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2007-08-09Removed spaces from directory namesTedd Hansen2-0/+0
2007-08-09make MonoSqliteDataStore compile with new objectsSean Dague1-23/+23
now the fun begins of connecting all the dots
2007-08-09Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen18-250/+0
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW19-233/+301
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-08-09Making sure my local working copy is in sync with svn before I start the job ↵MW9-27/+31
of enabling the new SceneObject classes.
2007-08-09Transition between not flying / flying should be smootherBrian McBee1-1/+6
2007-08-09Start defining prim shape definition. Officially bed time nowSean Dague1-7/+45
2007-08-09decrease insanity level significantly by factoring all the columns intoSean Dague1-102/+46
a Dictionary, and programatically building up sql commands for our dataset. Prims done, prim shapes next
2007-08-09intermediate checkin of code that compiles before I do somethingSean Dague1-4/+87
stupid and nuke all this work.
2007-08-09Commit in the changes for all the parameter bindings for primsSean Dague1-2/+38
2007-08-08* Checked in new tweaked Prebuild.exelbsa712-40/+5
* Ignored binaries
2007-08-08worldmap now gets correctly updated when terrain changesBrian McBee1-0/+2
2007-08-08sigh, Data ... not Date. I'm dumbSean Dague1-0/+0
2007-08-08name changes in MonoSqliteData storeSean Dague1-2/+2
2007-08-08rename to MonoSqliteDataStoreSean Dague1-0/+0
2007-08-08screwed up the move, removing this file to give us proper history trackingSean Dague1-213/+0
2007-08-08missed this fileMW1-1/+2
2007-08-08Fixed the asset download problem I think, solution might not be ideal but ↵MW1-12/+9
works for now.
2007-08-08moving to new namespace as this is mono onlySean Dague2-0/+213
2007-08-08This chunk of code actually properly saves out some parameters ofSean Dague1-6/+9
current objects to disk, and does updates on those objects usefully. It is now functional enough to mean that moving to new objects is just lots of plug and chug.
2007-08-08Hopefully improved texture downloading (including the speed at which they ↵MW1-35/+83
download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture.
2007-08-08when teleporting to a non-adjacent region, client was not getting new neighboursBrian McBee1-1/+1
2007-08-08databits are actually flowing to diskSean Dague1-34/+50
2007-08-08Added checks to the last commit to make sure the xml files exist before it ↵MW2-2/+8
tries to load them.
2007-08-08The startup set of assets in the local asset server can now be set from a ↵MW3-6/+74
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08Commit works?Tedd Hansen1-0/+1
2007-08-08Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it ↵MW1-1/+1
didn't seem to be needed anyway.
2007-08-08Rotated the terrain textures that are created for world map by 90 degree as ↵MW1-1/+1
somehow they had got out of sync with the terrain.
2007-08-08Added ScriptEngine to solution (prebuild.xml)Tedd Hansen3-3352/+0
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen29-0/+8188
2007-08-08* Got SimpleApp working againlbsa712-42/+53
* Minor shape koncept experiments
2007-08-08CAPS should now be working in standalone mode. Texture uploads will work ↵Brian McBee2-10/+26
even after you cross a region boundary.
2007-08-08Whoops! left this out. second part of r1541Brian McBee1-3/+4
2007-08-08OGS1GridServices.csBrian McBee1-0/+8
Sims should crash less in gridmode just because their neighboring regions aren't available.
2007-08-08Grid/GridServer/GridManager.csBrian McBee1-9/+16
Fixed GridManager.cs so that it properly updates the database if you change some parameters in your region (X and Y, region name, etc). It still keys on the region uuid.
2007-08-07starting to push some of the actual sql commands to get this to disk. Sean Dague1-5/+52
Not working yet.
2007-08-07Some more work on new Sceneobject. MW3-22/+91
2007-08-07* koncept bugfixlbsa712-0/+24
2007-08-07a couple of changes in the new Sceneobject classes, just committing so ↵MW4-12/+27
things are kept in sync.
2007-08-07* Removed duplicated Script residuelbsa713-98/+0
2007-08-07actually transfer some data to the row definition. Going to hookSean Dague1-3/+21
this up to the sim in my env now to make sure we're getting data flow in a reasonable way at this point.
2007-08-07actually get sqlite stuff to compile. This isn't connected to theSean Dague1-21/+5
main prebuild yet. Going to attempt to get some tracing on current SceneObjects first
2007-08-07some more sqlite stuff. Checking in to get it to another computerSean Dague1-1/+30
to do a bit more live hacking on data flow
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-2/+2
One last try at getting the X and Y all set straight.
2007-08-06adding shell of SqliteDataStoreSean Dague1-0/+116
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+1
One last array with X and Y flipped. Terrain load-tile should be working now.
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-43/+26
This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly?
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+18
Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again.
2007-08-06Re-added Grid mode. (which had got removed/disabled in revision 1515)MW3-12/+21
2007-08-06* yet another mini-shape-commitlbsa711-0/+21