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2012-04-26Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing ana...Justin Clark-Casey (justincc)1-35/+35
2012-04-26minor: Add more detail to unauthorized caps client messageJustin Clark-Casey (justincc)1-1/+4
2012-04-26minor: Add region name to dropped inbound packet messageJustin Clark-Casey (justincc)1-1/+3
2012-04-26Add request verb and url to error messages in WebUtil that lack this.Justin Clark-Casey (justincc)1-17/+38
2012-04-26minor: Add avatar name to removing agent log messageJustin Clark-Casey (justincc)1-2/+2
2012-04-25Comment out avatar move to target message for now.Justin Clark-Casey (justincc)1-3/+3
2012-04-25Add a configuration switch to turn on/off the use of the trashMic Bowman2-1/+3
2012-04-25Port Avination link order to make OpenSim behave like SL. Make Primstar scrip...Melanie2-7/+47
2012-04-25Add try/catch around Json script method registration to avoild some issuesMic Bowman1-15/+24
2012-04-24Slight rewording of output messages.Diva Canto1-1/+1
2012-04-24HG: Moved User-level code down to the HGEntityTransferModule where it belongs.Diva Canto2-14/+14
2012-04-25Commit the avination Teleport() methods (adaptedto justincc's changes)Melanie1-1/+12
2012-04-25zero out SP velocity before calling SP.Teleport(), as the client expects (tho...Justin Clark-Casey (justincc)1-0/+1
2012-04-25refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()Justin Clark-Casey (justincc)2-17/+1
2012-04-25Add regression test TestSameRegionTeleport()Justin Clark-Casey (justincc)3-1/+43
2012-04-25Comment out AvatarService.SetAvatar debug log line for nowJustin Clark-Casey (justincc)1-1/+1
2012-04-25Comment out some debug ATTACHMENTS log messages for now.Justin Clark-Casey (justincc)1-15/+14
2012-04-25Comment out the noisier AVFACTORY log messages for now.Justin Clark-Casey (justincc)1-4/+6
2012-04-25Improve teleport log debug and error messages to tell us who is teleporting.Justin Clark-Casey (justincc)1-3/+14
2012-04-24Go back to always using the local timezone for now - not all machines have US...Justin Clark-Casey (justincc)1-13/+18
2012-04-24Revert "Refactored how asset/inventory types are associated with content type...Justin Clark-Casey (justincc)2-177/+228
2012-04-24Minor improvements to loggingOren Hurvitz6-12/+24
2012-04-24Refactored how asset/inventory types are associated with content types: gathe...Oren Hurvitz2-228/+177
2012-04-24Fixed problem with MySQL: it was possible for one thread to use an incomplete...Oren Hurvitz3-21/+37
2012-04-24When reading a region, use null objects to represent NULL fields.Oren Hurvitz1-1/+5
2012-04-24OSSL: fixed the threat level check for osParseJSONNewOren Hurvitz1-1/+1
2012-04-24minor: formatting changes to top of LLLoginResponse.SetDefaultValues(), chief...Justin Clark-Casey (justincc)1-1/+6
2012-04-24DST settings to match client default Pacific Time (mantis #5972)Olivier van Helden and Gudule Lapointe (Speculoos.net)1-1/+15
2012-04-24Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...Justin Clark-Casey (justincc)1-0/+1
2012-04-23Changed the Map-related messages from Info to Debug. They're debug messages.Diva Canto4-8/+8
2012-04-24Add online/offline indicator to "friends show" region console command.Justin Clark-Casey (justincc)1-3/+14
2012-04-24Add osForceAttachToAvatar() and osForceDetachFromAvatar()Justin Clark-Casey (justincc)6-49/+127
2012-04-23Replace common code to fetch self inventory item (as opposed to uuid) with Ge...Justin Clark-Casey (justincc)1-155/+76
2012-04-23refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_ApiJustin Clark-Casey (justincc)1-94/+42
2012-04-23Mantis 5977 Corrections to llRegionSayToTalun6-58/+120
2012-04-22refactor: simply some properties code in BasicPhysicsPluginJustin Clark-Casey (justincc)2-72/+12
2012-04-22Make TestSetPhysicsSinglePrim() actually add the object to the scene in order...Justin Clark-Casey (justincc)1-0/+2
2012-04-22Fix bug where setting phantom on a prim would result in a server log message ...Justin Clark-Casey (justincc)6-32/+382
2012-04-21Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...Justin Clark-Casey (justincc)2-10/+20
2012-04-21refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.Justin Clark-Casey (justincc)1-115/+117
2012-04-21Add test for setting physics in a linksetJustin Clark-Casey (justincc)1-2/+28
2012-04-21Add regression test for prim status when root prim in a new linkset is non-ph...Justin Clark-Casey (justincc)2-1/+20
2012-04-21Fix a bug where linking a non-physical prim with a physical prim as root woul...Justin Clark-Casey (justincc)2-0/+22
2012-04-21Add test for correct physics status on linking two physics objectsJustin Clark-Casey (justincc)1-2/+26
2012-04-21refactor: extract common setup code in SceneObjectStatusTestsJustin Clark-Casey (justincc)1-10/+16
2012-04-21Add TestSetPhysics() to SOP status testsJustin Clark-Casey (justincc)3-4/+27
2012-04-21Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.Justin Clark-Casey (justincc)1-116/+88
2012-04-20Improve bitmap disposal to do null checks and not to potentially try disposal...Justin Clark-Casey (justincc)1-4/+7
2012-04-20If a physical prim is manually moved (e.g. by a user) then set the geometry p...Justin Clark-Casey (justincc)1-12/+10
2012-04-20Always dispose of existing opened bitmap from file in SaveFile(), instead of ...Justin Clark-Casey (justincc)1-22/+37