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2008-03-28* Refactor: Rename CreateInventoryData() to GetInventorySkeleton()Justin Clarke Casey3-35/+21
* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho * Add some comments
2008-03-28* Remove pointless boolean on AgentInventory.CreateRootFolder()Justin Clarke Casey5-9/+5
2008-03-28fixes mantis #778 and shoots himself for making such a mistake to begin ↵MW1-2/+2
with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows.
2008-03-28* Introduced base abstract provider class for GridDatalbsa715-49/+61
2008-03-28attempt to fix mantis # 779. MW1-2/+8
2008-03-28* Introduced common abstract AssetDataBase implementing IAssetProviderlbsa7112-48/+108
* changed the semantics of SQLiteBase to SQLiteUtils * Added abstract placeholder files for the other db providers
2008-03-28Applied patch from mantis# 825, thanks A_BiondiMW1-13/+26
2008-03-28* removed redundant constructorlbsa711-4/+0
2008-03-28* fixed pk_violation on rename for MSSQLInventoryDatalbsa711-0/+6
("le fix le plus ugly for le problem trés dumb")
2008-03-28From: Michael Osias <mosias@us.ibm.com>Sean Dague3-12/+192
This patch implements llMessageLinked. I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for link sets of more than 1 prim, or 0 for a single object, since according to: http://rpgstats.com/wiki/index.php?title=LlMessageLinked linksets with 2 or more prims start the link numbering at 1, but a single prims link number is 0.
2008-03-27* Correct asset type of Lost and Found folder - this might stop it appearing ↵Justin Clarke Casey3-20/+26
twice * Other minor corrections to initial inventory contents * These will only take affect for new users
2008-03-26* Tweaking master uuid exception to make it clearer what just went wrong ↵Justin Clarke Casey1-10/+40
(user server timeout) * Increasing GetUserProfile requests only to 6 seconds from 3 * Not completely sure what effect this will have, though probably not much * At some point one will have to accept that if the grid servers are taking many many seconds to respond, running using that grid will not be viable. * Perhaps there should be a big warning up front if grid request times are slower than n seconds.
2008-03-26* Increase timeout for initial simulator login from 16 to 30 secondsJustin Clarke Casey2-22/+49
* Comments, capitalization
2008-03-26* More log messages in the region registration process for debug purposes. ↵Justin Clarke Casey1-2/+13
Some of these may be temporary
2008-03-26* Increase information in simulator_login log messagesJustin Clarke Casey1-4/+6
2008-03-26* Start printing the region simulator_login exception to the logJustin Clarke Casey1-1/+1
2008-03-26Committed patch from Lulurun to fix Mantis 817. Thanks LulurunJohan Berntsson2-2/+32
2008-03-26Removing redundant codeJohan Berntsson1-5/+0
2008-03-25* Massaging CAPS setup/teardown log messagesJustin Clarke Casey5-7/+15
* Leaving quite a few debug messages in for now to help deal with bugs arising
2008-03-25* Print out the exception stacks of resolution failures, temporarilyJustin Clarke Casey2-3/+4
2008-03-25* Temporary hack to swallow neighbour contact problems on startup (in ↵Justin Clarke Casey2-2/+15
response to osgrid issues) * Not sure what the effect will be, but can't be any worse than the current constant sim crashes.
2008-03-25checking that these two files are commented outMW2-3/+3
2008-03-25Moved Avatar appearance Factory to its own project so that the reference to ↵MW8-14/+653
MySQLDatabaseMapper could be removed from Region.Environment. Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
2008-03-25* Tear down CAPS and http handlers when an agent leaves a region (via ↵Justin Clarke Casey3-11/+48
crossing, teleport or logout)
2008-03-25* Use Face normal to offset new prim instead of the hard coded pos.Z += ↵Teravus Ovares2-2/+2
0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) ( Remove ray caster Verbosity )
2008-03-25* Use Face normal to offset new prim instead of the hard coded pos.Z += ↵Teravus Ovares2-2/+7
0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
2008-03-25* Remove old CAPS http listeners when a client logs out from a sceneJustin Clarke Casey2-22/+41
* Not yet removing listeners when a client leaves a region without logging out
2008-03-25* On Ray casting. Now returning the face normal of the collision face.Teravus Ovares3-6/+6
2008-03-25* Refactored out circular reference in Region.Environment <-> ↵lbsa717-40/+22
Framework.Data.Base We REALLY need to get the db layer sorted soon...
2008-03-25* Committing some voice related caps with hard coded responses so more ↵Teravus Ovares2-1/+102
debugging can occur.
2008-03-25Comment out unused private methods.Jeff Ames22-551/+572
2008-03-25Fix a couple more warnings.Jeff Ames2-8/+5
2008-03-25Fix a few compiler warnings.Jeff Ames3-6/+1
2008-03-25* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares10-6/+193
* It doesn't generate at_target events, because they don't exist yet in the script engine. * The Tau is different, however, compatible with scripts I tested. * Not perfect... but pretty good.
2008-03-25Minor formatting / svn properties cleanup.Jeff Ames3-24/+22
2008-03-24* Added llApplyImpulse in the local frame.Teravus Ovares2-13/+31
2008-03-24Implements llGetInventoryPermMask()alondria3-5/+25
2008-03-24* OBB: Flipped the -y face normal so ray casting against the -y face ↵Teravus Ovares1-4/+4
correctly results in the point of collision.
2008-03-24* Inflate my commits with yet another snippet of documentation... (j/k)Justin Clarke Casey1-1/+2
2008-03-24* Put in tiny doc snippet while I rememberJustin Clarke Casey1-0/+3
2008-03-24* Clean up Scene.AddCapsHandler(). There was a race condition warning, but ↵Justin Clarke Casey2-37/+17
I don't think this is now relevant... * Remove some now extraneous CAPS related messages
2008-03-24Modified llGetInventoryName() so it indexes inventory in the same manner the ↵alondria1-3/+3
LL grid does. (Thanks Teravus for pointing this out.)
2008-03-24* Remove a spammy comment I meant to remove from the last commitJustin Clarke Casey1-2/+1
2008-03-24* Make standalone non-home region caps work again.Justin Clarke Casey2-1/+11
* When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :)
2008-03-24Implements llGetInventoryName() - the order is based upon inventory key, ↵alondria1-1/+17
which probably doesn't match 100% with LL's grid.
2008-03-24From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey1-113/+146
Fixes mantis 771 - multiple uses of llListen cause duplicate events Thanks Michael!
2008-03-24Implements llGetInventoryNumber()alondria1-2/+9
2008-03-24Implements llGetInventoryType()alondria1-2/+8
2008-03-24Implements llGetInventoryCreator()alondria1-1/+9
2008-03-24* Fix build break in last revision. Thanks to paulieFemto for pointing it out.Justin Clarke Casey1-4/+4