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2007-11-14clean up most of my mess on terrain. Someone on .NET please test and makeSean Dague1-21/+19
sure this remains working for you.
2007-11-14managed to produce and kill the same exception on mono as on .net. Hopefully Sean Dague1-0/+5
this means .net is fixed.
2007-11-14bury connect creation deeper down in case this is what .NET hatesSean Dague1-0/+1
2007-11-14random shot in the darkSean Dague1-3/+4
2007-11-14* ODE removes an unnecessary lock.Teravus Ovares1-3/+2
2007-11-14* Removes the console enumeration errors on sim start.Teravus Ovares1-10/+20
2007-11-14remove limit stanza, see if this helps.Sean Dague1-1/+1
2007-11-14get rid of parametrized query, in case this is the .NET issue (I hope not)Sean Dague1-5/+5
2007-11-14further adventures in .NET workaroundsSean Dague1-1/+4
2007-11-14no, this probably won't work either, but I'm going to at least make sure it ↵Sean Dague1-2/+2
works mono still
2007-11-14more attempted voodoo around .NETSean Dague1-3/+2
2007-11-14attempt to resolve Sqlite not working on .NET for terrainSean Dague1-21/+24
2007-11-14* Copied objects are now owned by the object copier (Next Owner) (however ↵Teravus Ovares6-14/+49
next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
2007-11-14* moved outer tool dir into inner tool dirlbsa713-0/+309
2007-11-14Another try: Fix moon bleeding over into linden grid. Need to clear your ↵Brian McBee1-2/+2
cache to fix it.
2007-11-14* Should help avatar climb steps betterTeravus Ovares1-22/+54
* Reduced ground friction when an avatar is moving * Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement * Reduced PID_D power by 1/5th (80) * More avatar movement tweaks.
2007-11-14* Possibly resolved the excess sim lag. Teravus Ovares1-1/+2
* Warning: Only try on Linux, Windows builds still have a terrain database problem.
2007-11-13* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares23-11/+413
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague8-14/+194
2007-11-13Added "remove-region <region name>" console command that "should" remove the ↵MW2-5/+16
named region/scene.
2007-11-13working now. Needs cleanup, but I'll have to do that after the next meetingSean Dague1-7/+16
2007-11-13some changes to reduce memory significantly by not keeping allSean Dague1-24/+36
terrain revisions in memory. Once I'm sure this is working, I'll purge out some of the crufty code here.
2007-11-13replaced exception when sitting and typing with rather amusing getting up ↵Jeff Ames1-0/+12
and sitting back down animation
2007-11-13Some work on cleanly removing Regions.MW7-30/+87
2007-11-13Some work on being able to set/send a users Buddylist info. (added handling ↵MW2-1/+67
code to LoginResponse). And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
2007-11-13* Fixed the walk vs fall animation.Teravus Ovares2-7/+71
* Tweaked a few things
2007-11-13* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2-24/+59
* Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
2007-11-13added IDs for all built-in animationsJeff Ames1-1/+1
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares10-6/+80
* All thanks to unimplemented packet listing :D
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares6-28/+294
* ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12fix compile issue on monoSean Dague1-1/+1
2007-11-12enable typing animation for chat, maybeJeff Ames4-60/+93
2007-11-12added verbose output of unhandled packets from the viewerJeff Ames1-6/+8
2007-11-12* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵Teravus Ovares2-4/+21
to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12set svn:eol-style, reset default configJeff Ames1-74/+74
2007-11-12* Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2-0/+84
* Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
2007-11-11Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot5-4/+40
and alpha argument of the llSetText command.
2007-11-11Fixing null pointer exception from Mathias Soeken:Dalien Talbot1-2/+2
e.Scene is copied to locale variable scene and replaced when it is null, but in the LLVector3 constructor in the next line, e.Scene is used, so it can be null.
2007-11-11set svn:eol-styleJeff Ames8-1741/+1741
2007-11-11fixed chatting while sittingJeff Ames1-5/+9
2007-11-11Fixed bug in assetcache where certain textures were not being packetized ↵Brian McBee1-1/+1
correctly
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares7-16/+23
OpenSim.ini.example in the bin folder for an example.
2007-11-10removed OdePlugin/Meshing directoryJeff Ames6-1522/+0
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares17-64/+1963
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
2007-11-10* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim ↵Teravus Ovares1-1/+2
left that blocks your way.
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares5-5/+56
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-09add a few more verbose bitsSean Dague1-0/+2
2007-11-09turn back on verbose message for resending packetsSean Dague1-2/+2
2007-11-09don't break if they haven't defined the Sun section of their configSean Dague1-2/+10
2007-11-09make Sun progression configurable for the Sim from OpenSim.iniSean Dague1-2/+3