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2008-01-13Applied patch from melanie (thank you) for mantis issue# 338MW1-2/+2
2008-01-13* HeightField handling update in ODE. Should improve the terrain pits. So ↵Teravus Ovares1-7/+118
far, only windows lib updated. Need to do the Linux version. * Update also checked into opensim-libs
2008-01-13Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ↵Tedd Hansen1-10/+22
settings. Also added exception handling if string->float conversion still should fail for some reason.
2008-01-13* Removed a debug message that I left in there....Teravus Ovares1-1/+1
2008-01-13* Fixed an overflow in the land managerTeravus Ovares4-102/+383
* Did some goofy math undoing in the Sim Stats Reporter * More reduction to the amount of calls per second to UnManaged ODE code * Added a significant amount of comments to ODE
2008-01-12Thank you very much, Kinoc for implementing llGetSubString and ↵Charles Krinke1-6/+35
llDeleteSubString: from the c# implementations of string.SubString(start,len) and string.Remove(start,len). Especially since negative indexing and exclusion are included in the LSL versions. This patch is closer to the LSL version. Maybe an osSubString and osRemoveString would be appropriate?
2008-01-12Thank you, Kinoc for adding: When accessing slower web sites or proxy servicesCharles Krinke1-1/+1
300 msecs can be too slow and cause a timeout to occur. This is reported when llHTTPRequest times out but may not be reported for other functions like osSetDynamicTextureURL. This sets the time out to 30 seconds. It appears that the value affects not just llHTTPRequest's.
2008-01-12* Made it so that if you don't specify a key, the defaults will not be assumed.Adam Frisby1-5/+6
* If you wish to turn off key authentication, set the values to "" (null) in the grid config, and do the same in clients.
2008-01-12* In the interests of making life difficult for everyone, the Grid Server ↵Adam Frisby2-114/+128
now actually checks your authentication keys rather than ignoring them.
2008-01-12Added notice on console to change storage_plugin if set to ↵alondria1-0/+2
OpenSim.DataStore.MonoSqlite.dll before replacing with OpenSim.Framework.Data.SQLite.dll
2008-01-12If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use ↵alondria1-1/+5
OpenSim.Framework.Data.SQLite.dll during runtime.
2008-01-12Set eolTedd Hansen12-3006/+3006
2008-01-12Welcome back LSO.Tedd Hansen12-0/+3018
Added old LSO code, will use it as base to create new LSO VM.
2008-01-12Set eolTedd Hansen9-6855/+6855
2008-01-12Added license to new filesTedd Hansen17-22/+282
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen17-6895/+6943
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12* Trying something to see if it helps teleports and border crossingsTeravus Ovares1-3/+7
2008-01-12Set svn:eol-style.Jeff Ames1-27/+27
2008-01-12Added references for last commitTedd Hansen1-0/+27
2008-01-12ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen9-30/+80
can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
2008-01-12ScriptServer protocol now correctly casts datatypes -- ready for implementingTedd Hansen1-5/+33
2008-01-12*removed a goofy debug line left inTeravus Ovares1-4/+1
2008-01-12Implements llModifyLand() - Still needs some tweaking to match LL's effect ↵alondria1-0/+59
on how much to effect the land.
2008-01-12* Added some of the finer control points to POS such asTeravus Ovares2-0/+12
** jumping ** crouching ** landing on prim
2008-01-12*ech one thing didn't save from the last commitTeravus Ovares1-2/+2
2008-01-12* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ↵Teravus Ovares2-3/+4
Linden insisted that Havok was running at 45fps internally. * Set the SimStats packet as unreliable (so we don't require an ack and do resends on it)
2008-01-12Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵alondria2-0/+18
LSL_BaseClass to allow them to be called in LSL scripts.
2008-01-12* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap ↵Adam Frisby2-0/+48
method.
2008-01-12Set svn:eol-style.Jeff Ames5-489/+489
2008-01-12And one last time - removed duplicate exception dump :)Tedd Hansen1-2/+3
2008-01-12Minor fix to global exception handler - now only displays unhandled (full ↵Tedd Hansen1-1/+2
crash) exceptions.
2008-01-12Added global exception handler with possibility of reporting crash details ↵Tedd Hansen1-0/+39
directly to developers (disabled for now)
2008-01-12New ScriptServer protocol successfully implemented.Tedd Hansen3-14/+77
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
2008-01-12ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen8-12/+490
2008-01-11Fix some warnings under mono.Jeff Ames2-3/+3
2008-01-11* Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey5-8/+16
* This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
2008-01-11* Do database implementation for prim inventory items in mysqlJustin Clarke Casey3-32/+351
* Properly clean up items when a region object is deleted * Update persisted prim when an inventory script is changed * No user functionality yet
2008-01-11manually open the db connection. Mono does this automatically, .NET doesn'tSean Dague1-0/+1
2008-01-11Log instead of crash (User login, getting friends list)Tedd Hansen1-9/+17
2008-01-11* returnin LLUUID.Zero rather than LLUUID.Random on webkey nulllbsa711-1/+1
2008-01-11Turn off accidental hardcodingJustin Clarke Casey1-1/+1
2008-01-11Switch prim items type representation to use int rather than strings.Justin Clarke Casey5-22/+17
2008-01-11* quick fix to fix if webLoginKey is null in DB, return random key (I guess ↵lbsa711-1/+9
LLUUID.Zero would be a security hazard)
2008-01-10* Just an update to the default login formTeravus Ovares1-3/+3
2008-01-10move Friends list to not use ADO.NET layer, it now hits the sqliteSean Dague1-96/+43
db directly when needed
2008-01-10add sqlite database definitions as Resources for SQLite.dllSean Dague4-0/+197
2008-01-10Added const definintions for sculpted prims.Tedd Hansen1-1/+7
2008-01-10* removed unused PrimScale on PrimitiveBaseShape (use Scale instead)lbsa711-16/+11
* ignored bin
2008-01-10* Undid XmlIgnore thingy as it did cause breakagelbsa711-13/+12
2008-01-10* Sorted members for great justicelbsa711-55/+53