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My fork of OpenSim for IG and MG, called SledjChisl.
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2007-11-22
* Added another code path to skip the packet throttle queues when there's no ...
Teravus Ovares
1
-7
/
+73
2007-11-22
* Quelled a Log format exception in the logging routines.
Teravus Ovares
3
-7
/
+25
2007-11-22
Created a client driven packet throttler. The sim now respects the client's ...
Teravus Ovares
4
-22
/
+437
2007-11-22
* removed erroneous comments
lbsa71
1
-3
/
+0
2007-11-22
* Added code to capture the draw distance setting from the client.
Teravus Ovares
5
-14
/
+114
2007-11-21
Fixed bug that can lead to infinitive loops
MW
1
-0
/
+6
2007-11-21
* Did some initial work for prim crossing. Just glue so far.
Teravus Ovares
14
-11
/
+370
2007-11-20
fix for mantis #2 from Justin Casey (IBM)
Sean Dague
2
-3
/
+12
2007-11-20
patch for llDie from Kurt Taylor (IBM)
Sean Dague
1
-1
/
+1
2007-11-20
per chi11ken: adding check for out-of-bounds avatars in POS
Brian McBee
1
-0
/
+18
2007-11-20
New improved POS! With slippery avatars and extra calculations.
Brian McBee
1
-0
/
+10
2007-11-20
fixed potential reference invalidation and array out of bounds exception in b...
Jeff Ames
1
-2
/
+4
2007-11-20
fixed array range out of bounds exception and reference invalidation under lo...
Jeff Ames
1
-21
/
+26
2007-11-20
Reverting my POS changes. I need to think this through a bit more.
Brian McBee
1
-14
/
+14
2007-11-20
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...
Teravus Ovares
11
-352
/
+425
2007-11-20
POS physics. tweaking stair-climbing which broke with my last change
Brian McBee
1
-12
/
+14
2007-11-20
POS physics: removed "stickiness" from avatars so they can slide along surfac...
Brian McBee
1
-10
/
+8
2007-11-20
Turned on more verbosity to try to debug assetserver failures
Brian McBee
1
-2
/
+2
2007-11-19
there is no real reason to write this value back to estate settings,
Sean Dague
1
-1
/
+5
2007-11-19
put in changes to only keep the last terrain revision. The current
Sean Dague
1
-0
/
+14
2007-11-19
Tweaked for a possibility of 10 elements.
Teravus Ovares
1
-1
/
+1
2007-11-19
* Added noisy debug information on the Verbose console to help debugging oddl...
Teravus Ovares
1
-0
/
+20
2007-11-19
* Space allocation fix for prim outside region. >256 & <0.
Teravus Ovares
1
-0
/
+12
2007-11-19
hopefully resolve mantis issue #10 by locking correcty around terrain methods
Sean Dague
1
-50
/
+54
2007-11-19
Fixed - outside of bounds error.
Teravus Ovares
1
-1
/
+1
2007-11-19
* Changed namespace
lbsa71
5
-5
/
+1
2007-11-19
fixed POS rotation with certain angles
Jeff Ames
1
-4
/
+4
2007-11-19
added rotation support to POS
Jeff Ames
1
-4
/
+8
2007-11-19
* Split space array structure into a two dimentional array instead of a singl...
Teravus Ovares
1
-27
/
+38
2007-11-19
Added medium debug information to Verbose mode of the console about Prim/spac...
Teravus Ovares
1
-7
/
+72
2007-11-18
* Copy/SpaceBorder Fix attempt number 3, hopefully the last
Teravus Ovares
1
-11
/
+21
2007-11-18
* 2nd attempt to fix the Spaceborder/copy bug
Teravus Ovares
1
-1
/
+6
2007-11-18
* Supressed the "not a module assembly" warning for verbosity reasons.
Adam Frisby
1
-2
/
+2
2007-11-18
flying in POS should be a bit smoother
Jeff Ames
1
-4
/
+15
2007-11-18
* Tentative Bug fix for OptikSL's intermittant Copy prim error.
Teravus Ovares
1
-13
/
+23
2007-11-18
* Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...
Teravus Ovares
17
-87
/
+99
2007-11-18
cleaned up some mono compiler warnings
Jeff Ames
14
-80
/
+68
2007-11-18
first stab at implementation of CopyInventoryItem
Jeff Ames
9
-57
/
+134
2007-11-18
* Found several cases where prim set physical were not subscribing to physics...
Teravus Ovares
5
-0
/
+26
2007-11-18
Made the background (ie empty space) colour of the exported map image blue.
MW
1
-0
/
+2
2007-11-18
Added "export-map <filename>" console command to the region server that will ...
MW
2
-0
/
+56
2007-11-18
Attempt to get World Map working in Grid mode, will need to be using the grid...
MW
8
-64
/
+99
2007-11-18
For every problem there's a solution that is simple, neat and wrong.
Dalien Talbot
1
-4
/
+1
2007-11-18
Looks like we're requesting the mapblocks for every agent - including
Dalien Talbot
1
-1
/
+4
2007-11-18
Second try at having a bandaid for the multiple logins crash
Dalien Talbot
1
-1
/
+8
2007-11-18
Revert the previous commit - indeed this needs to be fixed in a
Dalien Talbot
1
-9
/
+3
2007-11-18
Trap the error during the logout with connections to multiple sims on
Dalien Talbot
1
-3
/
+9
2007-11-18
Additional debugging output to see for what coordinates is the worldmap
Dalien Talbot
1
-1
/
+2
2007-11-18
Prevent the region crash in gridmode on bringing up the map
Dalien Talbot
1
-5
/
+13
2007-11-18
Added handler for MapNameRequest - OnMapNameRequest
Dalien Talbot
4
-0
/
+14
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