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2007-11-01(no commit message)Tleiades Hax1-10/+14
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen5-52/+87
extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-11-01* Diuerse beavtificatemslbsa7130-150/+150
2007-11-01Partialy fixed a bug with collisions in BulletXPlugin.darok1-37/+19
2007-11-01Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok1-289/+312
PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.
2007-11-01renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW3-6/+6
fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
2007-11-01Test on the grid asset problem, don't update to this version unless you just ↵MW2-62/+43
want to test to see if this fixes anything (but it could just as well break grid assets even more).
2007-11-01Goodbye LSO to .Net translator. May your bits live on in our memories.Tedd Hansen11-3251/+0
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke5-11/+24
Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
2007-11-01Thank you Melanie for a patch to SceneObjectPart.cs so that on first ↵Charles Krinke1-2/+19
transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set.
2007-10-31* Took a stab at #500 by making sure there is only one place stuff gets ↵lbsa711-77/+37
added, and that that place is thread-aware. * Refactored it to TryGetValue instead of Contains
2007-10-31Improved logging, to identify which asset fetch caused an execption during ↵Tleiades Hax1-0/+1
retrieval of assets from the asset server
2007-10-31redefault to sqlite for all services, especially now thatSean Dague1-4/+4
we can run without a config file
2007-10-31fix typo in filenameSean Dague1-0/+0
2007-10-31* Added a streamhandler that does streams both in and outlbsa716-56/+93
* The RestDeserialisehandler now does streams and returns an object instead of string
2007-10-31fixed bug with user not getting land properties on loginJeff Ames3-6/+20
2007-10-31forgotten fileMW1-0/+41
2007-10-31some small changesMW5-11/+13
2007-10-31added .dat extension to dumped asset filesJeff Ames1-1/+1
2007-10-31fixed filenames in log messagesJeff Ames9-17/+17
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa7143-0/+0
2007-10-31made illogical bitwise operations logicalJeff Ames5-8/+8
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke6-43/+177
all three physics plugins.
2007-10-31set svn:eol-styleJeff Ames33-4727/+4727
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller5-5/+129
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax12-71/+296
InevntoryServer
2007-10-30* doh IIlbsa711-1/+1
2007-10-30* dohlbsa711-1/+1
2007-10-30* Added OpenLifeGrid to Launcherlbsa711-2/+8
2007-10-30* Now the launcher actually WORKS. Yay.lbsa711-4/+4
2007-10-30temporary fix for sitting collisions in ODEJeff Ames5-27/+62
2007-10-30* Optimized usingslbsa71353-10247/+15368
* Shortened type references * Removed redundant 'this' qualifier
2007-10-30* Deleted .user filelbsa711-12/+0
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW145-4776/+4749
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵MW2-3/+4
under the MS .net Runtime, but was fine with mono.
2007-10-29fixed one bug (where the assets we read and created from the ↵MW1-1/+5
OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
2007-10-29* Removed AssetNotFound as it crashes clientlbsa712-50/+56
* Fixed introduced bugs in ScenePresence
2007-10-29* ModuleLoader: Privatized some too-public fieldslbsa716-56/+86
* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW13-100/+360
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-29normalized line endingsJeff Ames4-339/+339
2007-10-29should help with ODE bounce on region crossdan miller1-8/+18
2007-10-28Added preliminary support for sitting on primsJeff Ames5-19/+118
2007-10-28*Replaced -useexecutepath with an updated -inifile extension. You can now ↵mingchen2-37/+15
specify either a filename (will use the default config path, or you can specify a full path.
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa711-1/+3
2007-10-26Added method to create default config file in region server(OpenSim) ↵Tleiades Hax3-8/+77
following along the same priciples as in the other servers.
2007-10-26Temporary fix for a missing Opensim.ini file.MW2-10/+3
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa7126-213/+300
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax2-7/+10
assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
2007-10-26Very early first implementation of grid based assets.Tleiades Hax10-114/+511
Run this on a major grid, and weep
2007-10-25fix line endingsSean Dague3-623/+623