff Ames1-339/+339
2008-03-09* Fix to the OlsenSphere brush to make it more powerful.Adam Frisby3-1/+341
* W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
2008-03-09* Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in ↵Teravus Ovares2-27/+39
Collision Space Crash' * Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil.
2008-03-09* Cleaned up some locking on the ODEPlugin to make it more developer friendlyTeravus Ovares2-505/+496
* Expect the occasional deadlock?
2008-03-09Update svn properties.Jeff Ames1-223/+223
2008-03-09* New terrainmodule paint brush "Olsen Erosion"Adam Frisby2-0/+224
* Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf) * Replaces the 'flatten' brush when 'newbrushes' is enabled.
2008-03-09* Added a hack-ish routine to add the State column to the primshapes table ↵Teravus Ovares1-1/+11
if it wasn't already there. * Started OpenSim on SQLite to a mass of red 'unable to load prim' messages. * If you are getting this message, after this update, when you start OpenSimulator, you'll get it one more time and then it'll work again.
2008-03-09Linux Compile error if Color is compared against null. Documentation for ↵Teravus Ovares1-3/+8
System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out
2008-03-09Update svn properties.Jeff Ames3-378/+378
2008-03-08* Small optimisation on Weathering paint brush.Adam Frisby2-4/+14
* Added "script terrain newbrushes <true|false>" to enable experimental terraforming brushes. Presently the 'revert' brush is replaced with the Weathering brush, when enabled.
2008-03-08* Applying Mantis #737 - Fix for Terragen loader. Thanks Jonc.Adam Frisby1-2/+1
2008-03-08Remove two warnings with unused variables.Charles Krinke1-2/+0
2008-03-08* Added Thermal Weathering paint brush to Terrain Module.Adam Frisby1-0/+243
2008-03-08Thank you kindly Grumly57 for a patch to solve:Charles Krinke2-0/+4
Grass type is not persisted. Try to rez some grass several time to have different random grass types around, then immediately move a couple of them. Or restart the sim and logon again. You'll see all grass types reverted to a dull default one :-)
2008-03-08Thank you very much, Ldviopeng for :Charles Krinke1-3/+54
Patch to implement the following LSL functions: llGetObjectPermMask() llSetObjectPermMask()
2008-03-08Added new drawing command "PenColour", with format "PenColour <colourname>;" ↵MW1-1/+12
colour name can be any of the predefined .net System.Drawing.Color names.
2008-03-08* Slight tweak for the above.Adam Frisby1-0/+1
2008-03-08* By popular demand, implemented "script terrain fill <val>"Adam Frisby1-0/+6
2008-03-08Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW7-6/+496
do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
2008-03-08* Implemented 'Revert' channel in Terrain Module.Adam Frisby3-0/+155
* Added Revert Area, flood brush. * Added Revert Sphere, paint brush.
2008-03-08Thank you kindly, Ldviopeng for:Charles Krinke5-6/+151
Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
2008-03-08* Made a change to the loading mechanism to fix it's operation.Adam Frisby1-1/+6