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2011-05-21refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)2-2/+2
2011-05-21refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)2-9/+24
2011-05-21move test task inventory notecard item creation into a new ↵Justin Clark-Casey (justincc)2-21/+70
TastInventoryHelpers class
2011-05-21refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)1-13/+3
2011-05-21rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)6-20/+20
other test helper names
2011-05-21refactor: in TaskInventoryTests, use ↵Justin Clark-Casey (justincc)1-12/+3
UserProfileTestUtils.CreateUserWithInvetory()
2011-05-21minor: remove mono compiler warningJustin Clark-Casey (justincc)1-3/+3
2011-05-21refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵Justin Clark-Casey (justincc)4-25/+17
copy/pasting code with small differences
2011-05-20refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)1-6/+6
2011-05-20implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵Justin Clark-Casey (justincc)2-3/+43
GetSOP method
2011-05-20implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2-0/+26
2011-05-20add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)4-5/+66
2011-05-20Implement llGetLinKNumberOfSides().Justin Clark-Casey (justincc)1-2/+12
Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong.
2011-05-20ScriptEngine/Shared: Fix bug 5473 (v2).Kim King1-2/+4
2011-05-19Add stub for llGetLinkNumberOfSides(integer link)BlueWall1-0/+6
2011-05-19Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)8-30/+153
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-18Accidentally committed too earlyJustin Clark-Casey (justincc)8-149/+30
Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e.
2011-05-18correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)1-1/+1
2011-05-17Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)8-30/+149
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-17don't throw a null reference if an inventory link target doesn't exist when ↵Justin Clark-Casey (justincc)1-1/+4
we're inspecting in order to send the required inventory folders
2011-05-17convert tabs to spacesJustin Clark-Casey (justincc)1-2/+2
2011-05-17Fixup documentation for AutoBackupModule.Kim King1-7/+4
2011-05-14Changed yet more Warns to Debugs.Diva Canto1-4/+4
2011-05-14Also changed a couple of messages in WebUtil from Wanr/Info to Debug.Diva Canto1-2/+2
2011-05-14Stop spamming Nebadon's console when assets aren't found in the asset server.Diva Canto1-1/+4
2011-05-14refactor: improve PrimLimitsModule to call ↵Justin Clark-Casey (justincc)1-21/+22
ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
2011-05-14refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵Justin Clark-Casey (justincc)3-11/+12
instance methods since it didn't make sense to use anything other than the instance themselves.
2011-05-14simplify code in llGetParcelMaxPrims() to use existing code in LandObject ↵Justin Clark-Casey (justincc)1-18/+4
rather than duping the algo
2011-05-14Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere ↵Justin Clark-Casey (justincc)1-6/+5
instead of the old 0.22 prims/meter squared fudge factor. Thanks to tglion for this.
2011-05-14Minor doc change to see if this provokes a good panda buildJustin Clark-Casey (justincc)1-2/+5
2011-05-14When loading an OAR that doesn't have parcels, create a default parcelOren Hurvitz4-14/+31
2011-05-14The get_grid_info REST call now encodes XML EntitiesSignpostMarv Martin1-1/+2
2011-05-14Swapped the two restart command descriptions each otherMakopoppo1-2/+2
2011-05-14Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)1-18/+27
To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.
2011-05-13Fix the cert validation handler so that it will not block other parts ofMelanie1-2/+10
the server doing ssl successfully.
2011-05-12Hopefully this fixes offline messages. The problem was: the server is not ↵Diva Canto1-7/+2
setting the ContentLength of the response. That comes up to OpenSim as ContentLength=-1, which made the existing test fail.
2011-05-12One more thing printed out. #OfflineIMDiva Canto1-4/+1
2011-05-12Instrument the heck out of offline messages. THIS IS VERY VERBOSE.Diva Canto2-0/+19
2011-05-13Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)3-3/+29
It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
2011-05-12One more debug message for offline IMs.Diva Canto1-1/+2
2011-05-12Sequencing the using and try clauses as they were before, but this shows ↵Diva Canto1-7/+7
that that obsolete function is not catching 404's as it should...
2011-05-12Bummer, can't print the data I wanted to see. Printing just the context.Diva Canto1-9/+1
2011-05-12Tracking a problem with offline IMs coming in as null list.Diva Canto1-6/+19
2011-05-11This makes compression of fatpacks actually work. Previously they always ↵Diva Canto2-10/+9
failed. See comment in WebUtil.
2011-05-12Add a smidgen of method doc about the fact that item links reuse the asset ↵Justin Clark-Casey (justincc)1-0/+4
id item slot
2011-05-12Prevent viewer 2 from creating a duplicate outfit inventory links.Justin Clark-Casey (justincc)1-2/+29
I believe this is safe since there is a 1-1 correspondence between link item and worn item (i.e. you can't be wearing the same item at two spots simultaneously in one outfit). This should stop lots of duplicate links being created when viewer 2 is used. However, this doesn't prevent broken inventory links, which I believe is timing related since the effect is not consistent (e.g. keep relogging and the viewer should end up seeing them correctly) . I think we actually see this problem on viewer 1 as well. It might be easier just to implement the Fetch*2 inventory caps which are documented at http://wiki.secondlife.com/wiki/Inventory_API. WebFetch* has been deprecated by Linden Lab since viewer 2.5.1 and according to the sl wiki, "has numerous bugs".
2011-05-11Revert "Functional improvement: close the stream. Non-functional: add debug ↵Diva Canto1-19/+2
messages to find out why updates are getting an error. WARNING: MASSIVE CONSOLE SPAM ON TPs." This reverts commit 5548f837501184d68c352097ad1a1de566e18ca0.
2011-05-11One more debug message. Don't use this unless your name is nebadon.Diva Canto1-0/+3
2011-05-11Functional improvement: close the stream. Non-functional: add debug messages ↵Diva Canto1-2/+19
to find out why updates are getting an error. WARNING: MASSIVE CONSOLE SPAM ON TPs.
2011-05-10Somewhat reverting the last commit. The viewer ignores 255's on tiles that ↵Diva Canto1-3/+3
were previously on, so we need to send 254 (offline) explicitly. Also removing the +/-4 for HGMap, because it makes the map flicker.