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2007-11-09* Added a mutex to the LoginService allowing only a single login ↵Adam Frisby1-82/+93
simultaneously. (queues) * This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time. * A rewritten login service is on the cards.
2007-11-09* Fixed Resending Terse Updates Message on the console causing CPU usage to ↵Teravus Ovares1-2/+2
spike when the network connection isn't 100% and fast.
2007-11-08* Stopped printing the prim's X cordinate difference from the last movement ↵Teravus Ovares1-1/+1
on the Console.
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's ↵Teravus Ovares4-16/+111
final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
2007-11-08fixed non-ASCII chat and IMJeff Ames3-5/+6
2007-11-08converted hard-coded chat type values to ChatTypeEnumJeff Ames9-30/+28
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares10-30/+130
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-07get rid of the debug line, that's just going to drive everyone nutsSean Dague1-1/+1
2007-11-07move Sun into a Region Module, pass 1. Currently this works fine withSean Dague3-3/+182
a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow.
2007-11-07add SendSunPos function to IClientAPI to let us pull all the sunSean Dague3-2/+19
calculation logic into a module
2007-11-07disable profuse logging messages for not saving physical Sean Dague1-1/+1
objects, as it clouds up the console a bit too much
2007-11-07refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2-236/+98
2007-11-06* fix for Bug 563Teravus Ovares2-2/+9
* fix for ODE geoms not getting disposed of properly when resizing.
2007-11-06* Added better logging to AssetCachelbsa715-96/+103
* AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
2007-11-05physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller1-0/+1
2007-11-05physical prims dan miller1-75/+452
2007-11-05adding missing ODE files for meshdan miller4-0/+841
2007-11-05Fixed the MyNpcCharacter errorsMW1-4/+4
2007-11-05* Substituted som 'GenericCall' with Action<>lbsa714-35/+33
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-05Started to cleanup/close down childagent connections when a user teleports. ↵MW8-63/+125
As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
2007-11-05prim cuts in ODEdan miller8-508/+499
Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
2007-11-05Changed it so opensim.exe should scan for new application plugins every time ↵MW1-0/+1
its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted).
2007-11-05* UpdateWearable should SendOurAppearancelbsa711-0/+2
* Ignored some bins
2007-11-05Thank you, Teravus for: Solution for 'after using physical prim with ↵Charles Krinke2-4/+15
MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
2007-11-05removed duplicated BOMsJeff Ames2-2/+2
2007-11-05* Temporarily reverted SQL syntax.Adam Frisby1-3/+3
2007-11-04* Changed MySQL Syntax on Region Updates for Grid Server.Adam Frisby1-2/+3
2007-11-04Some more refactoringMW9-196/+268
2007-11-04Added forgotten ApplicationPlugins directory and moved the load region code ↵MW3-42/+115
out to a plugin. To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04* Small touchup of console messagesAdam Frisby1-5/+5
2007-11-04normalized line endingsJeff Ames1-17/+17
2007-11-04Deleted Regionloader .csproj files. MW2-224/+0
2007-11-04Added forgotten IApplicationPlugin fileMW1-0/+17
2007-11-04normalized line endingsJeff Ames8-1197/+1197
2007-11-04Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW4-15/+76
velocity.
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which ↵MW7-56/+70
use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
2007-11-04add a IAssetProvider.CommitAssets() call to the grid asset server, when a ↵MW1-0/+1
asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file.
2007-11-04Do I really have to write a log entry, can't I just hide this commit ↵MW1-1/+2
somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
2007-11-04removed our own inplementation of UUID's, it wasn't used anywhere.Tleiades Hax1-155/+0
2007-11-03Fixes a bug with a ZERO Quaternion when creating a prim.darok1-4/+8
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think ↵darok3-56/+114
it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
2007-11-03First part of Scene refactoring:MW9-760/+1075
Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
2007-11-03tiny commit to prepare for the first proper part of Scene.cs refactoring. MW1-17/+13
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen9-20/+98
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-03* Removed unused UDPServerBaselbsa711-84/+0
2007-11-03*Moved region loading into its own interface IRegionLoadermingchen8-171/+621
*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-03testing different rest post method/class for Grid asset client. (possible ↵MW2-10/+61
that I haven't set the post url correctly)
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok10-63/+114
PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
2007-11-02Added temporary try catch to udpserver while testing something out (will ↵MW1-1/+7
remove later)
2007-11-01debug tracing for asset server hangsSean Dague4-5/+20