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2012-06-04Correct the delegate specification in EventManager.TriggerTerrainTainted. Loo...Robert Adams1-1/+1
2012-06-04Remove the "Profile" config as it's covered by the replaceable interfaceMelanie1-8/+0
2012-06-02Fix build break whree accidentally did inv.Folders rather than inv.Folders.Co...Justin Clark-Casey (justincc)1-1/+1
2012-06-02minor: tidy up some commentsJustin Clark-Casey (justincc)1-4/+2
2012-06-02Fix various issues with http inventoryJustin Clark-Casey (justincc)4-78/+85
2012-06-01Instead of updating sim stats root agent, child, objects and scripts accounts...Justin Clark-Casey (justincc)2-33/+14
2012-06-01Add optional total avatars, total prims and active prims stats to ODE plugin.Justin Clark-Casey (justincc)1-0/+21
2012-06-01If OdeScene.Near() returns no collision contacts, then exit as early as possi...Justin Clark-Casey (justincc)1-0/+4
2012-06-01Add optional stat for the other collision time per frame not spent in ODE nat...Justin Clark-Casey (justincc)1-1/+16
2012-06-01Add avatar forces calculation, prim force and raycasting per frame millisecon...Justin Clark-Casey (justincc)1-7/+46
2012-06-01Collection optional avatar and prim taint frame millisecond timesJustin Clark-Casey (justincc)1-7/+36
2012-06-01Remove recent optional native collision frame milliseconds statJustin Clark-Casey (justincc)1-13/+1
2012-06-01Add optional stat that records milliseconds spent notifying collision listene...Justin Clark-Casey (justincc)1-0/+14
2012-06-01Add avatar and prim update milliseconds per frame optional statsJustin Clark-Casey (justincc)1-7/+31
2012-06-01Add option native step frame ms statJustin Clark-Casey (justincc)1-9/+21
2012-06-01Add total ODE frame time optional stat, as a sanity check on the main scene p...Justin Clark-Casey (justincc)1-7/+21
2012-06-01Break down native ODE collision frame time stat into native space collision a...Justin Clark-Casey (justincc)1-4/+22
2012-06-01Rename new collision stats to 'contacts' - there are/can be multiple contacts...Justin Clark-Casey (justincc)1-6/+6
2012-06-01Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...Justin Clark-Casey (justincc)1-9/+4
2012-06-01minor: comment out currently unused OdeScene.sCollisionDataJustin Clark-Casey (justincc)1-9/+9
2012-06-01Add ODE avatar and prim collision numbers if extra stats collection is enabled.Justin Clark-Casey (justincc)1-5/+34
2012-06-01Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...Justin Clark-Casey (justincc)1-19/+13
2012-05-31Add an optional mechanism for physics modules to collect and return arbitrary...Justin Clark-Casey (justincc)5-60/+252
2012-05-29Add console command "teleport user" to allow teleport from the region consoleJustin Clark-Casey (justincc)1-0/+189
2012-05-29Fix collision filtering. The filter should be checked on the receiving part!Melanie1-9/+9
2012-05-28refactor: factor out entity transfer state machine into a separate class to m...Justin Clark-Casey (justincc)3-239/+330
2012-05-28If handling the failure of teleport, move agent state to CleaningUp when we s...Justin Clark-Casey (justincc)1-3/+6
2012-05-26minor: code formatting from 0b72f773Justin Clark-Casey (justincc)1-12/+11
2012-05-26Mantis 6025 llRequestPermissions auto grant for NPCs.Talun1-1/+23
2012-05-26If restating a region, clean up the physics scene after the main scene has be...Justin Clark-Casey (justincc)1-4/+4
2012-05-26One can now get hyoergrid region co-ordinates with llRequestSimulatorDataBlake.Bourque1-5/+21
2012-05-26Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).Justin Clark-Casey (justincc)1-17/+7
2012-05-26Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation i...Justin Clark-Casey (justincc)1-14/+12
2012-05-26refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartIn...Justin Clark-Casey (justincc)3-45/+42
2012-05-25Mantis 6028 osAvatarStopAnimation not stopping animations via UUIDTalun1-7/+11
2012-05-25Resolve some mono compiler warnings.Justin Clark-Casey (justincc)9-26/+33
2012-05-25on agent cross, remove from physics scene after its been placed in transit, n...Justin Clark-Casey (justincc)1-3/+7
2012-05-25refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check r...Justin Clark-Casey (justincc)1-90/+92
2012-05-25Remove a call stack debugging line accidentally left in from a few days ago a...Justin Clark-Casey (justincc)1-2/+0
2012-05-25Fix bug where a failed QueryAccess to a remove region would always have the r...Justin Clark-Casey (justincc)2-15/+21
2012-05-25Stop it being possible for an agent to teleport back to its source region bef...Justin Clark-Casey (justincc)3-28/+169
2012-05-25In remote QueryAccess, also receive the actual status (true|false) instead of...Justin Clark-Casey (justincc)2-2/+9
2012-05-24Don't actually proceed on a within-region teleport if another is already taki...Justin Clark-Casey (justincc)1-0/+2
2012-05-24On inter-region teleport, only stand the avatar up if the QueryAccess call to...Justin Clark-Casey (justincc)1-7/+7
2012-05-24Now that the EntityTransferModule is per-region, fetch the event queue module...Justin Clark-Casey (justincc)1-18/+22
2012-05-24Fix issue where a dns resolution failure on the final destination might leave...Justin Clark-Casey (justincc)1-192/+200
2012-05-24adding status codes from rfc 6585SignpostMarv1-2/+22
2012-05-24porting IDE tooltip-friendly documentation tweaks from Aurora-SimSignpostMarv1-134/+223
2012-05-24Comment out accidentally left in log line that was printing out the control f...Justin Clark-Casey (justincc)1-3/+3
2012-05-24Make ISimulationScene.GetScene() used the more efficient region id for lookup...Justin Clark-Casey (justincc)6-13/+31