aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Collapse)AuthorFilesLines
2017-01-16Remove the last instance of the legacy slam but being setMelanie Thielker4-7/+17
New objects now get only the real slam bit.
2017-01-15add code for fixing effective permitions. This is a test, and currently too ↵UbitUmarov4-15/+252
slow for prodution. just finding our way home
2017-01-15use of PermissionMask Bit3 for slam was a recent mistake, so make it only ↵UbitUmarov1-3/+3
bit4 and move folded export to its more natural place as bit3
2017-01-14bad move.. revertUbitUmarov1-11/+5
2017-01-14permissions GenerateClientFlags() also needs group GetEffectivePermissions() ↵UbitUmarov1-5/+11
for the everyone case. Current naive uncached GetEffectivePermissions() must be improved since its now a lot more used.
2017-01-14oops fix FolderMask acordingUbitUmarov1-1/+1
2017-01-14make the Slam bit actually be the two previus used ones, to try to minimize ↵UbitUmarov1-2/+2
compatibilty issues
2017-01-14fix incoerent definition of Slam bit (bits 3 and 4 used in diferentUbitUmarov4-10/+11
places.) this may still be wrong on other places; Do not loose folded permitions, WARNING MASTER IS NOW UNSTABLE. permissions are still broken"
2017-01-14fix: send viewers the Everyone permitions of items inside other objectsUbitUmarov1-1/+1
2017-01-13Fix the new permissions error introduced with the inventory fixMelanie Thielker2-17/+46
The fix to allow setting perms in inventory accidentally caused folded permissions to be used as a mask for the next owner perms. The current solution isn't optimal but better than anything else we have had. Legacy objects may experience a net loss of permissions if trying to set their perms in inventory, this is deemed preferable to the prior privilege escalation possibility. New items will handle properly.
2017-01-13Harmonize case in Permissions enumMelanie Thielker2-7/+8
2017-01-12Add permission CanChangeSelectedState replacing 2 calls to check Move and ↵UbitUmarov2-4/+16
Modify/edit. As those calls did, this controls changes to objects selected state for edition (simulation hold etc).
2017-01-12GenerateClientFlags: consider locked state, change object group; ↵UbitUmarov1-45/+52
CanRezObject: remove odd elses and group roles are only for group owned land
2017-01-11Also add the ability to quit on SIGTERM for ROBUSTMelanie Thielker1-0/+36
2017-01-11stop using a GetPermissionClass() in GenerateClientFlags since it is not ↵UbitUmarov1-97/+116
good enough, just process the several cases inline
2017-01-11don't let object lastowner be its groupUbitUmarov1-1/+2
2017-01-11more changes to GenerateClientFlags(), use already cached presence group ↵UbitUmarov2-10/+62
information, let it be aware of groups roles. (not exactly as the other grid)
2017-01-11change GenerateClientFlags(...) to work with a scenepresence; make use of ↵UbitUmarov4-20/+54
the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
2017-01-10remove obsolete PrimFlags.ObjectYouOfficer; rearrange ↵UbitUmarov2-62/+52
GenerateClientFlags(...) with changes: allow estatemanager to move other ppl objects to help solve placement disputes; exclude attachments on that and from same group members
2017-01-08try to improve option automatic_gods processingUbitUmarov1-9/+11
2017-01-08restore argument name material_bitsUbitUmarov2-3/+3
2017-01-08mantis 8117: fix llSetPhysicsMaterial, using proper LSL_float typeUbitUmarov3-6/+6
2017-01-07Revert "Allow OSSL scripts to softfail"Melanie Thielker2-23/+20
This reverts commit e5244fe70830d6c9ece23d26039d5cbabe9ce9ff. Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2017-01-07Fix a compile issue and reintroduce the "GOD" script optionMelanie Thielker2-23/+32
2017-01-07Allow OSSL scripts to softfailMelanie Thielker2-1/+4
2017-01-07rename OSSL enable option GOD as ACTIVE_GOD so its use is more clearUbitUmarov1-2/+2
2017-01-07change OSSL enable option GOD to use IsGod, so it means a active god, as my ↵UbitUmarov1-6/+9
original idea
2017-01-07use new IsGod on CheckAndAdjustLandingPoint_SL so it can be by current ↵UbitUmarov1-1/+1
viewer god, acording to config
2017-01-07Correct casing on isGod and isViewerUIGodMelanie Thielker10-51/+51
2017-01-07Change improperly named isNPC to be IsNPC as a property should be uppercaseMelanie Thielker11-27/+27
2017-01-07ignore teleport flag GodLike. Perform checks acording to agent staticUbitUmarov1-5/+7
local or grid rights
2017-01-07missing changed fileUbitUmarov1-4/+4
2017-01-07rename same more variables to make their meaning more clearUbitUmarov2-5/+5
2017-01-07replace godlevel compares by the new faster bool isViewerUIGodUbitUmarov8-13/+13
2017-01-07rename same variables to make their meaning more clearUbitUmarov2-57/+56
2017-01-07update permissions module with the new optionsUbitUmarov1-13/+24
2017-01-07prevent gods kick wars using the new god level variableUbitUmarov1-4/+4
2017-01-07more changes to god level control. Not that this is work in progress, for ↵UbitUmarov2-224/+234
now it still works mainly as with option implicit_gods = true. speed up some regions child updates, some cleanup
2017-01-07try to work around some broken viewers math on handlesUbitUmarov1-4/+9
2017-01-07coment out a flodding debug messageUbitUmarov1-2/+2
2017-01-06Allow avatar to be charged group membership fees when a money module is in useKevin Cozens1-1/+19
2017-01-06Only apply group creation fee > 0 and pass group name when applying feeKevin Cozens1-2/+2
2017-01-07Fix custom dialogs working when bin/ is read-onlyMelanie Thielker1-1/+1
2017-01-07Fix grid godsMelanie Thielker1-0/+1
2017-01-07Squelch noisy debug message that happens on every single rezMelanie Thielker1-1/+1
2017-01-07During login cancel, don't error out here on a null client.Melanie Thielker1-0/+3
2017-01-07Squelch red ink for login cancel by the user during circuit setupMelanie Thielker2-3/+22
2017-01-07Remove a red ink error on shutdown. Harmless message since shutting down anywayMelanie Thielker1-1/+7
2017-01-07Queue all events for a script that is waiting to compileMelanie Thielker1-13/+56
This fixes CHANGED_OWNER the right way. It also vastly improves link message handling during object rez, which was iffy before. Now no messages are lost anymore.
2017-01-06Fix a slew of event like CHANGED_OWNER, attach() etc not working.Melanie Thielker1-1/+8
Optimization can ba taken too far. Compile scripts synchronously for interactive rezzing because otherwise all events relating to rezzing/ wearing are lost.