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2011-12-12Prevent a nasty deadlock on teleportMelanie1-24/+22
2011-12-12Make m_attachments privateMelanie1-1/+1
2011-12-12Remove spammy log messages when querying sim healthMelanie2-10/+14
2011-12-12Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and ↵Dan Lake6-50/+57
IsColliding
2011-12-12Send changed animation event asynchronouslyMelanie1-14/+17
2011-12-12Added an option for extra settings within region ini file. Any non-hardcoded ↵Dan Lake1-20/+55
key-value string pair can be added per-region and referenced by any part of OpenSim with access to the RegionInfo
2011-12-11Mantis 5816: osParseJSON Decoding Problemsnebadon3-191/+72
osParseJSON uses hand-crafted decoding that has two issues * does not seem to handle top-level JSON lists * does not seem to handle unicode text thanks otakup0pe!
2011-12-10Implement handler for TeleportCancel inbound packetMelanie5-0/+18
2011-12-10Fix a regression that causes data from the attachments module to fail loadingMelanie2-14/+7
2011-12-10Prevent spurious error message when client tries to move a null itemMelanie2-119/+143
2011-12-09minor: remove a mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-12-09Print out one log message for every missing baked texture, rather than two.Justin Clark-Casey (justincc)1-22/+4
2011-12-09minor: comment out "unpacked appearance" log mesasge for nowJustin Clark-Casey (justincc)1-1/+1
2011-12-09Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now.Justin Clark-Casey (justincc)1-1/+1
2011-12-09Do some clean up Scene.cs log messages.Justin Clark-Casey (justincc)1-24/+38
This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows. This also uses m_log.*Format() which is more efficient than string concat.
2011-12-09Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ↵Justin Clark-Casey (justincc)7-57/+16
in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
2011-12-09remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)1-4/+0
2011-12-09Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi.Justin Clark-Casey (justincc)1-4/+5
2011-12-09Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that ↵Justin Clark-Casey (justincc)1-4/+6
it doesn't trigger an exception if the item hasn't been found. In this situation we will now put out a slightly more meaningful log error message instead.
2011-12-09Add commented log lines to FetchInventoryDescendents2 path for future use.Justin Clark-Casey (justincc)3-4/+95
Haven't been able to resolve issue where attachments are removed by the viewer on relog on a localhost
2011-12-09Restore the Avination way of position and angle calculation so resizersMelanie1-5/+2
work again.
2011-12-09Fix llGetLinkKey to report avatars properlyMelanie1-19/+0
2011-12-08Revert "Revert "Stop performing the asset save part of baked texture ↵Justin Clark-Casey (justincc)1-5/+9
uploading on the UploadBakedTexture cap asynchronously."" This turned out not to be the upload texture issue. This reverts commit 8721841fc3944ce0cdf5ce76297e73f9ed269751.
2011-12-08Don't reply with an ack packet if the client is not authorized.Justin Clark-Casey (justincc)2-45/+31
2011-12-08Extend TestAddClient() to check that the first packet received is an ack packetJustin Clark-Casey (justincc)3-93/+116
2011-12-08Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suiteJustin Clark-Casey (justincc)1-1/+1
2011-12-08Reactivate BasicCircuitTests.TestAddClient()Justin Clark-Casey (justincc)4-125/+167
This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
2011-12-08Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)4-19/+10
The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists. This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-08minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-3/+1
2011-12-08When a client connects to a scene, send other avatar appearance data ↵Justin Clark-Casey (justincc)1-6/+6
asynchronously to reduce hold up in the IN UDP packet processing loop. This is already being done for the initial object data send.
2011-12-08On a new client circuit, send the initial reply ack to let the client know ↵Justin Clark-Casey (justincc)13-78/+171
it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08Simplify Scene.AddNewClient()Justin Clark-Casey (justincc)1-17/+28
If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway. So instead retain the check/create ScenePresence reference and use this.
2011-12-08Remove a left over log outputMelanie1-2/+1
2011-12-08Remove superfluous try blockMelanie1-27/+14
2011-12-08Adapt to justincc's remote admin refactorMelanie1-1744/+1394
2011-12-08Recover from an internal mess-up in the outgoing packet queues by creatingMelanie1-19/+36
a new queue object.
2011-12-07Remove warning in admin_save_oar xmlrpc method where noassets == true was ↵Justin Clark-Casey (justincc)1-1/+1
comparing against an object rather than a string
2011-12-07Have admin_load_heighmap and admin_save_heightmap xmlrpcadmin methods return ↵Justin Clark-Casey (justincc)1-2/+2
success = true on success rather than false
2011-12-07Refactor RemoteAdminPlugin so that every xmlrpc method calls a common block ↵Justin Clark-Casey (justincc)1-1711/+1370
of code to do password checks, etc., instead of copy/pasting this code into every method
2011-12-07Remove unused SceneManager.TryGetAvatarsScene()Justin Clark-Casey (justincc)1-20/+0
It makes far more sense anyway to use TryGetRootScenePresence().Scene, in common with the rest of the code This method could also return any scene for child or root agents, depending in which order the scenes happened to lie in the list
2011-12-07On an Exception in Scene.RemoveClient(), always remove the client (and SP) ↵Justin Clark-Casey (justincc)1-19/+28
structure so that logout on unexpired packets isn't retriggered, causing the same exception
2011-12-07Implement XMLRPCAdmin command admin_teleport_agent.Justin Clark-Casey (justincc)5-5/+157
This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
2011-12-07Trigger a Jenkins buildBlueWall1-0/+1
2011-12-07properly lock CapsHandlers.m_capsHandlersJustin Clark-Casey (justincc)1-26/+40
2011-12-07Stop also adding an ordinary http handler when we set up a poll http handler.Justin Clark-Casey (justincc)5-36/+13
It appears that this is entirely unnecessary since the poll http handlers are dealt with on a separate code path.
2011-12-07Fix intersim object give messagesMelanie1-0/+6
2011-12-07Fix up intersim give messagingMelanie1-1/+41
2011-12-07Fix task inventory givingMelanie4-56/+39
2011-12-06Remove harmless merge artefactMelanie1-1/+1
2011-12-06Stop accidentally setting up the UploadTexture caps handler with the same ↵Justin Clark-Casey (justincc)2-3/+1
url for all users This meant that if a user exited the region, the UploadTexture handler would be effectively removed for everyone, causing subsequent failures. This hopefully resolves the recent UploadTexture LLSD problems This was a regression in 5640f2e (Thu Dec 1 23:24:15 2011 +0000)