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2010-09-14Move OpenSimDefaults,ini into config-include in order to put it with all the ↵Justin Clark-Casey (justincc)1-1/+1
other default files
2010-09-14Comment out SOG storing debug log messageJustin Clark-Casey (justincc)1-3/+3
This can get very spammy with regularly changing objects. Please uncomment if required.
2010-09-13Add a missing parenthesisMelanie1-1/+1
2010-09-13Change the help message to point to copying OpenSimDefaults.ini.example.Melanie1-1/+1
Provide a mostly empty OpenSim.ini.example
2010-09-13Output an error and quit if the master file is missing. Also renameMelanie1-4/+16
OpenSim.ini.example to bin/OpenSimDefaults.ini.example
2010-09-13Make the inimaster option default to OpenSimDefaults.ini.Melanie1-1/+1
2010-09-13minor: Add comments which explain what's going on wrt avatar movements at ↵Justin Clark-Casey (justincc)2-0/+6
various points in the main scene loop and associated methods
2010-09-13Improve generic message exception logging. Quieten down complaints about ↵Justin Clark-Casey (justincc)1-2/+4
unhandled GenericMessages
2010-09-13Add client name to packet resend log messages to make them a bit more ↵Justin Clark-Casey (justincc)1-3/+7
informative
2010-09-13Remove SceneGraph.DetachObject() which was accidentally left around after ↵Justin Clark-Casey (justincc)1-10/+0
being migrated to AttachmentsModule
2010-09-13Rename now protected method SetAttachmentInventoryStatus() to ↵Justin Clark-Casey (justincc)1-4/+4
ShowAttachInUserInventory() to match ShowDetachInUserInventory()
2010-09-13Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)2-16/+13
No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately
2010-09-13If attachment fails (e.g. because asset wasn't found) then don't try to set ↵Justin Clark-Casey (justincc)1-4/+2
attachment as shown in inventory Doing this results in a null reference exception
2010-09-13minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)3-12/+8
2010-09-13* Fixing length calculations for HTTP texture downloads (the end byte is ↵John Hurliman1-4/+6
inclusive in Range: headers)
2010-09-12Fix unit test SceneSetupHelpers to load the mock simulation data storeJohn Hurliman2-1/+76
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman25-227/+404
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames92-774/+756
2010-09-12Add copyright headers.Jeff Ames7-6/+168
2010-09-12Added a stub for ↵John Hurliman3-20/+227
OpenSim.Services.Connectors.Simulation.SimulationDataServiceConnector
2010-09-11Shuffling fields and properties around in Scene to make Scene.cs more readableJohn Hurliman1-138/+124
2010-09-11Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman5-8/+2
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman13-23/+23
2010-09-11Re-enabled asset last access time logging in MySQLJohn Hurliman1-3/+0
2010-09-11Prevent child agents from being blacklisted in the kill record.Melanie1-3/+6
2010-09-11Make it clear that the "create region" command will reference ini files in ↵Justin Clark-Casey (justincc)1-5/+6
the regions directory (usually Regions/) Also convert some tabs into spaces.
2010-09-10Made it impossible to create a user with names containing spaces and ↵randomhuman4-6/+61
prevented passwords from being echoed after enter is pressed.
2010-09-10Remove parenthesis around the release flavour to get the version string back ↵Justin Clark-Casey (justincc)1-1/+1
under 27 chars Can't quite remember why this has to be <=27 chars, maybe something to do with the space available for the version string in a typical client
2010-09-10Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman3-58/+35
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman25-392/+249
2010-09-09* Run SimianGrid session updates asynchronously instead of from the main ↵John Hurliman6-66/+5
heartbeat thread * Minor dead code cleanup
2010-09-09Over a dozen thread safety fixes in FriendsModuleJohn Hurliman1-167/+163
2010-09-08* Changed 11 calls for session info to the more optimized API methodJohn Hurliman4-81/+37
2010-09-08Made the HG asset and inventory brokers use the Helo service in order to ↵Diva Canto2-14/+24
instantiate the right network connectors. Tested on Robust only.
2010-09-08Renamed the Helo server connector to a consistent name. Added this in ↵Diva Canto2-2/+4
connector to both Robust.HG.ini.example and HypergridServiceInConnectorModule.
2010-09-08Added constructor that takes an URL to asset and inventory simian connectors.Diva Canto2-0/+10
2010-09-08No need for a config var for the HELO message on the server-side. It's robust.Diva Canto1-8/+1
2010-09-08First version of the Hypergrid HELO service that will enable different ↵Diva Canto2-0/+160
backends to interoperate.
2010-09-07Rolling back the recent libomv update but keeping the ExpiringCache cleanups ↵John Hurliman5-11/+11
(as much as is possible). There was a report of non-finite avatar positions after the update
2010-09-07* Cache null account responses in the SimianUserAccountServiceConnector to ↵John Hurliman8-19/+34
avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
2010-09-07* Added sanity checks to the SimianAssetServiceConnector so it will throw a ↵John Hurliman1-0/+30
sensible error message when it is misconfigured instead of a mysterious "Uri is empty" error
2010-09-07Fix Simian regressionMelanie7-119/+140
2010-09-07SimianUserAccountServiceConnector was not initializing the user cacheJohn Hurliman1-2/+2
2010-09-07Make sure unlinked child prims get persistedMelanie1-0/+5
2010-09-07If a scene object part UUID is changed (only possible when not in a scene), ↵Justin Clark-Casey (justincc)4-8/+17
then adjust the inventory items to point to the new uuid as well
2010-09-07minor: comment out some excessive test loggingJustin Clark-Casey (justincc)1-1/+1
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)10-57/+129
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)10-57/+129
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-06Add test that checks correct persistence when an unlink is quickly followed ↵Justin Clark-Casey (justincc)1-9/+40
by deletion of a linked part This test is temporarily not running since it currently fails due to a bug in this area
2010-09-06Make console backup command do a forced backup rather than non-forcedJustin Clark-Casey (justincc)4-8/+3
Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally