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2012-08-15Add a real_id field to the login response if impersonation is used. The wrapperMelanie9-6/+64
script needs this for proper logging.
2012-08-15Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv2-117/+107
2012-08-15Let the temp attachment module add a command to allow attaching without ↵Melanie2-34/+77
permissions and add support for this (incomplete!) to LSL
2012-08-15Add support for the extra params to scene and the event managerMelanie2-0/+62
2012-08-15Fix and finish the extra parameters storage system for MySQLMelanie1-1/+57
2012-08-15Let the temp attachment module add a command to allow attaching without ↵Melanie2-32/+60
permissions and add support for this (incomplete!) to LSL
2012-08-15Add support for the extra params to scene and the event managerMelanie2-0/+62
2012-08-15Fix and finish the extra parameters storage system for MySQLMelanie1-1/+57
2012-08-15Add a skeleton for a name value storage associated with regionsMelanie10-0/+113
2012-08-15Add a skeleton for a name value storage associated with regionsMelanie10-0/+116
2012-08-14Actually add the moduleMelanie1-0/+234
2012-08-14Allow the use of the region debug console found in recent viewers. This consoleMelanie6-3/+60
will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console.
2012-08-14Prevent race conditions when one thread removes an NPC SP before another ↵Justin Clark-Casey (justincc)2-39/+50
thread has retreived it after checking whether the NPC exists.
2012-08-14Remove NPC debug spamMelanie1-7/+7
2012-08-14Actually add the moduleMelanie1-0/+234
2012-08-14Allow the use of the region debug console found in recent viewers. This consoleMelanie6-3/+60
will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console.
2012-08-14Perform ownership transfer and permission propagation as well as neededMelanie1-0/+28
updates on the new temp attachment.
2012-08-14Move inititalization to RegionLoaded to avoid a module loading order issueMelanie1-8/+8
2012-08-14Removed more spammy NPC crapMelanie1-1/+1
2012-08-14Implement the temp attachments. UNTESTEDMelanie1-0/+44
2012-08-14Comment spammy debugMelanie1-3/+3
2012-08-14As per lindn spec, disable detach and drop for temp attachmentsMelanie1-0/+8
2012-08-14Add the skeleton for the temp attachments moduleMelanie1-0/+82
2012-08-14Exclude temp attachemnts from being sent to the avatar serviceMelanie1-1/+2
2012-08-14Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie5-20/+33
2012-08-13attempt at replicating behaviour of llList2thing functions in SLSignpostMarv1-7/+69
Committed with changes. Please don't sign comments with your name. Please don't use your own coding style, use the OpenSim project style. Please don't modify unrelated whitespace. Signed-off-by: Melanie <melanie@t-data.com>
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams7-44/+78
debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
2012-08-10BulletSim: Add module names to DetailLog output. Fix some problems with ↵Robert Adams3-63/+71
linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that ↵Robert Adams4-52/+57
happen when the taint is invoked can be debugged
2012-08-09BulletSim: separate out the constraints by type. The linksets useRobert Adams6-94/+146
6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked.
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams4-53/+46
terrain
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams4-14/+47
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
2012-08-07Release http-in URLs when llResetScript is calledMelanie1-0/+6
2012-08-07Release http-in URLs when llResetScript is calledMelanie1-0/+6
2012-08-07 use a bit more complex mesh key identifier, plus a bug fixUbitUmarov3-29/+96
2012-08-06BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams2-4/+7
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
2012-08-06** DANGER someone should stress test more ** release unused physics meshs, ↵UbitUmarov7-55/+174
including unmanaged memory allocations (allocated by managed code)
2012-08-05bug fix: keep sculpt bitmaps border pixels during resolution scaling.UbitUmarov3-15/+78
let this eventually have diferent interpolator last steps on each direction as sl seems to do.
2012-08-05 ubitmeshing: mask out mirror and invert bits on sculpttype convertion.UbitUmarov3-449/+12
Remove some unused
2012-08-04*feature test* ubitode, let convex hull shape type work for prims otherUbitUmarov1-6/+15
than uploaded meshs, making it change the mesh level of detail from high to low. This will work on all prims that get a internal mesh or sculpts. Mesh size reduction will depend on particular shape. This is not as SL. There prims do also get concave areas. Uploaded meshs work as before. A normal 10x10x10 torus gets 152 vertices in place of 900, and 198 faces in place of 1198.
2012-08-04fix build on winUbitUmarov1-2/+2
2012-08-03Strip experimental tag from --publish option of "save oar" region console ↵Justin Clark-Casey (justincc)1-8/+7
command
2012-08-03Fix old regression that stopped saving parcel owner data in OARs.Justin Clark-Casey (justincc)3-36/+73
This was working in 0.7.2 but was accidentally removed from 0.7.3. The --publish option for "save oar" will now save oars stripped of parcel owner information as well as scene object info. Please use the --publish option if you want to publish oars that may be later loaded by others to the same grid from which they were saved.
2012-08-03Fix build break.Justin Clark-Casey (justincc)1-1/+1
2012-08-03BulletSim: pass collision subscription information to the C++ code so ↵Robert Adams3-16/+45
collisions on objects that don't care are not reported up.
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams3-20/+38
Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character.
2012-08-03Update settings loading in AvatarFactoryModule which should have been in ↵Justin Clark-Casey (justincc)1-4/+4
last commit 205f2326
2012-08-03Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and ↵Justin Clark-Casey (justincc)2-4/+9
DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket. All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini
2012-08-03Restore SOG constructor chaining removed in recent 513b77b. This is not a ↵Justin Clark-Casey (justincc)1-1/+1
functional change.
2012-08-03Fix the recent windows compile error by putting newFont for case "R" in ↵Justin Clark-Casey (justincc)1-3/+8
VectorRenderModule inside its own context, rather than disposing of the old font before using it as a prototype for the new.