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2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie12-161/+112
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-03Remove parallel loading from XEngine, but retain the new design whereMelanie1-8/+19
all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.
2009-11-03minor: remove a few mono compiler warningsJustin Clark-Casey (justincc)2-4/+4
2009-11-03minor: remove some mono compiler warningsJustin Clark-Casey (justincc)3-17/+17
2009-11-03Fixed a couple of NREs in corner cases.Diva Canto1-0/+6
2009-11-02Delete depricated extrusion methods and redirect to universal extrude method.dahlia1-833/+10
Sync with PrimMesher.cs r47 on forge.
2009-11-02Another race condition fix in SceneObjectGroupJohn Hurliman1-7/+11
2009-11-02Removing Console.WriteLine()s that were brought in with the revertJohn Hurliman1-2/+0
2009-11-02Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman1-56/+53
2009-11-02Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman8-36/+26
2009-11-02Reverting the memory leak patch for MySQL. Problems have been reported with ↵John Hurliman15-878/+917
the grid server after running for several hours
2009-11-02Fix an invalid argument exception in the remote admin module when.Melanie1-1/+1
Patch from CasperW
2009-11-02* Committing missing file from last commit.Adam Frisby1-0/+13
2009-11-02* Implemented some tweaks to monitoring module.Adam Frisby4-1/+98
* Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
2009-11-01* Implements new 'Monitoring' system for reporting performance.Adam Frisby14-8/+471
* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming.
2009-10-31Patch + minor formatting fixes.Diva Canto2-4/+4
2009-10-31http://opensimulator.org/mantis/view.php?id=4337Douglas R. Miles2-2/+6
2009-10-30* Remove the locklessqueue tests since I guess I didn't understand what it ↵Teravus Ovares (Dan Olivares)1-147/+0
was when I wrote the test.
2009-10-30* Add LocklessQueueTests. One Test is commented out because it fails. ↵Teravus Ovares (Dan Olivares)2-31/+148
It should probably work.. but I'm awaiting clarification.
2009-10-30* Adding Tests for OpenSim.Framework.Cache. Some test cases disabled until ↵Teravus Ovares (Dan Olivares)1-0/+75
mantis resolutions.
2009-10-30Make the default and max RTO configurable int he linden client stackMelanie2-5/+19
2009-10-30* Another ACL TestTeravus Ovares (Dan Olivares)1-1/+58
2009-10-30* Moving A test from the OpenSim.Framework.ACL object to the ↵Teravus Ovares (Dan Olivares)1-0/+41
OpenSim.Framework.Tests assembly. Fixing the test.
2009-10-30Fixed a regression in SendAvatarGroupsReply()John Hurliman1-2/+2
2009-10-30Convert the AvatarGroupsReply message to the event queue.Melanie1-26/+39
2009-10-30Add a using for OSD to the client viewMelanie1-0/+1
2009-10-30* Disables automatic packet splitting on AvatarGroupsReply packets. This ↵John Hurliman2-14/+16
packet is a mess and shouldn't be used at all (in favor of the event queue message) * Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
2009-10-30Squelch an error message on sim shutdown when not using MXPMelanie1-2/+5
2009-10-30* Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman3-42/+42
* Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit
2009-10-30* Moving parcel media and avatar update packets from the unthrottled ↵John Hurliman4-22/+25
category to task * Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth * Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman4-26/+32
* Prints a warning for any future packet splitting failures
2009-10-29* Fixed a NullReferenceException in GetMovementAnimation() and added more ↵John Hurliman1-29/+35
protection against NREs in AddNewMovement() * Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim
2009-10-29* Commented out two noisy debug lines in the LLUDP serverJohn Hurliman3-159/+144
* Misc. cleanup in ScenePresence.HandleAgentUpdate()
2009-10-29More performance improvements to XEngine script loadingJohn Hurliman2-54/+37
2009-10-29* Misc. formatting cleanup for the previous patchJohn Hurliman3-37/+40
* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29OptimizationsDan Lake5-118/+123
2009-10-29* Implemented foot collision plane for avatarsJohn Hurliman1-215/+44
* Fixed a NullReferenceException regression
2009-10-29Ported the Simian avatar animation system to OpenSim. Landing is currently ↵John Hurliman1-36/+203
not working
2009-10-29Fixing NullReferenceException regression in the previous commitJohn Hurliman1-1/+1
2009-10-29* Log progress messages when loading OAR files with a lot of assetsJohn Hurliman7-81/+108
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars * Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-28Small performance tweaks to code called by the heartbeat loopJohn Hurliman4-117/+53
2009-10-28Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman4-107/+6
2009-10-28Limit physics time dilation to 1.0John Hurliman2-2/+2
2009-10-28* Standalone logins will now go through the sequence of "requested region, ↵John Hurliman5-32/+40
default region, any region" before giving up * Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground * Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28* Reduce the velocity tolerance on sending terse updates to avoid slowly ↵John Hurliman3-5/+12
drifting prims/avatars * Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28Fixed a bad check on velocity in the ODE near() callback (it was only ↵John Hurliman1-3/+3
checking for velocity in certain directions, and was calling the get_Velocity() function three times)
2009-10-28Adding changes to previous patch to make it fit into core betterMelanie1-19/+17
2009-10-28patch kill by UUIDFredo Chaplin1-0/+58
Signed-off-by: Melanie <melanie@t-data.com>
2009-10-28Track timestamps when terse updates were last sent for a prim or avatar to ↵John Hurliman2-2/+10
avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way)
2009-10-28Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to testJohn Hurliman1-1/+1