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2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares17-64/+1963
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
2007-11-10* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim ↵Teravus Ovares1-1/+2
left that blocks your way.
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares5-5/+56
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-09add a few more verbose bitsSean Dague1-0/+2
2007-11-09turn back on verbose message for resending packetsSean Dague1-2/+2
2007-11-09don't break if they haven't defined the Sun section of their configSean Dague1-2/+10
2007-11-09make Sun progression configurable for the Sim from OpenSim.iniSean Dague1-2/+3
2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only ↵Teravus Ovares3-8/+44
sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier.
2007-11-09* Protip: Commit AFTER compiling. Adam Frisby1-1/+1
2007-11-09* Added some code to prevent a spinlock.Adam Frisby1-3/+7
2007-11-09* Tweaked how the throttle works.Adam Frisby1-1/+9
2007-11-09* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby1-2/+3
2007-11-09* Added some *VERY* experimental highly dodgy throttling of outbound packets ↵Adam Frisby1-4/+31
to help alleviate clients borking during massive amounts of updates. Needs work.
2007-11-09* Fixed compile issue.Adam Frisby1-1/+2
2007-11-09* Added a mutex to the LoginService allowing only a single login ↵Adam Frisby1-82/+93
simultaneously. (queues) * This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time. * A rewritten login service is on the cards.
2007-11-09* Fixed Resending Terse Updates Message on the console causing CPU usage to ↵Teravus Ovares1-2/+2
spike when the network connection isn't 100% and fast.
2007-11-08* Stopped printing the prim's X cordinate difference from the last movement ↵Teravus Ovares1-1/+1
on the Console.
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's ↵Teravus Ovares4-16/+111
final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
2007-11-08fixed non-ASCII chat and IMJeff Ames3-5/+6
2007-11-08converted hard-coded chat type values to ChatTypeEnumJeff Ames9-30/+28
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares10-30/+130
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-07get rid of the debug line, that's just going to drive everyone nutsSean Dague1-1/+1
2007-11-07move Sun into a Region Module, pass 1. Currently this works fine withSean Dague3-3/+182
a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow.
2007-11-07add SendSunPos function to IClientAPI to let us pull all the sunSean Dague3-2/+19
calculation logic into a module
2007-11-07disable profuse logging messages for not saving physical Sean Dague1-1/+1
objects, as it clouds up the console a bit too much
2007-11-07refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2-236/+98
2007-11-06* fix for Bug 563Teravus Ovares2-2/+9
* fix for ODE geoms not getting disposed of properly when resizing.
2007-11-06* Added better logging to AssetCachelbsa715-96/+103
* AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
2007-11-05physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller1-0/+1
2007-11-05physical prims dan miller1-75/+452
2007-11-05adding missing ODE files for meshdan miller4-0/+841
2007-11-05Fixed the MyNpcCharacter errorsMW1-4/+4
2007-11-05* Substituted som 'GenericCall' with Action<>lbsa714-35/+33
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-05Started to cleanup/close down childagent connections when a user teleports. ↵MW8-63/+125
As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
2007-11-05prim cuts in ODEdan miller8-508/+499
Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
2007-11-05Changed it so opensim.exe should scan for new application plugins every time ↵MW1-0/+1
its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted).
2007-11-05* UpdateWearable should SendOurAppearancelbsa711-0/+2
* Ignored some bins
2007-11-05Thank you, Teravus for: Solution for 'after using physical prim with ↵Charles Krinke2-4/+15
MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
2007-11-05removed duplicated BOMsJeff Ames2-2/+2
2007-11-05* Temporarily reverted SQL syntax.Adam Frisby1-3/+3
2007-11-04* Changed MySQL Syntax on Region Updates for Grid Server.Adam Frisby1-2/+3
2007-11-04Some more refactoringMW9-196/+268
2007-11-04Added forgotten ApplicationPlugins directory and moved the load region code ↵MW3-42/+115
out to a plugin. To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04* Small touchup of console messagesAdam Frisby1-5/+5
2007-11-04normalized line endingsJeff Ames1-17/+17
2007-11-04Deleted Regionloader .csproj files. MW2-224/+0
2007-11-04Added forgotten IApplicationPlugin fileMW1-0/+17
2007-11-04normalized line endingsJeff Ames8-1197/+1197
2007-11-04Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW4-15/+76
velocity.
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which ↵MW7-56/+70
use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.